[New build - DEFAULT] 25w07a: Better planet colors generation
This builds improves the color palette generation of the planets.
It aims to have more colorful or subtle realistic tones depending on the planets, and less of those unrealistic, high saturation or pastel colors.
It uses palette from various images as a starting point, and tweak them using AI and some smarter color manipulation logic.
A few fixes where also made:
some plants have a faded look
trees have a weird satin look.
The terrain shader have been optimized - but I will try to add a graphic toggle for people who struggle with FPS on planet.
Many texture samples are needed and it is quite a bottleneck at the moment. If you have low-perf GPU please answer to this thread I will follow-up with you to improve the performance.
Please report any planet that do not feel right (send me your character save at the place of the planet), so I can remove a palette that dont feel right.
Hotfixes:
- Rarity for cargo good was incorrect.
Thanks for playing!




It aims to have more colorful or subtle realistic tones depending on the planets, and less of those unrealistic, high saturation or pastel colors.
It uses palette from various images as a starting point, and tweak them using AI and some smarter color manipulation logic.
A few fixes where also made:
some plants have a faded look
trees have a weird satin look.
The terrain shader have been optimized - but I will try to add a graphic toggle for people who struggle with FPS on planet.
Many texture samples are needed and it is quite a bottleneck at the moment. If you have low-perf GPU please answer to this thread I will follow-up with you to improve the performance.
Please report any planet that do not feel right (send me your character save at the place of the planet), so I can remove a palette that dont feel right.
Hotfixes:
- Rarity for cargo good was incorrect.
Thanks for playing!



