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Foundation News

Foundation 1.0 Modding Now Live!

Hello Everyone!

[h3]Modding is now available in Foundation 1.0! [/h3]

With this latest update, you will be able to take your medieval city-building experience to the next level, with custom buildings, unique gameplay, balancing tweaks and much more!

More than 20 mods are already available at this time.

Modders are actively updating existing mods and creating new ones, so while the selection may be limited at first, expect plenty more to roll in as the community expands the possibilities!

[h3]How to Get Mods?[/h3]

Foundation mods are hosted on mod.io, but you don’t need to leave the game to access them. Simply open the in-game Mod Browser, explore what’s available, and install with a single click.



Then, select your mods when starting a new game. Easy!



[h3]Want to Create Your Own Mods?[/h3]

Check out our modding documentation and join our Discord community to connect with fellow modders. We can’t wait to see what you create!

Happy modding!

- The Polymorph Games Team

Patch 1.10.2.15 is now live

Hey everyone!

We have a new patch available for download. Swedish and Turkish community (Crowdin) translations are now in the game.

  • Fix trees being destroyed upon loading some specific saves.
    Note: Re-saving without trees will not fix the save.
  • Fix Weaponsmiths not showing proper weapon name in function selector
  • Fix Achievement "Happy as a Lark" could be given even when no villagers were happy enough
  • Fix Information Layer flicker on housing preview


Localization
  • Add Swedish community translation
  • Add Turkish community translation
  • Add some missing strings
  • Fix some typos


Patch 1.10.2.14 is now live

Hey everyone!

We have a new patch out, ready for the weekend, to address a few more crashes.

  • Fix crash when loading an overwritten savegame
  • Fix crash when adding multiple parts via Shift-Click
  • Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
  • Fix some fortification strings that mentioned patrollers instead of watchmen
  • Localization update


We've fixed a large percentage of crashes thanks to you sending in error reports, which has helped immensely! We'll keep working on any reports we get in as well as the various bugs we are seeing on the forums. Thanks once again for all your support and feedback.

Patch 1.10.2.13 is now live

Hi everyone,

We've just put version 1.10.2.13 live, fixing a couple of bugs, crashes and performance issues:
  • Tax Collectors will now actually visit mineral deposits 💰
  • Mess Halls and Weapon Smiths are once again taxable after reloading
  • Private Quarters will finally welcome guests as intended
  • Fixed a rare issue where traders wouldn’t show up in some villages
  • A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
  • Audio optimizations to prevent performance issues under certain situations

As always, thanks for your support and feedback. Happy building! 🏰

Post-Release Short-Term Roadmap

Hello, Foundation players!

As we plan to continue refining the game and adressing the most reported issues, we’re excited to share our roadmap for the first wave of Quality of Life (QoL) updates coming to Foundation 1.0.

[h3]General Bug Fixes & Improvements[/h3]
  • Continue investigating a VRAM GPU issue that make the game crash for some players
  • Addressing the most reported issues like pathfinding problems
  • Enhancing overall performance
  • Expanding compatibility with a wider range of GPUs

[h3]Gameplay Enhancements[/h3]
  • Creative Mode: Adding unlimited gold
  • Hunting Forest Improvements: Maintaining boar density over time
  • General Balancing: Adjustments to improve overall game balance

[h3]UI/UX Improvements[/h3]
  • Monument Mode Enhancements:
    • Move Mode - Allowing you to move a whole monument
    • Replace Mode - Allowing you to upgrade a part to another model (i.e. upgrade your wall from wooden to stone wall)
    • Part Leveling Mode - Allowing you to level the parts of your monument evenly
    • General usability improvements
  • Additional fixes for commonly reported UI/UX issues

[h3]Mod Support[/h3]
  • Reactivating mod support:
    • Initially launching a separate build to allow modders to transition to Foundation 1.0
    • Later integrating mods into the main version

[h3]Art & Visual Enhancements[/h3]
  • Expanded Monastery customization with new roof colors
  • General visual improvements
  • And yes—we're making that fisherman row the boat!

This roadmap represents our commitment to refining and expanding Foundation 1.0 to ensure the best possible experience for our players. Your support and feedback continue to be invaluable, and we’re excited to bring these improvements to the game.

Share your thoughts and feedback with the community—your input helps shape the future of Foundation!

- The Polymorph Games Team