🎮Dev Update - Multiplayer Fixes🎮
Monarchs,
The team is now back from the holidays and our annual internal conference where we spent a lot of time planning. We will share more on that later, but for now we would like to focus on fixing and addressing some of the multiplayer issues identified in the game. We have implemented and tested a series of these fixes and would like to invite the community to participate in a public beta test for additional feedback. We deeply appreciate everyone's patience as we keep developing and implementing fixes to issues in the game.
Please note that this solution is still in testing - however, if it helps you, please do let us know in the comments. Some questions that could help would be - is it stable? Are there any unexpected disconnects? Is the connection reliable? Is there a lag? If it plays well for you, we'll be working on patching the game as soon as possible, so that you could start enjoying the multiplayer fully.
To access the beta, please follow these steps:
1. Go to your Steam Library
2. Right click on Kingdom Two Crowns -> Properties -> Betas
3. In the list of betas, please select "public-test - Multiplayer fixes to version 2.1.0 (Feb 25)"
4. Enjoy!
Important - please make sure that your play partner is also playing the beta, and that you've made a backup of your saves before installing the update.
[h3]These are the fixes we've made in the public beta[/h3]
With the goal of eliminating multiplayer issues and disconnects that players have reported, we have taken a good hard look at our networking code and found ways to reduce the overall network overhead. Our networking now uses less additional data to identify messages and state their purpose. We have also increased the timeout duration for connections meaning it will stick in there longer when you experience lag spikes or connectivity issues. We deployed some advanced optimization heuristics on our most common message types to also reduce the actual amount of data being sent. Along with the already optimized overhead, these two put together result in up to 40% less traffic. Finally we implemented some Steam specific optimizations to better utilize the Steam P2P networking API, minimizing external overhead and fixing a potential bottleneck.
/The Kingdom Team
Come join our virtual fire and take refuge from what grows in the darkness 🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:
👑X👑 👑Facebook👑 👑Instagram👑 👑TikTok👑 👑Discord👑
The team is now back from the holidays and our annual internal conference where we spent a lot of time planning. We will share more on that later, but for now we would like to focus on fixing and addressing some of the multiplayer issues identified in the game. We have implemented and tested a series of these fixes and would like to invite the community to participate in a public beta test for additional feedback. We deeply appreciate everyone's patience as we keep developing and implementing fixes to issues in the game.
Please note that this solution is still in testing - however, if it helps you, please do let us know in the comments. Some questions that could help would be - is it stable? Are there any unexpected disconnects? Is the connection reliable? Is there a lag? If it plays well for you, we'll be working on patching the game as soon as possible, so that you could start enjoying the multiplayer fully.
To access the beta, please follow these steps:
1. Go to your Steam Library
2. Right click on Kingdom Two Crowns -> Properties -> Betas
3. In the list of betas, please select "public-test - Multiplayer fixes to version 2.1.0 (Feb 25)"
4. Enjoy!
Important - please make sure that your play partner is also playing the beta, and that you've made a backup of your saves before installing the update.
[h3]These are the fixes we've made in the public beta[/h3]
With the goal of eliminating multiplayer issues and disconnects that players have reported, we have taken a good hard look at our networking code and found ways to reduce the overall network overhead. Our networking now uses less additional data to identify messages and state their purpose. We have also increased the timeout duration for connections meaning it will stick in there longer when you experience lag spikes or connectivity issues. We deployed some advanced optimization heuristics on our most common message types to also reduce the actual amount of data being sent. Along with the already optimized overhead, these two put together result in up to 40% less traffic. Finally we implemented some Steam specific optimizations to better utilize the Steam P2P networking API, minimizing external overhead and fixing a potential bottleneck.
/The Kingdom Team
Come join our virtual fire and take refuge from what grows in the darkness 🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:
👑X👑 👑Facebook👑 👑Instagram👑 👑TikTok👑 👑Discord👑
