Steam Playtest change list
Welcome to the weekend folks and another iteration of the Exfil steam playtest weekend!
Here is a detailed overview of changes.
[h3]Last Public Build 0283[/h3]
- Rogue Mode
- Ballistics Simulation
- Loadouts and Attachments (Scopes and Ironsights)
- Frame Generation
- Body Armor simulation / damage reduction
- Steam Friends Integration
- GPS notifications
- Action keybinds
- Optional First Time user popup guides
[previewyoutube][/previewyoutube]
[h3]Public Build 0312 Overview[/h3]
- NEW BIOME Map - Renegade Oil Version 1
- Dedicated servers available for both windows and Linux
- Optional Briefing Screen with Duration Control
- Spectator UI overlay (teleport to player list, cycle players, toggle outlines)
- Spectator UI Map updates (see all markers, see objective locations, pan and zoom, see map and mode name)
- Post Death Free Cam options for host, and voice chat enabled for dead players channel
- Event Log Timeline of player movement and key events
- Event Log Updates (Added objective exact locations, and starting spawn locations)
- Combat Log and Accuracy % Log of each player with filters and hit log on 3D soldier turntable
- Rogue mode now only 2 teams, controlled by host
- Lobby Host QOL (drag drop players to teams, force and lock players in ready state, lock teams)
- Lobby Player QOL (click team to join, chat window update with notifies, layout more organized)
- Match Setting Presets
- Major bug fixes to FSR and ballistics crashes and Start of round black screen spawning issues
- Improved recoil with procedural implementations and configuration across weapons with community feedback loops
- Improved scope clarity and framerate
- New scope Options 3x,4x,6x
Dedicated servers are also up and ready to accept players this weekend. Woo hooo!
[h2]Public Build 0312 Change Log[/h2]
[h3]Additions[/h3]
+ Briefing Phase (After lobby, during start of round, configurable duration - note: voip coming soon)
+ Briefing Screen with mission objectives, map, and loadout select (next voip and text chat will be added)
+ Host match setting added 'mission briefing duration' and ability to disable the feature for veteran communities
+ Spectator UI now includes UI overlay (space bar to access)
+ Spectator UI added player list (with state color, and click to teleport)
+ Spectator UI added settings panel (with toggle name tags for local spectator)
+ Spectator UI map now shows the active mode
+ Spectator UI map now shows all markers for all teams
+ Host match setting added 'allow dead players to enter free cam' (press Up arrow to enter free cam)
+ Hosts can now drag and drop players to change their team
+ Players can now click on the team name to switch team
+ Loading Screen implementation
+ Enable VOIP chat to team during briefing screen at start of mission
+ Host can lock teams from being joined
+ Host locked teams cannot be left by player, host can still move them with drag and drop
+ Host lock all players to ready does not affect host, allowing host to lock everyone else, and ready when ready
+ Replicated match settings for Rogue Mode
+ Operation Log Timeline (map with event log, scrollable timeline of events and player routes)
+ Player route and EventLog data are saved to disk as JSON for communities who wish to use them
+ Add pan and zoom to briefing screen, ops log, and spectator view maps
+ Join (NUCLEON) Work In Progress custom browser (later removed, WIP)
+ Hosts can now promote players to 'admin' allowing them to edit match settings, start and stop rounds (this is part of ongoing dedicated server support ie non-host admins)
+ Host can Ban users from their Server for a specific time
+ Host can see a list of banned users and the end date of the bans
+ Host can remove bans from a user
+ Dead player route opacity setting to event log after action report (default 40% after death)
+ Player route length setting to event log after action report (default full duration)
+ Add highlight for the server host versus admins
+ Add host auto start round setting
+ Add host steam ID / dedicated public IP to lastmatchdata
+ Add player steam ID to player trackers in lastmatchdata
+ Add a copy of the match settings to the lastmatchdata
+ Match Setting Presets (Create, Rename, Delete)
+ Event Log Auto Play feature (Play, Stop, Speed)
+ Auto play countdown text in top right of lobby (and controls for host)
+ Setting for Add auto start time per new joined player
+ Setting for Minimum required players to auto start countdown in lobby
+ Admin can toggle individual players ready state
+ Dedicated server support
+ Combat Log in Operation Log (shows shots, hits, kills, accuracy, status per team)
+ Kill feed tooltip when hovering KILLS in the combat log
+ Procedural Recoil and shooting animations to improve gun feel
+ Encrypt Round Data to respect user privacy (make sensitive round data non-readable outside of round)
+ Post Round Combat log drop down filters for damage to self, to others, and to specfic players, with 3D viewer of hits
+ Combat Log shows hit lines on operation log map
+ Match history viewer in main menu (drop down for past matches)
+ Match history viewer in lobby for listen server hosts (review old rounds with other players)
+ Improved ADS bullet spread implementation and configuration
+ Allow admins to drag drop players to spectator team
+ Lobby layout overhaul
+ Add next match data to lobby
+ Allow to edit server name and max players in dedicated servers.
+ Add option for admins to leave the dedicated game
+ Add keybind display to dead cam / spectator for the available actions
+ Add a 'browse folder' button to launch the folder URL where the match data is so users can delete if wanted
+ Dead player can talk to each other
+ Players in a team during briefing can talk to each other
+ Spectator players can talk to each other
+ Add Lumen Global Illumination as an option (later removed, WIP)
+ Renegade Oil facility map WIP
+ Scope render texture PIP removed, replaced with FOV method (much better performance and visual clarity)
+ Server admins can shut down dedicated servers from the Lobby
+ Add weather settings, and time of day settings to dev builds match settings
+ AcogTA32 added
+ Replicated Freelook (press Left Alt)
+ Add tooltip of event description when hovering pips on the Operation Log Timeline
+ Add first pass to new weapon collision system (move weapon away from surfaces)
+ Generate minimap for Renegade Oil.
+ Admin console command exec in lobby and spectator view
+ Toggle outlines tooltip in spectator overlay settings
+ Freelook keybind to input settings
+ DeadCam Mode for 'all team dead'
+ Spectator now has marker on heli wreck
+ Spectator can toggle outlines on heli wreck
+ Re-Add feedback form in lobby
[h3]Changes[/h3]
~ Rogue exfil locations are now visible at round start if enabled (previously only appeared after intel pickup)
~ Rogue mode is now only 2 teams, host can control which teams
~ Optimize wasteful ticks for ballistics simulation
~ Players now enter the operation log when returning to the lobby after a mission (visual iteration planned, with map and timeline)
~ Add operation log events for start of round spawn locations (prep for the timeline pass)
~ Show team color on team name when spectating players
~ Host ready all button is now a toggle lock all ready, client cannot unready while active
~ Toggle Ready button now more visible, has button background and checkbox, and is visible on each lobby screen
~ Edits to briefing screen team Voip
~ Edits to soldier spawn intro logic to try fix black screen hang issues
~ Prep work for creating preset match settings
~ Change Deploy down arrow icon to Team Icon on briefing screen
~ More prep work on dedicated executable via steam
~ More fix for rogue mode spawning (please be gone)
~ Tweaks to MatchData JSON formats thanks to Scordo
~ Improvements & fixes to the Nucleon browser.
~ Change wording on dead player opacity setting to dead player route opacity
~ Change deploy icon to team badge in briefing screen
~ Remove the highlight on the main objective during briefing screen
~ Auto equip correct grenade from loadout after spawning
~ Rogue mode will always start with at least 1 Rogue player
~ Ban Time changed from UTC date to remaining time
~ Move event log filters to tabbed page
~ If you read this far, you win!
~ Add loadout to player data (Prep for new event log tab)
~ Change all map name refs to same format in JSON match history (ie Map04 handle)
~ Add server name to match data JSON
~ Adjust thunder volume for storm weather variation
~ Move saved match data JSONs to /Saved/ folder
~ Move southern spawn on Northwoods
~ Improved storage of match data (prep for match history viewer)
~ Improved recoil patterns across a variety of weapons
~ Improve performance overhead of the post match operation log data
~ Improve recoil to include procedural controls
~ Speed up operation log loading by reducing file size and increasing the sent data from 5kb to 20kb
~ Fix loading mission log history from main menu
~ Improve player icon on log map
~ Improve visibility of TOGGLE READY button
~ Implemented community feedback on weapon recoil
~ Improve performance and update speed of player routes on the post-match operation log
~ Max 32 players on dedicated custom max player count
~ Improve performance of landscapes by removing unused RVT logic
~ Updated screenshots of maps in match info panel in lobby
~ Event log timeline now stops on the final event when using auto play feature
~ Combat log now shows damage dealt as the first dropdown entry, as the log is primarily focused on your hits
~ Zero Acog and Specter scopes to 100m
~ Optimize texture load to eliminate memory warnings.
~ Remove distance field shadows & Global Illumination options to fix Recurring Crashes due to Distance Fields in packaged game
~ Move admin related settings to separate tab
~ Edit drone flashlight distance
~ Temporarily remove Nucleon
~ Edit Renegade Oil map NVG sensitivity
[h3]Fixes[/h3]
-Fix scopes not working correctly when spectating
-Fix Janky movement when spectating
-Fix cannot see GPS when spectating
-Fix incorrect GPS marker visibility when spectating another team
-Fix alt+tab spectator not updating to next player
-Fix dead cam going to dead player permanently if viewing their drone when they die
-Fix player not listed as victim from grenade kills in operation log
-Fix attachment selection not correctly invalidating when switching weapons
-Fix issue where spectators would randomly change view target after a previously viewed player dies
-Fix issue where spectators would lose view target if a spectated drone was destroyed
-Fix missing GPS markers caused by incorrect indexing
-Fix for missing POI when HUD is not valid (POI registered before player has a HUD)
-Fix for 0,0,0 spawning when spawn points aren't ready yet (spawning too soon)
-Fix nanite errors on maps
-Fix Trap size not matching choice after placement
-Fix black screen start of round, added debugging and fallback handling
-Fix players falling from map on round start, possibly spawning too soon (now delayed)
-Fix instant extermination win event, possibly based on players falling from map
-Fix match settings reset to default in lobby
-Fix players hidden in lobby due to match settings reset
-Fix spectator losing mouse control when using new UI overlay
-Fix spectator creating multiple spectate HUDs when using new UI overlay
-Fix spectator able to teleport to players without pawns
-Fix spectator seeing popup tips for gameplay (nvg, torch, gps, grenade etc)
-Fix players being able to switch team whilst in game by using escape menu player list
-Fix Rogue and Hunter team match settings being able to choose the opposing team
-Fix for potential multiple loading screens
-Fix bug where empty rogue team randomized hunter team after readying up
-Fix losing mouse and KB control when using spectator player list UI to teleport
-Fix invalid playername state in spectator playlist UI
-Fix spectator UI underneath Drone UI
-Fix incorrect attachment in spectator POV entry after leaving and re-viewing the same player
-Fix spectator cycle player view mouse wheel controls not working in spectator UI
-Fix an issue where a player can drag and drop themselves into locked teams (a host only feature)
-Fix players blocking each other spawning (black screen)
-Fix players crashing on start and in game due to new loading screen plugin (removed)
-Fix 0s briefing screen duration resulting in no spawning
-Fix locked players can still switch team by clicking team icons
-Fix Host being able to change players teams in round by drag-drop
-Fix log warnings for access exceptions in player list, tactical pin-Fix sandbox mode
-Fix rogue hunters briefing poi persisting into gameplay
-Fix Spectator see every marker highlighted
-Fix Spectator can see all GPS markers instead of team specific markers when in POV cam
-Fix server able to toggle team locks in game
-Fix Escape menu during briefing causing loss of mouse control (no input stack)
-Fix Briefing screen VOIP too quiet
-Fix incorrect team members and data in spectator player list UI
-Fix null reference warnings in various plugins and featuresg, mortar team, reload and worn inventory logic
-Fix intel pickup in Rogue noted twice
-Fix win condition appearing before win event in event log
-Fix multiple registers of config ini
-Fix for player route save/load skip
-Fix for keybind UI issues
-Fix Rogue Mode Spawn issue
-Fix map setting reset to default when returning to lobby
-Fix not all players routes are shown to clients
-Fix Spectator player list late joiner appearing as 'alive' (now red)
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where match settings tab is not selected by default
-Fix issue where dead player route opacity slider doesn't update in real time
-Fix issue where banned users are not correctly denied entry to a server
-Fix bug where demoted admins can still remove bans from users if viewing ban list before demotion
-Fix issue where admins could be kicked
-Fix spectator movement stops whilst using the map
-Fix spectator map icons appear at wrong scales
-Fix current page tabs not initialized for the active page
-Fix issue where new settings dont appear if you already have a local copy of settings
-Fix issue with invalid player file name format when saving JSON (for players names with #$$^)(/)
-Fix resolution changes causing issues in timeline scrubbing
-Fix falling to death on round start
-Fix spawning in Range
-Fix player route opacity not updating reliably
-Fix issues where admin controls visibility are not consistent
-Fix some map issues (roads and other)
-Fix post round operation log not loading when files are too large (create large file handler)
-Fix an event log timeline issue where events at the same location, of the same type, would incorrectly set visibility despite time differences
-Fix issue where player routes become invisible in operation log map if they stand still longer than the route duration
-Fix issues with kill attribution in event log and combat log
-Fix sun not occluding landscapes
-Fix division by zero warnings
-Fix a nucleon relogin issue
-Fix issue where using the chat box would break interactions with the drag-drop players feature in lobby
-Fix previous round data appearing in newly hosted rounds (from the menu)
-Fix spectator toggle being visible in game in the player list
-Fix shooting downed players reporting no-name in the combat log
-Fix event log not loading on clients after match
-Fix certain player data and event logs not encrypting correctly
-Fix client saving match data to incorrect folder
-Fix null directory accessor when opening a lobby for the first time
-Fix intel box hovering at certain locations in Rogue mode
-Fix hit lines drawing off map
-Fix negative auto start round timer
-Fix Player spawn with invalid equipment
-Fix Dedicated JSON not saved correctly
-Fix Dedicated loadout not init correctly.
-Fix Dedicated JSON not saved correctly.
-Fix "admin" setting.
-Fix menu auto loads match history.
-Fix runaway loops when files over 100kb are sent during operation log
-Fix failed data send when operation logs are under 60kb
-Fix long loading times when creating match history list
-Fix helicopter wreck spawning in water on Mologa District city Map
-Fix bug where player count and dedicated status overlap in nucleon server browser
-Fix inability to read certain match data files since data privacy encryption was added
-Fix missing input action in text chat box in lobby (press enter)
-Fix warnings about gate assets in log
-Fix warnings about failed MatchData reads in log
-Fix attempt for door replications (interior, and patio doors)
-Fix dedicated server name not displayed in lobby
-Fix match countdown still counting down after all players ready and match is starting
-Fix issue where hit-line from combat log persists when changing tabs / using timeline scrub
-Fix issue when a player has less than 1 hp, and is rounded to 0, appearing as a death in combat log
-Fix helicopter dust being unlit, pure white, instead its now lit, and based on the theatre
-Fix nanite material warnings
-Fix reticule over geometry on new scope implementation
-Fix Nucleon disconnects.
-Fix attempt recurring Crashes due to Distance Fields in packaged game (eventually we disabled it until next version)
-Fix Nucleon timeouts.
-Fix DEV random time of day NO/YES being inverted
-Fix hack that allowed to remove all grass and trees
-Fix Server host cannot hear proximity players.
-Fix attempt for Nucleon to enable P2P joins
-Remove Global Illumination to fix crash temporarily
-Remove nucleon
-Fix dedicated server player counts
-Fix left/right cycle when dead cam spectate is allowed
-Fix issue with server settings file path and naming not discoverable after changing folder names
-Fix different teams dead players can talk when server chooses 'free cam after team dead'
-Fix DEV command line visible in shipping builds
-Fix team based event track optimisation pass causing opacity of player routes to not return to desired opacity after hover/unhover
Here is a detailed overview of changes.
[h3]Last Public Build 0283[/h3]
- Rogue Mode
- Ballistics Simulation
- Loadouts and Attachments (Scopes and Ironsights)
- Frame Generation
- Body Armor simulation / damage reduction
- Steam Friends Integration
- GPS notifications
- Action keybinds
- Optional First Time user popup guides
[previewyoutube][/previewyoutube]
[h3]Public Build 0312 Overview[/h3]
- NEW BIOME Map - Renegade Oil Version 1
- Dedicated servers available for both windows and Linux
- Optional Briefing Screen with Duration Control
- Spectator UI overlay (teleport to player list, cycle players, toggle outlines)
- Spectator UI Map updates (see all markers, see objective locations, pan and zoom, see map and mode name)
- Post Death Free Cam options for host, and voice chat enabled for dead players channel
- Event Log Timeline of player movement and key events
- Event Log Updates (Added objective exact locations, and starting spawn locations)
- Combat Log and Accuracy % Log of each player with filters and hit log on 3D soldier turntable
- Rogue mode now only 2 teams, controlled by host
- Lobby Host QOL (drag drop players to teams, force and lock players in ready state, lock teams)
- Lobby Player QOL (click team to join, chat window update with notifies, layout more organized)
- Match Setting Presets
- Major bug fixes to FSR and ballistics crashes and Start of round black screen spawning issues
- Improved recoil with procedural implementations and configuration across weapons with community feedback loops
- Improved scope clarity and framerate
- New scope Options 3x,4x,6x
Dedicated servers are also up and ready to accept players this weekend. Woo hooo!
[h2]Public Build 0312 Change Log[/h2]
[h3]Additions[/h3]
+ Briefing Phase (After lobby, during start of round, configurable duration - note: voip coming soon)
+ Briefing Screen with mission objectives, map, and loadout select (next voip and text chat will be added)
+ Host match setting added 'mission briefing duration' and ability to disable the feature for veteran communities
+ Spectator UI now includes UI overlay (space bar to access)
+ Spectator UI added player list (with state color, and click to teleport)
+ Spectator UI added settings panel (with toggle name tags for local spectator)
+ Spectator UI map now shows the active mode
+ Spectator UI map now shows all markers for all teams
+ Host match setting added 'allow dead players to enter free cam' (press Up arrow to enter free cam)
+ Hosts can now drag and drop players to change their team
+ Players can now click on the team name to switch team
+ Loading Screen implementation
+ Enable VOIP chat to team during briefing screen at start of mission
+ Host can lock teams from being joined
+ Host locked teams cannot be left by player, host can still move them with drag and drop
+ Host lock all players to ready does not affect host, allowing host to lock everyone else, and ready when ready
+ Replicated match settings for Rogue Mode
+ Operation Log Timeline (map with event log, scrollable timeline of events and player routes)
+ Player route and EventLog data are saved to disk as JSON for communities who wish to use them
+ Add pan and zoom to briefing screen, ops log, and spectator view maps
+ Join (NUCLEON) Work In Progress custom browser (later removed, WIP)
+ Hosts can now promote players to 'admin' allowing them to edit match settings, start and stop rounds (this is part of ongoing dedicated server support ie non-host admins)
+ Host can Ban users from their Server for a specific time
+ Host can see a list of banned users and the end date of the bans
+ Host can remove bans from a user
+ Dead player route opacity setting to event log after action report (default 40% after death)
+ Player route length setting to event log after action report (default full duration)
+ Add highlight for the server host versus admins
+ Add host auto start round setting
+ Add host steam ID / dedicated public IP to lastmatchdata
+ Add player steam ID to player trackers in lastmatchdata
+ Add a copy of the match settings to the lastmatchdata
+ Match Setting Presets (Create, Rename, Delete)
+ Event Log Auto Play feature (Play, Stop, Speed)
+ Auto play countdown text in top right of lobby (and controls for host)
+ Setting for Add auto start time per new joined player
+ Setting for Minimum required players to auto start countdown in lobby
+ Admin can toggle individual players ready state
+ Dedicated server support
+ Combat Log in Operation Log (shows shots, hits, kills, accuracy, status per team)
+ Kill feed tooltip when hovering KILLS in the combat log
+ Procedural Recoil and shooting animations to improve gun feel
+ Encrypt Round Data to respect user privacy (make sensitive round data non-readable outside of round)
+ Post Round Combat log drop down filters for damage to self, to others, and to specfic players, with 3D viewer of hits
+ Combat Log shows hit lines on operation log map
+ Match history viewer in main menu (drop down for past matches)
+ Match history viewer in lobby for listen server hosts (review old rounds with other players)
+ Improved ADS bullet spread implementation and configuration
+ Allow admins to drag drop players to spectator team
+ Lobby layout overhaul
+ Add next match data to lobby
+ Allow to edit server name and max players in dedicated servers.
+ Add option for admins to leave the dedicated game
+ Add keybind display to dead cam / spectator for the available actions
+ Add a 'browse folder' button to launch the folder URL where the match data is so users can delete if wanted
+ Dead player can talk to each other
+ Players in a team during briefing can talk to each other
+ Spectator players can talk to each other
+ Add Lumen Global Illumination as an option (later removed, WIP)
+ Renegade Oil facility map WIP
+ Scope render texture PIP removed, replaced with FOV method (much better performance and visual clarity)
+ Server admins can shut down dedicated servers from the Lobby
+ Add weather settings, and time of day settings to dev builds match settings
+ AcogTA32 added
+ Replicated Freelook (press Left Alt)
+ Add tooltip of event description when hovering pips on the Operation Log Timeline
+ Add first pass to new weapon collision system (move weapon away from surfaces)
+ Generate minimap for Renegade Oil.
+ Admin console command exec in lobby and spectator view
+ Toggle outlines tooltip in spectator overlay settings
+ Freelook keybind to input settings
+ DeadCam Mode for 'all team dead'
+ Spectator now has marker on heli wreck
+ Spectator can toggle outlines on heli wreck
+ Re-Add feedback form in lobby
[h3]Changes[/h3]
~ Rogue exfil locations are now visible at round start if enabled (previously only appeared after intel pickup)
~ Rogue mode is now only 2 teams, host can control which teams
~ Optimize wasteful ticks for ballistics simulation
~ Players now enter the operation log when returning to the lobby after a mission (visual iteration planned, with map and timeline)
~ Add operation log events for start of round spawn locations (prep for the timeline pass)
~ Show team color on team name when spectating players
~ Host ready all button is now a toggle lock all ready, client cannot unready while active
~ Toggle Ready button now more visible, has button background and checkbox, and is visible on each lobby screen
~ Edits to briefing screen team Voip
~ Edits to soldier spawn intro logic to try fix black screen hang issues
~ Prep work for creating preset match settings
~ Change Deploy down arrow icon to Team Icon on briefing screen
~ More prep work on dedicated executable via steam
~ More fix for rogue mode spawning (please be gone)
~ Tweaks to MatchData JSON formats thanks to Scordo
~ Improvements & fixes to the Nucleon browser.
~ Change wording on dead player opacity setting to dead player route opacity
~ Change deploy icon to team badge in briefing screen
~ Remove the highlight on the main objective during briefing screen
~ Auto equip correct grenade from loadout after spawning
~ Rogue mode will always start with at least 1 Rogue player
~ Ban Time changed from UTC date to remaining time
~ Move event log filters to tabbed page
~ If you read this far, you win!
~ Add loadout to player data (Prep for new event log tab)
~ Change all map name refs to same format in JSON match history (ie Map04 handle)
~ Add server name to match data JSON
~ Adjust thunder volume for storm weather variation
~ Move saved match data JSONs to /Saved/ folder
~ Move southern spawn on Northwoods
~ Improved storage of match data (prep for match history viewer)
~ Improved recoil patterns across a variety of weapons
~ Improve performance overhead of the post match operation log data
~ Improve recoil to include procedural controls
~ Speed up operation log loading by reducing file size and increasing the sent data from 5kb to 20kb
~ Fix loading mission log history from main menu
~ Improve player icon on log map
~ Improve visibility of TOGGLE READY button
~ Implemented community feedback on weapon recoil
~ Improve performance and update speed of player routes on the post-match operation log
~ Max 32 players on dedicated custom max player count
~ Improve performance of landscapes by removing unused RVT logic
~ Updated screenshots of maps in match info panel in lobby
~ Event log timeline now stops on the final event when using auto play feature
~ Combat log now shows damage dealt as the first dropdown entry, as the log is primarily focused on your hits
~ Zero Acog and Specter scopes to 100m
~ Optimize texture load to eliminate memory warnings.
~ Remove distance field shadows & Global Illumination options to fix Recurring Crashes due to Distance Fields in packaged game
~ Move admin related settings to separate tab
~ Edit drone flashlight distance
~ Temporarily remove Nucleon
~ Edit Renegade Oil map NVG sensitivity
[h3]Fixes[/h3]
-Fix scopes not working correctly when spectating
-Fix Janky movement when spectating
-Fix cannot see GPS when spectating
-Fix incorrect GPS marker visibility when spectating another team
-Fix alt+tab spectator not updating to next player
-Fix dead cam going to dead player permanently if viewing their drone when they die
-Fix player not listed as victim from grenade kills in operation log
-Fix attachment selection not correctly invalidating when switching weapons
-Fix issue where spectators would randomly change view target after a previously viewed player dies
-Fix issue where spectators would lose view target if a spectated drone was destroyed
-Fix missing GPS markers caused by incorrect indexing
-Fix for missing POI when HUD is not valid (POI registered before player has a HUD)
-Fix for 0,0,0 spawning when spawn points aren't ready yet (spawning too soon)
-Fix nanite errors on maps
-Fix Trap size not matching choice after placement
-Fix black screen start of round, added debugging and fallback handling
-Fix players falling from map on round start, possibly spawning too soon (now delayed)
-Fix instant extermination win event, possibly based on players falling from map
-Fix match settings reset to default in lobby
-Fix players hidden in lobby due to match settings reset
-Fix spectator losing mouse control when using new UI overlay
-Fix spectator creating multiple spectate HUDs when using new UI overlay
-Fix spectator able to teleport to players without pawns
-Fix spectator seeing popup tips for gameplay (nvg, torch, gps, grenade etc)
-Fix players being able to switch team whilst in game by using escape menu player list
-Fix Rogue and Hunter team match settings being able to choose the opposing team
-Fix for potential multiple loading screens
-Fix bug where empty rogue team randomized hunter team after readying up
-Fix losing mouse and KB control when using spectator player list UI to teleport
-Fix invalid playername state in spectator playlist UI
-Fix spectator UI underneath Drone UI
-Fix incorrect attachment in spectator POV entry after leaving and re-viewing the same player
-Fix spectator cycle player view mouse wheel controls not working in spectator UI
-Fix an issue where a player can drag and drop themselves into locked teams (a host only feature)
-Fix players blocking each other spawning (black screen)
-Fix players crashing on start and in game due to new loading screen plugin (removed)
-Fix 0s briefing screen duration resulting in no spawning
-Fix locked players can still switch team by clicking team icons
-Fix Host being able to change players teams in round by drag-drop
-Fix log warnings for access exceptions in player list, tactical pin-Fix sandbox mode
-Fix rogue hunters briefing poi persisting into gameplay
-Fix Spectator see every marker highlighted
-Fix Spectator can see all GPS markers instead of team specific markers when in POV cam
-Fix server able to toggle team locks in game
-Fix Escape menu during briefing causing loss of mouse control (no input stack)
-Fix Briefing screen VOIP too quiet
-Fix incorrect team members and data in spectator player list UI
-Fix null reference warnings in various plugins and featuresg, mortar team, reload and worn inventory logic
-Fix intel pickup in Rogue noted twice
-Fix win condition appearing before win event in event log
-Fix multiple registers of config ini
-Fix for player route save/load skip
-Fix for keybind UI issues
-Fix Rogue Mode Spawn issue
-Fix map setting reset to default when returning to lobby
-Fix not all players routes are shown to clients
-Fix Spectator player list late joiner appearing as 'alive' (now red)
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where match settings tab is not selected by default
-Fix issue where dead player route opacity slider doesn't update in real time
-Fix issue where banned users are not correctly denied entry to a server
-Fix bug where demoted admins can still remove bans from users if viewing ban list before demotion
-Fix issue where admins could be kicked
-Fix spectator movement stops whilst using the map
-Fix spectator map icons appear at wrong scales
-Fix current page tabs not initialized for the active page
-Fix issue where new settings dont appear if you already have a local copy of settings
-Fix issue with invalid player file name format when saving JSON (for players names with #$$^)(/)
-Fix resolution changes causing issues in timeline scrubbing
-Fix falling to death on round start
-Fix spawning in Range
-Fix player route opacity not updating reliably
-Fix issues where admin controls visibility are not consistent
-Fix some map issues (roads and other)
-Fix post round operation log not loading when files are too large (create large file handler)
-Fix an event log timeline issue where events at the same location, of the same type, would incorrectly set visibility despite time differences
-Fix issue where player routes become invisible in operation log map if they stand still longer than the route duration
-Fix issues with kill attribution in event log and combat log
-Fix sun not occluding landscapes
-Fix division by zero warnings
-Fix a nucleon relogin issue
-Fix issue where using the chat box would break interactions with the drag-drop players feature in lobby
-Fix previous round data appearing in newly hosted rounds (from the menu)
-Fix spectator toggle being visible in game in the player list
-Fix shooting downed players reporting no-name in the combat log
-Fix event log not loading on clients after match
-Fix certain player data and event logs not encrypting correctly
-Fix client saving match data to incorrect folder
-Fix null directory accessor when opening a lobby for the first time
-Fix intel box hovering at certain locations in Rogue mode
-Fix hit lines drawing off map
-Fix negative auto start round timer
-Fix Player spawn with invalid equipment
-Fix Dedicated JSON not saved correctly
-Fix Dedicated loadout not init correctly.
-Fix Dedicated JSON not saved correctly.
-Fix "admin" setting.
-Fix menu auto loads match history.
-Fix runaway loops when files over 100kb are sent during operation log
-Fix failed data send when operation logs are under 60kb
-Fix long loading times when creating match history list
-Fix helicopter wreck spawning in water on Mologa District city Map
-Fix bug where player count and dedicated status overlap in nucleon server browser
-Fix inability to read certain match data files since data privacy encryption was added
-Fix missing input action in text chat box in lobby (press enter)
-Fix warnings about gate assets in log
-Fix warnings about failed MatchData reads in log
-Fix attempt for door replications (interior, and patio doors)
-Fix dedicated server name not displayed in lobby
-Fix match countdown still counting down after all players ready and match is starting
-Fix issue where hit-line from combat log persists when changing tabs / using timeline scrub
-Fix issue when a player has less than 1 hp, and is rounded to 0, appearing as a death in combat log
-Fix helicopter dust being unlit, pure white, instead its now lit, and based on the theatre
-Fix nanite material warnings
-Fix reticule over geometry on new scope implementation
-Fix Nucleon disconnects.
-Fix attempt recurring Crashes due to Distance Fields in packaged game (eventually we disabled it until next version)
-Fix Nucleon timeouts.
-Fix DEV random time of day NO/YES being inverted
-Fix hack that allowed to remove all grass and trees
-Fix Server host cannot hear proximity players.
-Fix attempt for Nucleon to enable P2P joins
-Remove Global Illumination to fix crash temporarily
-Remove nucleon
-Fix dedicated server player counts
-Fix left/right cycle when dead cam spectate is allowed
-Fix issue with server settings file path and naming not discoverable after changing folder names
-Fix different teams dead players can talk when server chooses 'free cam after team dead'
-Fix DEV command line visible in shipping builds
-Fix team based event track optimisation pass causing opacity of player routes to not return to desired opacity after hover/unhover