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Patch Notes - March 12th 2025

Thanks to a couple of dedicated players who reported various bugs and were kind enough to send over their save files for debugging, we have identified and fixed several issues that crept into the game with the latest changes. Many thanks to them—and to all of you—who are patiently contributing to the development of Urban Strife, helping it become the great game we all want it to be.

Here’s a list of the improvements and changes included in this update:

  • Savefile Auto-Recovery: We are introducing an auto-recovery mechanic for save files in case of power loss or other unexpected issues. Previously, some players found themselves unable to continue due to corrupted save files. This is the first iteration of the system, so while we can't guarantee a 100% success rate, at the very least, you will be alerted if your save files are the problem. As a quick workaround, corrupted saves can be removed to allow the game to start.
  • Inventory Improvements: We are investigating various reports of lag caused by inventory while looking at other optimization issues. As a first step, we've adjusted how item stacks (such as ammo) are handled. These are no longer treated as unique objects, and inventory data is now stored more efficiently in memory, reducing fragmentation and generating smaller save files. Expect more good news in this area soon, in particular concerning memory consumption and stability.


Bug Fixes:
  • FIXED – On Adams Villa map, a script bug prevented the cultist leader, Father Joseph, from properly marking his quests as completed.
  • FIXED – On Little Italy map, Bubba's recruit quest contained a script error that kept his quest objective active, leading to a fatal error when recruiting him with a full squad.
  • FIXED – On Little Italy map, Honest Joe’s hidden clue lacked an option without checks, which could result in a dead-end dialogue scenario.
  • FIXED – On Grocery map, shop windows were unbreakable, causing AI enemies to get stuck in an endless loop trying to break through them.
  • FIXED – On Gas Station map, an optimized animation introduced earlier this year turned out to be faulty, leading to another infinite loop in enemy AI movement.
  • FIXED – A bug that caused toolboxes to be consumed instantly when dismantling items. They should now properly last for 100 uses.


Again, many thanks to those getting involved, actively reporting bugs, writing reviews. We hear you and we take your feedback seriously because we know you care.

PS: We will participate in Steam Spring Sale event that start tomorrow so expect Urban Strife at 20% discount for the entire duration.