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  3. Update 0.15.1 is Now Available!

Update 0.15.1 is Now Available!

Update 0.15.1 available now!


The team is hard at work on update 0.16, but in the meantime, we've prepared a patch for the 0.15 update to fix many of the bugs discovered by our QA team, as well as that were reported by the community.

This patch features a variety of bug fixes and polish, as well as some rebalancing and quality of life features to further refine and enhance the overall gameplay experience.

[h3]You can find the full patch notes below:[/h3]

0.15.1 PATCH NOTES

[h3]ADDITIONS[/h3]
  • Added Seasonal Events
    • Added option to gameplay settings for enabling and disabling seasonal events
    • Added seasonal christmas lights to SCP-173
  • Added customize admin command so players can access the workbench at any time (to access this open the chat and type /customize)
  • Added edge damage mesh decals to the transport tunnel supports

[h3]GENERAL FIXES[/h3]
  • Fixed Resonator IK applying when in air
  • Added distance config to spectator cam
  • Fixed spectator cam settings not opening
  • Fixed spectator cam UI not updating correctly
  • Cleaned up spectator cam UI
  • Fixed foot locking bugging out with lifts
  • Changed AI spawn interval in Outpost Axiom Hunt from 30 to 40s
  • Fixed missing release curve in MK18 first equip
  • Update LAMG fire animation
  • Fixed RMR tall not working
  • Fixed attachments being attached to TP in FP (Laser appearing at wrong location in first person)
  • Fixed offset in infector mesh
  • Removed low ready from tablet, throwables and melee
  • Fixed crash in damageableInterface from GetIsDead
  • Fixed lightmaps on some objects
  • Made player objective keep track of individual players
  • Added automatic alive tracking for player objective
  • Added keybind for 4th equipment slot (tablet)
  • Reduced wear on sign text
  • Updated localisations
  • Added keymapping confliction checks
  • Added defaults for individual keys and ability to reset to defaults
  • Fixed an issue where the escape key was not being recognised as a back key for menus like the in-game menu
  • Fixed issue where the pre-game UI was not correctly being removed when using the dev setting
  • Fixed confliction issues with inputs that use the same key mapping name
  • Added remaining setting menu texts to a string table
  • Added reset all inputs to defaults
  • Fixed button, font and design discrepancy between setting menus
  • Fixed issue with inputs not displaying unregistered input keys
  • Fixed vaulting allowing vaulting into surface (max depth ~0.5cm)
  • Fixed a map exploit in outpost axiom PVP
  • Fixed vaulting interrupting sprint at vault finish
  • Fixed a crash aiming in while a sight was loading
  • Added inputs to update data to fix issue with invalid inputs
  • Added check on game start to process information between the users settings and the update data to properly handle validating of inputs
  • Fixed an issue with duplicating inputs in the controls menu
  • Fixed zombie character not dying correctly if killed faking death or without a causer
  • Fixed objective menu dissapearing in some areas
  • Increased simulation steps on zombie, trade performance for reduced chance of penetration
  • Fixed Lasers not displaying on characters that have decals disabled

[h3]SERVER FIXES[/h3]
  • Fixed join game using incorrect connection string
  • Added password prompt for joining via connection string
  • Fixed steam rich presence updating before the game was joined
  • Added localization to password input
  • Disabled AFK kick for whitelisted players
  • Fixed items floating after death or unloading
  • Added command to add/remove someone to/from whitelist
  • Fixed password prompt not working when joining servers
  • Fixed direct connect not working on dedicated servers
  • Fixed connect string not working
  • Fixed host game creating silent lobby
  • Fixed main menu direct connect using wrong method
  • Fix #if logic causing crash on Linux dedicated server
  • Fixed auto creating and joining and additional lobby when hosting a game
  • Disabled AFK kick during private games
  • Added server specific configs to disable asynchronous navmesh updating
  • Fixed update host not updating advertisment - meaning public lobbies were sometimes impossible

[h3]LEVEL FIXES[/h3]
  • Parking Garage / Pit
    • Fixed blocking volumes not being enabled correctly in the pit
    • Added lights in garage boardroom for visual clarity
    • Fixed enemies not being killed by final rockfall correctly in pit final defense
    • Fixed lens flare on car lights not being blocked from certain angles
    • Fixed ceiling waffles having incorrect material
    • Fixed door in Parking garage hallway that could softlock players when broken
  • Intro Cells
    • Added player objective that forces players to group up in 2nd override room before continuing
    • Removed possibility of second 173 from occuring in introcells
    • Added resonator footsteps to show the crouch path in the 2nd overide hallway path
    • Added cable to guide players to chicken area entrance and increased light intensity to draw player's eyes to the correct path
    • Added boards to help guide players on the correct path in Introcells on the way to the second override switch
    • Moved and made changes to crouch area in the Introcells hallway to the second override switch to be easier to see
    • Added visual improvements to Introcells
  • 3199 Nest
    • Fixed being able to walk through bio matters in some areas
    • Fixed some areas players can get stuck at in the 3199 nest area
    • Fixed phantom 3199 spawning on clients in the nest
    • Fixed 3199 hatchling kill not being replicated across players
    • Fixed some exploits for 3199 area
  • Logistics
    • Removed fire from area player couldn't return to after turning on sprinklers
    • Removed stealth sprinkler system
    • Added nav modifier to discourage chicken from going around the side to go around the player to the catwalk
    • Fixed some issues with security cameras
    • Added cable to guide players to chickenarea entrance and increased light intensity to draw player's eyes to the correct path
  • Infamous Area
    • Fixed some misaligned walls
    • Fixed some lights stuck in ceiling in infamous area
    • Fixed some other smaller issues mostly in infamous area
  • Offices / Intake
    • Added party stuff to an office room
  • Misc.
    • Small sightline improvements for Canal PVP



Enjoy!

-Affray Interactive Development Team


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