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Public Testing for Update 15.3 | Now Live!

Hello everyone,

Public Testing for Update 15.3 is available! We'd love to get your feedback. This PTE runs through the weekend, coming to a close on Monday 16 September.

[h3]PHL Map Rotation[/h3]

  • Warfare - Overcast / Rain - Dynamic Rain
  • Offensive (German) - Overcast / Rain - Dynamic Rain
  • Warfare - Night - Rain / Thunderstorms


[h3]Purple Heart Lane - Map Refresh[/h3]

Last year, we asked you what map you’d like to see refreshed. After casting your votes, the majority of you decided the map to receive a refresh treatment was Purple Heart Lane.

After analysing the map and sifting through player reports regarding its most frustrating parts, we have addressed the following issues on a wider map scale:

  • Insufficient river crossings
  • Unclear where water can/cannot be crossed
  • Inconsistent drowning in fields
  • Lack of cover in and around certain hard caps


The purpose of this refresh was not to take anything away from the legacy map, but to enhance and refine what already exists to respect the tone. Based on community feedback, we have made the following adjustments to the following Capture Points:

Please note the below screenshots are from in engine and not representative of the actual lighting conditions, some images have been added to the bottom of this brief to show you some of the lighting conditions

[h3]Bloody Bend[/h3]

  • Made some terrain tweaks to reduce drowning in the fields unless prone
  • Added cover points
  • Added an extra non-enterable barn for cover








[h3]Dead Man’s Corner[/h3]

  • Replaced a non-enterable building with an enterable version of the same size, to provide elevation opportunities, as well as an additional quicker route through the backyards
  • Opened up the wall network to allow an additional infiltration point around the compound
  • Additional cover
  • Added routes in and over the wall




[h3]Forward Battery[/h3]

  • Extended the hedgerows to meet up with the rest of the landscape
  • Added additional side bocage hedgerows to provide cover opportunities for players wading through the water channel
  • Added foliage
  • Added cover in the flooded field on the flank




[h3]Jourdan Canal[/h3]

  • Adjusted terrain levels to reduce drowning
  • Added cattle ring cover for players wading through the fields
  • The player can now walk underneath the footbridge at full height without drowning
  • The player will drown if they attempt to crouch, this can be prevented by standing up
  • Added a pontoon bridge crossing point
  • Added immediate cover for players as they cross the bridge
  • Adjusted reed foliage around the bridge
  • Added a tree line of sight blocker




[h3]Douve Bridge[/h3]

  • Created additional dock walkways to get to the other side of the river
  • Added cover points along this route
  • Made some tweaks to the landscape to make less of it submerged deep in water
  • Added a little bit of storytelling with destroyed vehicles and artillery scorch marks
  • In keeping with the dock theme an additional small dock en-route to the bridge with cover has been added




[h3]Douve River Battery[/h3]

  • The water can now be crossed at specific points both on foot and in a vehicle, this will be highlighted both in the environment and on the tactical map




[h3]Groult Pillbox[/h3]

  • Made terrain changes so that the deep water is broken up by the land
  • Created additional cover
  • Created additional foliage
  • Added a pontoon bridge river crossing




[h3]Carentan Causeway[/h3]

  • Added a trench network in close proximity to the exit of the existing trench network
  • Added a non-enterable shed building
  • Terrain pass
  • Foliage pass
  • Made terrain changes
  • Created additional cover
  • Created additional foliage
  • Additional cover in the flooded fields
  • Embankments on the approach for prone cover
  • Additional storytelling




[h3]Flak Position[/h3]

  • Made terrain changes
  • Created additional foliage & cover
  • Additional storytelling




[h3]Madeleine Farm[/h3]

  • Made terrain changes
  • Made the dirt road more prominent at ground level
  • Replaced the wall to open up the additional road loop
  • Adjusted road splines to link up the off road back to the main road
  • Built on top of the existing field with additional storytelling and cover




[h3]Madeleine Bridge[/h3]

  • Updated the rubble affordance position to make it clearer that the player cannot get underneath the arch
  • Adjusted the terrain in the centre of the bridge to allow the player to move underneath the central arch
  • Allows the player to fully cross the river at this section, and keeps it in line with the rest of the canal
  • Created an additional trench network in the field




[h3]Aid Station[/h3]

  • Terrain pass
  • Cover pass in the hard cap
  • Foliage pass in the hard cap




[h3]Ingouf Crossroads[/h3]

  • Added a farm compound
  • Terrain pass on height, blending and painting
  • Additional foliage created




[h3]Road to Carentan[/h3]

  • Terrain pass
  • Foliage pass
  • Created additional cover




[h3]Cabbage Patch[/h3]

  • No changes


[h3]Beauty Renders[/h3]








[h3]Work In Progress[/h3]

These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on Steam, we encourage everyone to take part to be able to share feedback.

[h3]Known Issues[/h3]

For today’s session, there is a list of unfinished items/bugs that we’re aware of, including:

  • [PHL] H1 Red car has low detail from a short distance
  • [PHL] F2 F10 Raining inside a couple of houses
  • [PHL] F4 There is some z-fighting present on the brick floor along the docks.
  • [PHL] F2 Fog clouds appear inside the first and second floor of the house



[h3]Streaming & Recording PTE Sessions[/h3]

You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs and other issues.



[h3]Feedback Questions
[/h3]
Once you have completed a game and are ready to provide feedback, please use the forms below!

[h3]How to Take Part[/h3]

Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!

Once you’re in and have selected a server, you’ll be able to test out the new game mode!

Submit Feedback: https://forms.office.com/e/qaz1VSSD3H

Share Bug Reports: https://forms.office.com/e/1x1hBZqG7c


Please note:

Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any XP and your progress will not be carried over to the live game.

Public Testing | Update 15.3

Hello everyone,

You can take part in our latest PTE for Update 15.3 tomorrow, 2pm BST - running through the weekend.

This test will focus on Purple Heart Lane Refresh.

We will share full details on map changes in a Developer Briefing tomorrow.

Thank you!

Update 15.2 Hotfix

Hello everyone,

Update 15.2 Hotfix is now live on all platforms!

Thank you for your patience and feedback over the past week, as we worked on addressing some key issues that surfaced with this update.

Please see the full changelog below:

Bug Fixes:

  • [Enlist] Server list cannot be sorted by ping values
  • [Field Manual] Multiple entries show action keybindings as "Not assigned"


We’re so happy to see players enjoying the console server browser and have collected your thoughts so far.

Next up is Update 15.3! We’re currently preparing a PTE for this build and will share more details very soon.

Thank you for the support. 🤝

Update 15.2 Changelog | Live on PC

Hello everyone,

Update 15.2 is live on PC!

This update implemented the server browser for console players — a significant task for the team which helps push console versions closer to parity with PC. We believe this is a positive step towards growing the Hell Let Loose community, giving console players the flexibility to decide how they want to play.

This update implements a new RCON feature, Mortain (Dusk), Enlist screen filter and also focuses on bug fixing.

The next update will be more content heavy, and we look forward to sharing news on it soon!

[h2]Patch 15.2 Changelog[/h2]

[h3]Maps:[/h3]

    Mortain (Dusk) - Available for all game modes


The team is proud to bring you the next variant for Mortain: Dusk! Set during the stunning warm, summer months of 1944 France, the dusk variant allows players to see the familiar map of Mortain in a completely different light. As we head towards night time the player will see that visibility is naturally reduced, and familiar tactics may no longer be applicable. This visually stunning theme will be rolled out to all game modes; Warfare, Offensive & Control Skirmish.


Hotel De La Poste Capture Point - Mortain Dusk

La Petite Chapelle Saint-Michel Capture Point - Mortain Dusk


[h3]Features:[/h3]

  • RCON - Custom Capture Point


With this latest update, we've added a new feature to RCON! This new addition gives server owners the power to select which capture points are active during a match. Our goal is to ease the headache for server owners and competitive players who want to organize custom matches with specific capture points. Of course, there are a few limitations to keep in mind:

  • To tweak the capture points, your server must be running the map you wish to make changes on. This will trigger a map restart.
  • Custom map configurations will be deleted once the match has completed, or when the map is changed.
  • You're unable to adjust the number of capture points. The quantity of capture points in Warfare/Offensive modes remains constant. You can't reduce it below the required number of capture point



Enlist Screen Filter

We're excited to introduce a new filter function for the server browser alongside its console release. Players can now easily find servers based on specific criteria, including Map, Game Mode, Time of Day, and Weather. This enhancement streamlines the search process, allowing you to find matches that align with your preferences much faster than before. This quality-of-life feature will mean you spend less time scrolling through servers and more time enjoying the maps you love most.




[h2]Bug Fixes:
[/h2]

General

  • Ping is cut off on the server preview when a server is running El Alamein British 8th Army Offensive
  • [Options] Players will have their settings reset if they join a friend through the PS5 friends system
  • Sometimes, the player cannot deploy as Commander, despite meeting the career-level requirements
  • Focus change when switching from heads to helmets
  • The locked unit officer loses focus of the 'kick player' pop-up if another player asks to join the unit
  • Text and formatting updates in the Field Manual
  • Nodes can not be dismantled after being placed
  • The player's game ID is not displayed anywhere in-game
  • Unit background image goes outside the box on ultrawide 2560x1080 and 1366x768 resolutions
  • When the player pauses the game on the scoreboard, they can appear to lose focus with a controller when pressing up




Carentan

  • [E6] Invisible wall blocking bullets at the top of the building
  • [G4] The Tank can get stuck on a rubble pile near an electrical pole
  • Bushes have LoD issues at various distances
  • H2 Smoke presents flickering issues




Driel

  • [C9] LOD issues when observing trees at around 50 meters
  • Players can't pass through the doors of some barns.




El Alamein

  • [B7] There is a group of rocks that are floating above ground




Hürtgen Forest

  • The match flow indicator at the top of the screen is misaligned




Mortain

  • Mortain presents performance loss in multiple places on the map
  • [D4] Brick tiles LOD issues on the stone wall
  • [E4] Vehicle locomotion is hindered by multiple assets in this sector




Sainte-Mère-Église

  • Hay Stash metal frame is missing player collision.
  • Tree trunks are misaligned with the stone wall



Stalingrad

  • [I7] Massive performance drop in sector I7




Utah Beach


  • Pre-placed destroyed bunker presents no player and bullet collision

Update 15.1 Hotfix | Changelog

Hello everyone,

Update 15.1 Hotfix is now live on all platforms!

Thanks for your patience whilst we actioned your feedback over the past week. We’ve made some changes to the UI, which shipped with some unintended oddities and bugs.

We’re listening to your feedback and have unlocked the Mortain: Operation Lüttich Units DLC for use on all applicable US/GER maps. This change also applies to everyone that purchased the DLC prior to this hotifx.

Please see the full changelog below:

[h2]Bug Fixes:[/h2]

[h3]General[/h3]

  • [Barracks] The user cannot navigate the Appearance menu with Left-Right DPad until they use either Up-Down on the DPad or a thumbstick.
  • [Barracks] The highlight on the loadout that is currently equipped vs currently selected is very close to each other & can be confusing.
  • [Carentan] A single SM_TownHouse_02 asset has excess collision in a doorway, preventing through-access.
  • [Carentan] Multiple building assets are missing from the map
  • [Carentan] The rail bridge that leads out of the German mid-HQ is askew and partially blocks the exit.
  • [Basic Training] Backing out of the Practice Range faction choice will send the player to Main Menu
  • [Field manual] The "Player Roles" tab can only be accessed through the main screen
  • Loadout Background is present when the Deploy button is pressed
  • [Customization] Deployment screen character customization sections content and titles are inconsistent
  • Inconsistency between Barracks and Deployment screen customization
  • DLC items are not highlighted and the description is missing when the player switches to Appearance section
  • Unable to preview DLC Bundle unless switched between Divisions and Preset#1
  • [UI] Loadout and Appearance tabs do not cycle correctly in LOADOUT screen
  • 30th Infantry Division and Panzergrenadiers have missing functionality using the Division tab on Consoles
  • [War Room] Camera transitions from backing out of choices in the war room can be disrupted after repeated backing out
  • [War Room] Backing out of the practice range faction choice screen, leaves a short delay before the UI appears again
  • [Corps] When selecting a head in the Barracks screen the Helmet and Uniforms section scroll back to the top
  • The loadouts focus changes to role selection when pressing the left D-pad

 
[h3]DLC[/h3]

  • Mortain: Operation Lüttich Units unlocked for use on all applicable US/GER maps.

 
Thank you for your support! Please stay tuned for news on Update 15.2.