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1.1.2 hotfix

there was a potential issue with the market building leading to crashes when used by AI. thank you to the players for reporting!

Introducing the Market Update πŸ‘›

Dear Lords and Ladies!


As we announced in our last Patch Notes update, we are currently hard at work on our first DLC! However, we're also determined to make the base game even better. So not only have we listened to a lot of feedback from our community, but we have also come up with something new that we think will make a positive difference to the gameplay. ❀️



[h3]A free new building to discover[/h3]
Have you ever waited in vain for the Merchant to appear in your province, only for him to arrive too late?
Fear not, we have a solution for you: The Market building offers you an alternative to this excruciating uncertainty!

Trading may not be quite as lucrative, as you will have to sell your goods at a 20% lower price. However, it is still an option worth exploring. You will also find eight random wares that change every turn. You can buy them at a 20% higher price if you wish.
Start the game, invest your gold and let us know what you think of this new addition to the Rising Lords building radial! πŸ”¨

[h3]But wait ... is that it?[/h3]
Of course, that's not all. Describing every single change introduced in this patch in detail would result in an endless wall of text, so we'll just let you know: We have added a lot of new things, changed a few bits and fixed a lot of issues! See the patch notes below for more details. πŸ“œ

Best,
Team Argonwood

1.1.1 (June 20th)


[h2]New[/h2]
  • Added new market building
  • Added ability to Steam to join by using the friend list.
  • 'random' personality option in scenario setup
  • auto/ai battles spawn 'battle report' cards for each army
  • added button hover sounds in map editor
  • screen-edge notification symbol for off-screen task highlights
  • tool-tip to army merge screen
  • joystick snap points to army split +/- icons (see commit notes)
  • joystick snaps + 'back button' to rename region dialog
  • hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu
  • region/target placement banner now shows when holding dynamic tokens
  • unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar)
  • tutorial card for hiring mercenaries
  • unit to be attacked has yellow outline in initiative bar
  • attempted language detection w/ user-generated town names for font selection
  • tutorial card for entrenching / delay in tutorial 2nd battle
  • displays entrench bonus when hovering unit or entrench button
  • more log-writes for game end, loading screen, and FPS spikes


[h2]Fixes[/h2]
  • Fixed armies passing through armies in certain movement setups instead of fighting on allied territory
  • Fixed macemen doing 0 damage
  • Fixed soft-lock in tutorial w/ certain army stack setups
  • Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning
  • Fixed some types of raiders / invaders autobattling regardless of map layout
  • Fixed castle heritage variable crash
  • Fixed crash if trying to send food from a region to itself
  • Fixed send food crash w/ regions that are inaccessible
  • Fixed string parse crash w/ load game
  • Fixed rare army feed crash
  • Fixed russian not displaying correctly on battle cards
  • Fixed several russian font scaling issues
  • Fixed potential crash when loading invalid map files in editor
  • Fixed unable to subtract morale in story tree
  • Fixed Switch export missing 'X button' hint in build tooltip
  • Fixed some languages not displaying choices correctly in mission story
  • Fixed button hints / delete icon x-alignment wrong for some languages
  • Fixed large option y-placement bug w/ missions + improved option spacing w/ numerous options
  • Fixed massive text in mp server lobby in some cases
  • Fixed longer menu buttons not properly shrinking text fully to fit
  • Fixed save 'delete' buttons leaving snap-point remnants
  • Fixed task circle not respecting edge specifiers
  • Fixed decoy consuming 'shields up' not displaying icon that this occurred
  • Fixed further controller issues w/ merge army
  • Fixed army 'max' unit count decimals
  • Fixed some skill previews causing single-digit lag on Switch
  • Fixed wild animals killing livestock not reported in info cards
  • Fixed livestock cards double-counting army consumption
  • Fixed editor save / load map names getting jumbled in rare cases
  • Fixed killing unit may display damage number above remaining units
  • Fixed missing dictionary look-ups on Switch
  • Fixed merchants not traveling in rare cases
  • Fixed white tile-load flash when going into map on Switch
  • Fixed info card for tax/food not updating when changed while open
  • Fixed health info card displaying next season's penalty
  • Fixed 'spectate' button showing up for your own battles
  • Fixed old-style gui popups showing up + glitchy pop-in/out w/ some of the newer
  • Fixed dropping bishops on own territor would generate a broken route
  • Fixed drop-down displaying fractional resources
  • Fixed unit outline flicker w/ skill card
  • Fixed white flicker sometimes w/ inital tile load in battles on PC
  • Fixed inconsistent option menu open / click w/ 'going to battle' menu
  • Fixed save/load menu console hint depth issue
  • Fixed re-focusing game window temporarily resetting food consumption icons
  • Fixed shoot area not accounting for wall range bonus
  • Fixed mercenary 'rental' costs not being portrayed directly after hiring
  • Fixed looping 'end season' animation w/ quick end turns
  • Fixed ultra-widescreen issues w/ season transition effects
  • Fixed lag spike making janky zoom-out w/ battle end
  • Fixed difficulty option displaying on custom scenario restart
  • Fixed zooming breaking army merge menu
  • Fixed mission story 'next' / option overlap allowing accidental double-clicks
  • Fixed white-screen flash on battle / editor start
  • Fixed player name inputbox disappearing when canceling campaign difficulty
  • Fixed editor painting broken after 'auto-save' popup
  • Fixed a problem with steam deck intro video compatibility
  • Fixed construction tiles sometimes turning blank in LQ mode
  • Fixed post-crash report send saying that the game would close, when it does not.
  • Fixed armies rarely sliding into water / across borders
  • Fixed token motion planning placing tokens on top of eachother in rare cases
  • Fixed bound units able to use 'shoot area'
  • Fixed partial fog behind some units
  • Fixed further cases of single-word pages in mission stories (language dependant)
  • Fixed 'campaign' no longer disabling if tutorial is incomplete
  • Fixed 'delete' buttons sometimes disappearing for save slots
  • Fixed cursor snapping to top-left in main menu
  • Fixed some controller hints not capitalized
  • Fixed possible to click 'next' past an options page
  • Fixed forests not reducing 'shoot area' attacks
  • Fixed merc fire confirm menu spawning on wrong layer
  • Fixed minimap not always updating single-layer tiles in time
  • Fixed water under ports in battle on LQ zoomed in
  • Fixed some battles from sea / allied regions autobatteling when they shouldn't
  • Fixed incorrect 'ranged' analysis for castle attacks w/ ranged + prep for attack mode toggle
  • Fixed garbled graphics while going to Custom Battle on XBOX
  • Fixed 'entrench' not being properly dismissed
  • Fixed first-level ports allowing debarking



[h2]Changes[/h2]
  • battle now starts with 5 cards instead of 4
  • "load" is now in the first main menu level instead of under singleplayer/multiplayer
  • improved skill card text scaling / alignment / readability
  • 'formation' skill moved up the skill tree for new matches
  • 'shields up' only applies if damage > 5% estimated damage range
  • Adjusted so quick cards for battle players do not contain blindfire, as they confuse players being attacked by their allies.
  • mission story options align bottom-up to prevent overflowing outside the book
  • battle tile distribution to minimize atteckers w/ indefensible camps
  • Ignore file check for log files to allow crash reporter to send it.
  • Make some save pars more compression friendly.
  • raiders now disband upon first loss regardless of remaining units
  • removed textbox 'highlight' effect from consoles
  • improved battle unit render speed
  • moved 'load game' entries to their own combined menu entry
  • moved multiplayer battle map name up to be more readable
  • improved battle units animation timing
  • bound units can now attack walls / baricades
  • armies do not hunger when in port unless region has no food
  • further switch performance improvements
  • increased tooltip size on Switch / Steam Deck for readability
  • 'health' info card 'beggars' to icon + fixed minor alpha bug w/ info cards
  • increased top/bottom gui number sizes on handhelds + font consistency between languages
  • improved text readability + alignment for 'going to battle' screen
  • dynamic tokens now require extra click to drop
  • added option to unlock skills and change cards in hand for change general node in story editor
  • added blur + fade for in-game menu
  • army scales up a little when zooming out
  • peasants on fields w/ no seads now display as idle peasants
  • removed some gui tool-tips when disabled by story / tutorial
  • removed broken map 'delete' options from editor
  • window keeps position after res change w/ game startup
  • battle info scroll switches sides if covering damage prediction
  • made info banner for items more readable
  • mercs now reset their numbers over time after being fired
  • unhired mercenaries recoup 25% of max every turn
  • regular peasants can no longer use 'bind' card.
  • removed extra arrow when using 'shoot area'
  • improved AI wall attack behaviour with cards
  • adjusted so AI use ladders and ram on melee units first and ranged unit last

1.1.0 (June 12)

1.1.0 (June 12)

Dear Lords and Ladies,

we haven't been idle over the last weeks!
While there has been a significant amount of work dedicated to our upcoming DLC, we still want to improve the base game and add things as much as we can.
For example, we are going to add a new building! we are currently testing the final steps and it will be functional next week with another patch.
But you can already see it in the building radial as a sneak peek! :)
We also changed the menu layout and there are a lot of quality of life additions.
Let us know in case you encounter any problems or have questions!

New:
- Added ability to Steam to join by using the friend list.
- 'random' personality option in scenario setup
- auto/ai battles spawn 'battle report' cards for each army
- added button hover sounds in map editor
- screen-edge notification symbol for off-screen task highlights
- tool-tip to army merge screen
- joystick snap points to army split +/- icons (see commit notes)
- joystick snaps + 'back button' to rename region dialog
- hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu
- region/target placement banner now shows when holding dynamic tokens
- unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar)
- tutorial card for hiring mercenaries
- unit to be attacked has yellow outline in initiative bar
- attempted language detection w/ user-generated town names for font selection
- tutorial card for entrenching / delay in tutorial 2nd battle
- displays entrench bonus when hovering unit or entrench button
- more log-writes for game end, loading screen, and FPS spikes

Fixes:
- Fixed armies passing through armies in certain movement setups instead of fighting on allied territory
- Fixed macemen doing 0 damage
- Fixed soft-lock in tutorial w/ certain army stack setups
- Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning
- Fixed some types of raiders / invaders autobattling regardless of map layout
- Fixed castle heritage variable crash
- Fixed crash if trying to send food from a region to itself
- Fixed send food crash w/ regions that are inaccessible
- Fixed string parse crash w/ load game
- Fixed rare army feed crash
- Fixed russian not displaying correctly on battle cards
- Fixed several russian font scaling issues
- Fixed potential crash when loading invalid map files in editor
- Fixed unable to subtract morale in story tree
- Fixed Switch export missing 'X button' hint in build tooltip
- Fixed some languages not displaying choices correctly in mission story
- Fixed button hints / delete icon x-alignment wrong for some languages
- Fixed large option y-placement bug w/ missions + improved option spacing w/ numerous options
- Fixed massive text in mp server lobby in some cases
- Fixed longer menu buttons not properly shrinking text fully to fit
- Fixed save 'delete' buttons leaving snap-point remnants
- Fixed task circle not respecting edge specifiers
- Fixed decoy consuming 'shields up' not displaying icon that this occurred
- Fixed further controller issues w/ merge army
- Fixed army 'max' unit count decimals
- Fixed some skill previews causing single-digit lag on Switch
- Fixed wild animals killing livestock not reported in info cards
- Fixed livestock cards double-counting army consumption
- Fixed editor save / load map names getting jumbled in rare cases
- Fixed killing unit may display damage number above remaining units
- Fixed missing dictionary look-ups on Switch
- Fixed merchants not traveling in rare cases
- Fixed white tile-load flash when going into map on Switch
- Fixed info card for tax/food not updating when changed while open
- Fixed health info card displaying next season's penalty
- Fixed 'spectate' button showing up for your own battles
- Fixed old-style gui popups showing up + glitchy pop-in/out w/ some of the newer
- Fixed dropping bishops on own territor would generate a broken route
- Fixed drop-down displaying fractional resources
- Fixed unit outline flicker w/ skill card
- Fixed white flicker sometimes w/ inital tile load in battles on PC
- Fixed inconsistent option menu open / click w/ 'going to battle' menu
- Fixed save/load menu console hint depth issue
- Fixed re-focusing game window temporarily resetting food consumption icons
- Fixed shoot area not accounting for wall range bonus
- Fixed mercenary 'rental' costs not being portrayed directly after hiring
- Fixed looping 'end season' animation w/ quick end turns
- Fixed ultra-widescreen issues w/ season transition effects
- Fixed lag spike making janky zoom-out w/ battle end
- Fixed difficulty option displaying on custom scenario restart
- Fixed zooming breaking army merge menu
- Fixed mission story 'next' / option overlap allowing accidental double-clicks
- Fixed white-screen flash on battle / editor start
- Fixed player name inputbox disappearing when canceling campaign difficulty
- Fixed editor painting broken after 'auto-save' popup
- Fixed a problem with steam deck intro video compatibility
- Fixed construction tiles sometimes turning blank in LQ mode
- Fixed post-crash report send saying that the game would close, when it does not.
- Fixed armies rarely sliding into water / across borders
- Fixed token motion planning placing tokens on top of eachother in rare cases
- Fixed bound units able to use 'shoot area'
- Fixed partial fog behind some units
- Fixed further cases of single-word pages in mission stories (language dependant)
- Fixed 'campaign' no longer disabling if tutorial is incomplete
- Fixed 'delete' buttons sometimes disappearing for save slots
- Fixed cursor snapping to top-left in main menu
- Fixed some controller hints not capitalized
- Fixed possible to click 'next' past an options page
- Fixed forests not reducing 'shoot area' attacks
- Fixed merc fire confirm menu spawning on wrong layer
- Fixed minimap not always updating single-layer tiles in time
- Fixed water under ports in battle on LQ zoomed in
- Fixed some battles from sea / allied regions autobatteling when they shouldn't
- Fixed incorrect 'ranged' analysis for castle attacks w/ ranged + prep for attack mode toggle
- Fixed garbled graphics while going to Custom Battle on XBOX


Changes:
- battle now starts with 5 cards instead of 4
- "load" is now in the first main menu level instead of under singleplayer/multiplayer
- improved skill card text scaling / alignment / readability
- 'formation' skill moved up the skill tree for new matches
- 'shields up' only applies if damage > 5% estimated damage range
- Adjusted so quick cards for battle players do not contain blindfire, as they confuse players being attacked by their allies.
- mission story options align bottom-up to prevent overflowing outside the book
- battle tile distribution to minimize atteckers w/ indefensible camps
- Ignore file check for log files to allow crash reporter to send it.
- Make some save pars more compression friendly.
- raiders now disband upon first loss regardless of remaining units
- removed textbox 'highlight' effect from consoles
- improved battle unit render speed
- moved 'load game' entries to their own combined menu entry
- moved multiplayer battle map name up to be more readable
- improved battle units animation timing
- bound units can now attack walls / baricades
- armies do not hunger when in port unless region has no food
- further switch performance improvements
- increased tooltip size on Switch / Steam Deck for readability
- 'health' info card 'beggars' to icon + fixed minor alpha bug w/ info cards
- increased top/bottom gui number sizes on handhelds + font consistency between languages
- improved text readability + alignment for 'going to battle' screen
- dynamic tokens now require extra click to drop
- added option to unlock skills and change cards in hand for change general node in story editor
- added blur + fade for in-game menu
- army scales up a little when zooming out
- peasants on fields w/ no seads now display as idle peasants
- removed some gui tool-tips when disabled by story / tutorial
- removed broken map 'delete' options from editor
- window keeps position after res change w/ game startup
- battle info scroll switches sides if covering damage prediction
- made info banner for items more readable
- mercs now reset their numbers over time after being fired
- unhired mercenaries recoup 25% of max every turn
- regular peasants can no longer use 'bind' card.
- removed extra arrow when using 'shoot area'

πŸ‘‘ Announcing Dellpiani Update and first-ever DLC πŸ‘‘ (1.0.7)

Lords and Ladies!


Today, as a token of our gratitude, we're releasing a major free content update!
But that's not all: We're also thrilled to announce our very first DLC and show you a sneak peek of its setting to give you a taste of what's to come.

[h3]The Journey So Far[/h3]
Over the past few weeks since release, the team has been working hard to address as many of your issues as possible and help where we can. It's been incredibly rewarding to hear your positive feedback on our ongoing efforts to improve Rising Lords!
So you may not be surprised to learn that our patch notes this time are PACKED with fixes and changes to the game. As we have said before, we want to ensure a smoother and more enjoyable experience for all players.

Thank you for your patience, for your honest feedback and reviews, for reporting edge cases that we have never seen before, and most of all, for taking this incredible journey with us!
It has been amazing to see how much our Discord Community has grown, and to welcome so many new faces! Whether you're an experienced player or just discovering our game, joining the server is a fantastic way to connect with other Lords and Ladies, share tips and strategies, and keep up to date with the latest news. ❀️



Discover the Dellpiani heritage

With this update, we wanted to give back and bring you something new.
Since the events of Rising Lords' gripping main story, some time has passed in the medieval lands of Aubelin. It is further south that this content update takes place: Meet the Dellpiani nobles, proud descendants of the lost Lyrean Empire! πŸ‘‘



Based on the southern coast of Aubelin, they are brilliant merchants with a strong focus on seafaring and trade, their ships protected by crossbowmen in heavy armor. Along with this new heritage comes an engaging two-player map that pits you against each other for the precious and resourceful islands of the Lyrean coast. πŸ—ΊοΈ
You can experience the ways of a Dellpiani noble alone or with friends in all Rising Lords scenarios - starting right now!

For details and stats on the Dellpiani heritage, please see the patch notes at the bottom of this update!

Explore faraway lands... in our first DLC!

But that's not all - here is a little taste of what we are currently working on:



[h3]We're proud to announce Rising Lords' first-ever DLC! πŸŽ‰[/h3]
Instead of returning to the familiar lands of Aubelin, prepare for an all-new adventure as you encounter an entirely new civilisation. Say goodbye to the lush meadows and dense forests you know, as you venture out onto the sands.

We are thrilled to share this next step with you and present a new twist on the unique formula of Rising Lords. Exploring this vastly different setting will bring many fun surprises and mechanics to work with.
Of course, this is just a taste of what you can expect, and more details will be revealed over the coming months. Stay tuned as we delve deeper into what this next chapter has in store for you!

In the meantime, we hope you have lots of fun with the main game and the free Dellpiani update! ❀️

Best,
Team Argonwood






1.0.7 (April 4)


[h2]New:[/h2]
  • Dellpiani heritage selectable for sandbox mode/scenarios:
    +unique heavy Crossbowmen that uses heavy armor
    +Half cost for harbor upgrades, unique harbour visual
    +8% tax
    +Double yield from trade agreement
    +"Pavise" card
    +half hunger attrition on water
  • new Coastal Clash map (2 players)

[h2]Fixes: [/h2]
  • Fixed different issues with the inventory system
  • prevent early end turn in story mode when not all events have been processed
  • Fixed auto-battle against raiders on the border
  • Fixed some region battles auto-completing due to double-counting some tiles
  • Fixed 'battle/ai-battle' menu sometimes grabbing incorrect waypoint and auto-battling
  • Fixed mounted path routing broken going through allies into a forest
  • Fixed custom generals not always displaying correct portrait in skill tree
  • Modified food diversity to only be recognized on normal rations and boosted with double and triple rations.
  • Fixed food diversity showing on health when there was none.
  • Fixed happiness info always showing food diversity 1.
  • Added no rations penalty to be shown on happiness info since 0 rations = 0 happiness.
  • Modified health + happiness info to use round instead of floor so they better match the GUI.
  • Fixed ration GUI using food rather than food happiness when calculating.
  • Fixed food happiness having food diversity included.
  • Fixed beggar health info not being in red when it counts as a deduction.
  • Fixed incorrect damage tooltips for ranged units in army menu
  • Fixed so AI difficulty is updated for battle from Set AI difficulty nodes.
  • Fixed regression removing color coding for enemy tool-tip
  • Fixed units not properly displaying custom modified names
  • Fixed an invalid walledSlot id crash
  • Fixed army cost potentially containing decimals
  • Fixed rare corrupted cache crash on startup
  • Fixed xbox clean sweep achievement
  • Fixed rare 'send food' crash
  • Fixed some dynamic objects + armies not drawing 'route lines'
  • Fixed empty slot sync in battle for units that retreat.
  • Fixed 'export_to_file' crash if saves are full
  • Fixed longtime bug w/ for borders encroaching in too much on occasion
  • Fixed unnecessary temporary fog fade in when revealing new regions
  • Fixed blank tile strip in top-right and bottom-right of maps
  • Fixed rare delete map file crash
  • Fixed possible crash w/ region battle when close to border waypoint
  • Fixed 'tile hover slot' in battle not resetting w/ unit placement
  • Fixed panning camera while holding battle unit, unit stays in place
  • Fixed a rare story objectives crash
  • Fixed loading screen tip line wrapping
  • Fixed food carts missing waypoint route coordinates
  • Fixed armies unable to become hungry at sea
  • Fixed minimap flags rendering off-map at map edges
  • Fixed not all menu items translating immediately after language change
  • Fixed armies occasionaly rendering in 2 places at end-turn movement
  • Fixed consoles auto-switching back to 'joystick' from 'd-pad'
  • Fixed rain audio getting stuck on in some cases
  • Fixed buying more beer than available + buying negative beer w/o selling
  • Fixed unit max value rendering behind army setup unit in some cases
  • Fixed book options overlapping text in some cases
  • Fixed merchant crash if returning to menu w/ merchant screen open

[h2]Changes: [/h2]
  • Restart chapter will restart in previous chapter so it get the new chapter map in case there were changes
  • localisation update
  • adjustments to chapter 1,2,3 (balancing and turn timer added)
  • Continue button in title menu will load the latest game
  • enabled food menu hint on non-tutorial maps
  • changed editor background clear from season color to gray
  • changed delete mechanism for saves/maps moved next to save entry
  • changed Cache story tree nodes to speed up tasks
  • Adjusted Switch to force commits before handling potential big files
  • Adjusted quick/easy attack AI to allow obstacle attacks if nothing else useful can be done.
  • removed generic 'click map' to change map to remove flag placement miss-clicks
  • tooltips now auto-dismiss when making moves in battle
  • improved unit & general placement snap logic w/ controllers
  • increased task + description render size on Switch
  • increased raider strength factor that comes from the turn timer


1.0.4 (February 12)

1.0.4 (February 12)

New:
- difficulty can now be adjusted when restarting a chapter (2+)
- Added build menu click toggle to the graphics menu.
- F5 saves the game in singleplayer to the last used save slot

Fixes:
- Fixed 'blank tiles' / missing render w/ battles on slower machines
- Fixed rare case of temporary fog not removing on slower machines w/o camera movement
- Fixed numerous inventory sync bugs between menus and generals
- Fixed treaty 'reject' acting as 'accept'
- Fixed a rare crash in chapter 3
- Fixed an issue with the hunter spawn being inconsistent
- Fixed ability to place ally-focused cards on enemy units in 3+ way battles
- Fixed wedge carde related battle crash
- Fixed an issue where the "french" faction would not always win the tie break for figures
- Fixed incorrect gamepad icons for cycling regions in campaign. Should have been LT + RT and ZL + ZR.
- Fixed 2 rare campaign related crashes that were user reported
- Fixed some issues with the new restart chapter functionality
- Fixed mouse hover & clicks on mission tasks passing through mission book
- Fixed a battle crash related to raiders on water
- Fixed an issue with corrupted casche
- Fixed a crash due to invalid arrow spawn slotid
- Fixed xbox keyboard input cause crash when entering unusual characters for number input
- Fixed grab-pan clicking through popups and menus
- Fixed word-wrap newline issues; most notably w/ chinese + tool-tips
- Fixed chinese overflowing under buttons w/ some helper cards
- Fixed end-turn text missing and/or flicker / pop-in when changing languages
- Fixed an issue with disbanding garrisons in conquered territory that lost by morale

Changes:
- enabled autosave by default on PC for new players
- minor adjustments to some story pictures
- Added more hints
- Added AI to have livestock priorities when there are more types than fields. Player's auto-govern and Knightly prioritizes horses first. Default is Cows > Sheep > Horses.
- 'quick restore options' changed to 'continue'

known issues for the next patch:
- a few remaining display issues with chinese font
- automatic battles still happening in rare cases where regions are oddly shaped or too small