1. Neverwinter Nights: Enhanced Edition
  2. News
  3. Patch Release, 89.8193.37-15

Patch Release, 89.8193.37-15

Hello again Neverwinter Nights players! This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community: [i]- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman[/i] You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/ [h3]Added[/h3] [list][*] Added Doom of Icewind Dale to the Premium menu [*] Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running[/list] [h3]Changed[/h3] [list][*] scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop [*] ASSERT prints are now opt-in via a DEBUG log flag[/list] [h3]Removed[/h3] [list][*] Removed useless log reporting duplicate fire and forget attack animations in the queue[/list] [h3]Fixed[/h3] [list][*] Fixed a regression where the DM JumpAllPlayersToPoint command did not work [*] Resolved a bug that would make some model parts appear as rotated when rendered in the toolset [*] Quickbar slots with equipped items are saved correctly during polymorph [*] VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel. [*] Fixed a character creation crash when having a lot of portraits [*] Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled[/list]