Update 0.15.1 is Now Available!
Update 0.15.1 available now!
The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.
This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.
[h3]You can find the full patch notes below:[/h3]
0.15.1 PATCH NOTES
[h3]ADDITIONS[/h3]
- Added Seasonal Events
- Added option to gameplay settings for enabling and disabling seasonal events
- Added seasonal christmas lights to SCP-173
- Added option to gameplay settings for enabling and disabling seasonal events
- Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)
- Added edge damage mesh decals to the transport tunnel supports
[h3]GENERAL FIXES[/h3]
- Fixed Resonator IK applying when in air
- Added distance config to spectator cam
- Fixed spectator cam settings not opening
- Fixed spectator cam UI not updating correctly
- Cleaned up spectator cam UI
- Fixed foot locking bugging out with lifts
- Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
- Fixed missing release curve in MK18 first equip
- Update LAMG fire animation
- Fixed RMR tall not working
- Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
- Fixed offset in infector mesh
- Removed low ready from tablet, throwables and melee
- Fixed crash in damageableInterface from GetIsDead
- Fixed lightmaps on some objects
- Made player objective keep track of individual players
- Added automatic alive tracking for player objective
- Added keybind for 4th equipment slot (tablet)
- Reduced wear on sign text
- Updated localisations
- Added keymapping confliction checks
- Added defaults for individual keys and ability to reset to defaults
- Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
- Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
- Fixed confliction issues with inputs that use the same key mapping name
- Added remaining setting menu texts to a string table
- Added reset all inputs to defaults
- Fixed button, font and design discrepancy between setting menus
- Fixed issue with inputs not displaying unregistered input keys
- Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
- Fixed a map exploit in outpost axiom PVP
- Fixed vaulting interrupting sprint at vault finish
- Fixed a crash aiming in while a sight was loading
- Added inputs to update data to fix issue with invalid inputs
- Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
- Fixed an issue with duplicating inputs in the controls menu
- Fixed zombie character not dying correctly if killed faking death or without a causer
- Fixed objective menu dissapearing in some areas
- Increased simulation steps on zombie, trade performance for reduced chance of penetration
- Fixed Lasers not displaying on characters that have decals disabled
[h3]SERVER FIXES[/h3]
- Fixed join game using incorrect connection string
- Added password prompt for joining via connection string
- Fixed steam rich presence updating before the game was joined
- Added localization to password input
- Disabled AFK kick for whitelisted players
- Fixed items floating after death or unloading
- Added command to add/remove someone to/from whitelist
- Fixed password prompt not working when joining servers
- Fixed direct connect not working on dedicated servers
- Fixed connect string not working
- Fixed host game creating silent lobby
- Fixed main menu direct connect using wrong method
- Fix #if logic causing crash on Linux dedicated server
- Fixed auto creating and joining and additional lobby when hosting a game
- Disabled AFK kick during private games
- Added server specific configs to disable asynchronous navmesh updating
- Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible
[h3]LEVEL FIXES[/h3]
- Parking Garage / Pit
- Fixed blocking volumes not being enabled correctly in the pit
- Added lights in garage boardroom for visual clarity
- Fixed enemies not being killed by final rockfall correctly in pit final defense
- Fixed lens flare on car lights not being blocked from certain angles
- Fixed ceiling waffles having incorrect material
- Fixed door in Parking garage hallway that could softlock players when broken
- Fixed blocking volumes not being enabled correctly in the pit
- Intro Cells
- Added player objective that forces players to group up in 2nd override room before continuing
- Removed possibility of second 173 from occuring in introcells
- Added resonator footsteps to show the crouch path in the 2nd overide hallway path
- Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path
- Added boards to help guide players on the correct path in Introcells on the way to the second override switch
- Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see
- Added visual improvements to Introcells
- Added player objective that forces players to group up in 2nd override room before continuing
- 3199 Nest
- Fixed being able to walk through bio matters in some areas
- Fixed some areas players can get stuck at in the 3199 nest area
- Fixed phantom 3199 spawning on clients in the nest
- Fixed 3199 hatchling kill not being replicated across players
- Fixed some exploits for 3199 area
- Fixed being able to walk through bio matters in some areas
- Logistics
- Removed fire from area player couldn't return to after turning on sprinklers
- Removed stealth sprinkler system
- Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk
- Fixed some issues with security cameras
- Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path
- Removed fire from area player couldn't return to after turning on sprinklers
- Infamous Area
- Fixed some misaligned walls
- Fixed some lights stuck in ceiling in infamous area
- Fixed some other smaller issues mostly in infamous area
- Fixed some misaligned walls
- Offices / Intake
- Added party stuff to an office room
- Added party stuff to an office room
- Misc.
- Small sightline improvements for Canal PVP
- Small sightline improvements for Canal PVP
—
Enjoy!
-Affray Interactive Development Team
Discord Youtube SCP: 5K X Affray Interactive X