Holidays Update & Patch Notes - December 21st
We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the holidays, we decided to let everyone enjoy the bonus sandbox map directly! We still plan to separate the two update streams in the future, but for now enjoy them at will, together with a much smoother experience!

[h2]SANDBOX[/h2]
New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
[h2]INVENTORY[/h2]

[h2]LOGIC/FLOW[/h2]
[h2]CODE[/h2]

[h2]STORY/TEXT[/h2]
[h2]ANIMATIONS[/h2]

ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!
ALSO, COMING SOON:

[h2]SANDBOX[/h2]
New Maps: Added two new sandbox maps—Pious Graveyard and Grave Robber's Hideout. These are minimally tied to the RPG elements and won’t affect the overall campaign. The maps are accessible as soon as you finish the prologue story, but they're really meant for those who already finished the current EA content and thus have some experience with the game mechanics. Do not expect the enemies to cut you any slack if you're a newbie.
- Warning (again): Both maps are technically Act 2 areas, so expect tough enemies armed with 9mm and 5.56 weapons. If played strategically, you can gather valuable resources, but be prepared for a challenge. The balance may be heavily skewed against you—proceed with caution!
- Pious Graveyard: Features a mausoleum that grave robbers have repeatedly tried—and failed—to reach. Discover why they are so determined to succeed, despite heavy sacrifices.
- The Pio Clan: Currently in disarray and not very communicative. They’ll explain why they’re hiding in the church and will trade resources with you. The church also serves as a safe spot to rest and recover.
- Brother Nino: The trader has a special restock every game day for your convenience. He'll happily accept any loot you've persuaded those pesky grave robbers to part with.

[h2]INVENTORY[/h2]
- Sort Button: Located at the top-right of every backpack, box, or stash. It now stacks similar items in addition to grouping them as requested by many players.

[h2]LOGIC/FLOW[/h2]
- Fixed a bug where delivering the quest to Judge Jenny didn’t trigger successful completion of Secure Supermarket.
- Fixed a bug where John Saint didn’t offer a blueprint reward after bringing him the ring from Secure Courthouse.
- Completing the boss quest for John Saint now triggers a vote in the Notebook/Relations for an alliance with the cult.
- Completing the boss quest for Judge Jenny now triggers a vote in the Notebook/Relations for an alliance with the army.
- Fixed a bug where Snitch (Gas Station boss) retained the objective marker above his head after completing the quest (cosmetic fix requires a new save to take effect).
- After fully exploring all Act 1 maps, a special radio cutscene will now play when you return home, signaling that the horde is near.
[h2]CODE[/h2]
- Improved save file backwards compatibility.
- Fixed a bug where the game exited with a fatal error when an NPC under the mouse cursor despawned (e.g., during the Hungry Cultist quest at the Gas Station).

[h2]STORY/TEXT[/h2]
- First batch of text revisions by our new guest editor, Scott Hamm, covering:
- Tutorial scenario
- Pop-up help
- Hero’s dream dialogue
- Wake-up dialogue
- First meeting dialogue
- Sheriff's Office dialogue
- Tutorial scenario
- Renamed Good Moonshiners in Little Italy to Moonshine Workers to avoid confusion with Drunk Moonshiners.
- Renamed Bandit Slaves in Adams Villa to Cassey Bandits to clarify their hostile intentions.
[h2]ANIMATIONS[/h2]
- Introduced the first batch of faster animations (more improvements are planned):
- Melee attacks and dodges
- Shooting from cover
- Melee attacks and dodges
- Characters now return to their starting positions after initiating an attack in stealth (crouch).

ENJOY THE BONUS CHALLENGE, YOU'VE EARNED IT!
ALSO, COMING SOON:
- Additional Act 1 maps
- Quest streamlining
- More proofreading
- Voiceover quality improvements
- More keybind options
- Move All button mirrored for quicker item transfers
- Smart Donate Resources functionality for shelters
- Tabs for quickly selecting managers during trade