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Phasmophobia News

Forget Lethal Company, another 10/10 co-op horror is getting an update

Phasmophobia was probably the first co-op horror game experience I ever really put a good few hours into, and anyone who has played it will understand why. Kinetic Games' spooktacular paranormal adventure is unique to say the least, allowing players to group up and tackle a variety of supernatural beings. Following its massive Ascension update a few months back though, many fans have awaited news of any changes or fixes. Now, we finally have our first look at the developer's plans.


Read the rest of the story...


RELATED LINKS:

As Lethal Company reigns, an old co-op horror king prepares a big 2024

Huge Phasmophobia update Ascension is the one you've been waiting for

The best ghost games 2024

Adjusting the Ascension!

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

[h2]Progression[/h2]
Leveling rates are currently too slow
  • We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board
Equipment Tier unlocks are too linear and too slow
  • Alongside the progression rate changes above, we're going to change Tier unlocks so that multiple are unlocked at once instead of only one. This means you'll have more choice on which Equipment you want to upgrade first, and which you want to save for later
  • We'll also be increasing the cost of some upgrades as at the moment players can unlock almost everything straight away, when some upgrades should be something you save up for
Prestiges
Prestiges are a completely optional part of Progression, however, we understand that there aren't many incentives right now to encourage players to prestige:
  • With new player models we will be adding unique Prestige-related unlocks for players to purchase with in-game $, such as accessories for your player model or a cool new jacket!
  • Coming soon for each prestige, players will be able to choose one of the following:
    • A sum of extra starting money to kickstart their equipment loadouts or to save for their first few upgrades
    • Or a small XP boost for that prestige only, allowing players to level up slightly faster, but have to manage their money better.


[h2]Equipment[/h2]
[h3]Evidence Equipment[/h3]
DOTS
  • T1 is slightly too hard to use, so we'll be making it brighter and increasing the range of the light it emits
EMF Reader
  • T1's needle often gets too close or even goes past the [5] mark during events and hunts, so we'll be clamping that pesky needle a little harder to make sure people aren't mistaking it for evidence
  • T3 will receive a new sound for an EMF5 reading, making it easier for evidence without having to pick it up
  • Additionally, we'll be changing where the T3's sensor reads from for PC players. This will make the directional indicator more accurate and feel more intuitive to read
Thermometer
  • T1 never had its randomness to the readings, making it much more accurate than the other tiers. We'll be implementing a slight fluctuation on readings to reduce it's effectiveness
  • T2 and T3 will be adjusted so that after the initial "hold to scan", continuing to hold the use button will keep refreshing the temperature reading every second or so
  • T3 will have its randomness reduced further to make it even better than T2
Ultraviolet
  • We'll be flipping T1 and T2 around so that players start with the flashlight and unlock the glowstick second. This should feel more like a useful progression than it currently is

[h3]Optional Equipment[/h3]
Firelights & Igniters
  • We'll be increasing the duration and light range for all tiers, giving players new ways to walk around in dark areas
Head Gear
  • We'll be adding an additional keybinding for toggling on and off your Head Gear slot, as many players have expressed that the current method isn't ideal
  • All three tiers of Head Gear will have a new sound play when being interfered with by the ghost to let players know they should turn it off during hunts!
  • T3's night vision doesn't currently have any paranormal interference, so we'll be adding some of that to reduce its effectiveness during hunts and keep it on par with other equipment
Motion Sensor
  • T3's truck map indicator will be changed to be more accurate and show what it's detecting clearer
Parabolic Microphone
  • To aid hearing-impaired users, we'll be making the red LED light on the side of the T1 Paramic "flash" when it picks up sounds
Photo camera
  • T2 will receive a slight buff to photo-taking speed
  • We'll be fixing (for the final time) the oversight of taking the ghost photo with a full book. Pesky haunted cameras!
  • There are still some bugs with photos, but with the major photo overhaul coming soon, a lot of that will be fixed as a byproduct. However, we're still looking at increasing the consistency of photo-taking!
  • More benefits of upgrading the camera Tiers will come with the new system, including the removal of failed photos!
Sanity Medication
  • We'll be speeding up the Sanity restoration effect for T2 to make the upgrade more worthwhile
Sound Sensor
  • We'd like to add a mute button to each sensor in the Truck, so you can concentrate on watching DOTS on the monitor in safety and silence


[h3]Cursed Posessions[/h3]
Monkey Paw
  • With the most recent change to the Paw affecting the "see ghost" wish, we're going to make the darkness effect start when the hunt starts, so you can actually see the ghost during the event!

[h2]Training[/h2]
Some parts of Training aren't accurate to gameplay or are frustrating, so we'll be making the following adjustments:
  • We'll replace the DOTS section with something more accurate to how ghosts act in-game
  • Lower the overall temperature in the warehouse to make the Freezing Temps section less frustrating, as well as add cold breath to relevant areas.
  • The EMF section should require EMF5 to progress instead of any EMF.
  • The Ghost Orbs section sometimes completes without the player knowing why, so we'll be increasing the time that you need to aim the camera at the orb before the door unlocks.


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]

Ascension | Minor Update v0.9.4.0

Welcome back ghost hunters, we've got some news for you.

We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.


  • New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
    • Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
    • Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
  • Static lighting has been overhauled in all locations
  • Ambient light has been increased
  • Light from outside sources (moon, street lights) will now shine through windows
  • Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended


  • Removed the Holiday Event
  • Reflections will now update quicker and more consistently when lights are toggled on or off
  • The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
  • The cursor brightness slider has been adjusted to be 0%-100%
  • Moved the wardrobe and lights in the Nursery in Grafton for better lighting
  • Adjusted the range and brightness of the passive player light
  • Adjusted the range and brightness of several location lights to make them more realistic
  • Grafton hiding spots
    • The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
    • The upstairs armchair has been moved closer to the wall to make it safer
  • Adjusted the player post processing to give slightly more cinematic colours
  • Improved performance when toggling the fuse box
  • Ghost writing books can no longer be thrown by a poltergeist ability



  • Metallic door knobs are now shiny again
  • Fixed several safe spots in Willow
  • “Deja Vu” weekly challenge now has the correct items
  • “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
  • “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
  • Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
  • You can now take a photo of the Sunny Meadows summoning circle
  • Motion sensors now correctly show detections on the truck map
  • Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
  • The ghost can no longer get stuck on the fallen down locker in the School hallway
  • Campsite A and B in Maple Lodge Campsite will now work correctly


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

As Lethal Company reigns, an old co-op horror king prepares a big 2024

Before Lethal Company took over Steam, and before the likes of Labyrinthine, Escape the Backrooms, The Outlast Trials, Demonologist, GTFO, and Devour, Phasmophobia helped to define a new wave of co-op horror games on PC. Tense, frantic, and making impeccable use of positional audio to enhance the terror, the ghost-hunting game boasts a 96% Steam rating across over half a million user reviews. Now, developer Kinetic Games gives us another look at the next map coming, along with everything else lined up ahead of the game's full 1.0 launch.


Read the rest of the story...


RELATED LINKS:

Huge Phasmophobia update Ascension is the one you've been waiting for

The best ghost games 2024

Phasmophobia update gives Steam horror game "major graphics overhaul"

2024 Roadmap and beyond | Development Preview #16

Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Stepping into 2024 means new beginnings and a new roadmap for the game!

You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases.

Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update.

Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives!





As many of you know, Console was delayed from last year's predicted release date due to several reasons. We're still hard at work trying to get this ready for you eager console players, and it'll arrive as soon as it's ready.

On the other hand, with the delay comes extra changes for console players on day one; the new and improved upcoming Shop experience, the upcoming adjustments to the leveling and equipment tiers, as well as minor balance changes. This will all result in Console players getting the best experience as soon as they receive the game, instead of large portions of gameplay and progression changing just after it releases.

Additionally, when it is released, console players will receive a game that looks and runs better. We plan to implement a large amount of optimizations across the board, which will allow us to keep the game's graphical quality as close to PC as possible.




The next, long-awaited location for Phasmophobia will soon be upon us: Point Hope Lighthouse.

As many of you avid ghost hunters deciphered our clues last year, we thought it was time to give you a sneak peek into how the new location looks.

We originally planned for the lighthouse to come out sooner, but since hiring our first Concept Artist 'Zec', we thought it was best to spend a little extra time making this unique location look extra special. Since then, CJ and Skinner have been hard at work to bring the newly created concepts to life.

Not only does Point Hope feature a new visual theme, but it also offers a widely different gameplay experience, similar to the Campsites. As it's a lighthouse, the rooms are circular and encompass a whole floor. This allows us to create several looping spots and plan hiding spots near or far from staircases forcing players to make a quick decision whilst running from a paranormal attacker.

Below, you can see the maintenance room, as it's near the top of the lighthouse it's quite cramped compared to the living room down at the bottom. The confined space makes for an intensely personal ghost room, not leaving much room for a breather without traversing a staircase.



Next is the main bathroom, it's been refurbished by the newest owners of the lighthouse, but some of the work was not quite finished. A central bathtub with a wooden divider makes for a great looping spot, and the ghost has plenty of toilet roll to throw around while you hunt for evidence.





Looking a little further ahead, Zec has been hard at work with the next two reworks, Bleasdale and Grafton.

We found that while the farmhouses make for good locations, they're incredibly similar visually and in layout. We want to push them further apart by giving each farmhouse its own identity and theme.

Both farmhouses will receive a reasonably sized layout adjustment, with a focus on making the buildings feel more authentic. This means fewer bedrooms/bathrooms and more rooms with purpose for the family that may have lived there.

Grafton, the smaller farmhouse, has seen better days in the new design; floors, ceilings and windows collapsing, furniture broken or covered in sheets ready to be packed and dust and cobwebs covering every nook and cranny.

The twin bedroom has been converted into a large seamstress workshop, full of old mannequins, rolls of cloth and fabric, and drawings scattered amongst the floor. The many clothes rails scattered amongst the floor make great hiding spots and areas to loop ghosts, just don't look the mannequins in the eye...



Bleasdale will receive the opposite treatment; as it is such a large building, we wanted to nudge it closer to the grand mansion-style house it had once been. Rooms will be ornate and cluttered with statues and expensive belongings.

Some rooms have been repurposed, with one bedroom now becoming the owner's collectable room; filled with rare objects from his travels, guns, cultural trinkets and memorabilia filling glass cases. Another bedroom has been converted into the wife's tea room, adorned with doilies, plates painted with cute animals and lots of pink.

Lastly, the attic has had quite the overhaul. The staircase has been moved and the room itself has been split into two parts. The first half is the attic storage, crammed to the brim with barely stable boxes, old furniture and dusty memories. The second half has been inhabited by the couple's granddaughter; a girl that loves the unknown. Her self-converted bedroom is covered with witchy belongings, suspiciously haunting books and dreamcatchers.



The first update from the Roadmap will be next week when we remove the Holiday Event and will include the Lighting changes, new Eye Adaption and Screen Space Global Illumination settings.

That's it for Development Preview #16. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
[h3]The Kinetic Games Team [/h3]