Build 132 ; SubBuild 2024.6.7
[h2]New Features :[/h2]
- Rendering : highly optimized the distant crowd so it takes 5 times less polygons and memory, which should greatly help to lower the number of random game closing on Xbox ; in addition, on consoles, the Near crowd detail is now slightly lower (about 45% less polygons) ; in the US Slam stadium (the 2nd biggest stadium after Shanghai), the total memory use for Near + Distant Crowd is now ~500MB instead of ~1.6GB
[h2]Changes :[/h2]
- Strike : when the player stands 3.5m behind the baseline or further, the acceleration depth is like before the Build 131 (to avoid too curvy accelerations)
[h2]Bug Fixes :[/h2]
- Online : if a CPU player had an AI Strategy, it was making the competitive doubles desync because the Client didn't clear the Strategy
- Rendering : highly optimized the distant crowd so it takes 5 times less polygons and memory, which should greatly help to lower the number of random game closing on Xbox ; in addition, on consoles, the Near crowd detail is now slightly lower (about 45% less polygons) ; in the US Slam stadium (the 2nd biggest stadium after Shanghai), the total memory use for Near + Distant Crowd is now ~500MB instead of ~1.6GB
[h2]Changes :[/h2]
- Strike : when the player stands 3.5m behind the baseline or further, the acceleration depth is like before the Build 131 (to avoid too curvy accelerations)
[h2]Bug Fixes :[/h2]
- Online : if a CPU player had an AI Strategy, it was making the competitive doubles desync because the Client didn't clear the Strategy