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  3. Patch Notes - January 6th, 2025

Patch Notes - January 6th, 2025

[h3]ANIMATION IMPROVEMENTS[/h3]

We continued optimizing our animations in this round, focusing on making them smoother and faster. When an animation is played, it goes through three key stages:

  1. Blend In: Transition from idle to action animation.
  2. Action Animation: The actual animation (e.g., healing, reloading).
  3. Blend Out: The active animation concludes, and the character resumes an idle state.

Some animations require the character to transition to a different idle state at the end (e.g., from standing to crouching). This means the idle animation must be set up correctly before the blend-out phase begins.



In the old system, the blend-out was executed after the action animation last frame ended, adding unneeded delays. With the new system, the blend-out is preloaded during the action animation, allowing the character to transition seamlessly into the proper state when the active animation finishes.

BONUS: This also resolves instances where the idle animation remained unchanged, causing the character to "wait" unnecessarily between sequences.

Here’s more improved animation sets:

  • Reload Animation: Smoother blending and faster transitions.


  • Healing Animation: Faster and adapted for different stances.


  • Peeking from Cover Animation: Completely redone and now much quicker.


[h3]INVENTORY/WEAPONS[/h3]
  • Added recipes to break melee weapons into shelter materials (you can simply right-click and break them, if you can't check recipe for required tool)
  • Added rifle silencer for the .22LR Plinker rifle, which becomes the first multi-attachment weapon (can also take a 1x scope)
  • Changed the inventory picture for 1x and 8x scopes and gun & rifle silencers


[h3]REPORTED BUGS FIXED[/h3]

  • Loot Backpacks: Fixed an issue where backpacks spawned under stairs. They now appear correctly on top.
  • Courhouse Map: Removed the locked door from the old location of lost tourists, room is now freely accessible.
  • Courthouse Map: Judge podium is now accessible and lootable
  • Melee Overwatch: Can now be properly set in tight spaces, covering all potential attack angles for better protection.
  • Zoom Levels: Fixed automatic zoom in areas with tall buildings (e.g., graveyard mausoleums). Roofs now blend properly.
  • Door Breaking Sounds: The sound effect now propagates correctly on both sides of the door.
  • Shooting Position Alignment: Fixed cases where characters not aligned to cover would shoot at walls from a crouch instead of adjusting to a proper firing position.


[h3]FEATURES COMING NEXT[/h3]
  • Shelter Crafting: Workbench upgrades for more efficient crafting.
  • Optimized Item Stacks: Reduced memory usage for inventory management.
  • Additional Keybinds/Shortcuts: Including middle mouse button rotation.
  • Inventory Accessibility Upgrades: Streamlined navigation and faster item management.
  • Donate Tabs: Quicker switching between resource managers.


[h3]MAPS COMING NEXT[/h3]
  • Federal Map: Includes FBI agents, strange new zombies, and a shady group called The Firm. Bonus: a new city encounter map.
  • Scrapyard Map: Features a new biker faction, a traveling cage fighting tournament, and other surprises.