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Steam Free Weekend Celebration 2026 | Hell Let Loose

[h2]Welcome to the 2026 Steam Free Weekend Celebration[/h2][p]Welcome in, soldiers, to our 2026 Steam Free Weekend Celebration.[/p][p][/p][p]For some of you, especially those waiting for Hell Let Loose: Vietnam to launch later this year, this may be your first time stepping onto the battlefield in Hell Let Loose. For others, you may already be thousands of hours deep into the war.[/p][p][/p][p]Whether you are a hardened veteran or a fresh blueberry, we cannot wait to see you on the frontlines with us this weekend.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]How Do You Play Hell Let Loose?[/h2][p]If you are jumping in for the first time, or even if you just want to sharpen your skills, we have you covered.[/p][p][/p][p]Over on the official Hell Let Loose YouTube channel, we have launched a brand new community supported series called "How to Hell Let Loose?" featuring some of our incredible War Correspondents.[/p][p][/p][h3]New to the frontline?[/h3][p]Start with IronHeart Gaming’s 5 Top Tips for New Hell Let Loose Players, where he breaks down the essentials every new recruit needs to know.[/p][p][/p][h3]Looking for class specific guides?[/h3]
  • [p]Recon: SoulSniper dives into "How to play Recon Class" and operate effectively behind enemy lines, along with several other in depth tutorials.[/p]
  • [p]Armor: RazBora shares his 5 Top Tips for Tanks, helping you dominate the battlefield in armor. Fellow tanker TheFreshBakedGoods also has more powerful tutorials on the way so be sure to follow the course playlist on YouTube.[/p]
  • [p]Infantry roles: Competitive maestro DasAltberg has been putting together exceptional role base guides for those looking to elevate their infantry gameplay.[/p]
  • [p]Resources and nodes: Want to understand how the economy of war works? Gebatron has created the ultimate node & resource breakdown to get you up to speed.[/p]
[p]During our 2025 Free Weekend, we also published a beginner’s guide over on our website. If you are looking for even more detail, be sure to check that out as well.[/p][p][/p][h2]The Fundamentals[/h2][p]At its heart, Hell Let Loose is about teamwork.[/p][p][/p][p]If you remember nothing else this weekend, remember this:[/p]
  1. [p]Communicate
    Talk to your squad. A coordinated unit is always stronger than a silent one.[/p]
  2. [p]Stick together
    Running off alone rarely ends well. Move with your team and support one another.[/p]
  3. [p]Play tactically
    This is not a run and gun shooter. Think before you push. Positioning, patience, and planning win battles.[/p]
[p][/p][p]Ultimately, the best way to learn is by jumping in and experiencing it for yourself.[/p][p][/p][h2]Hell Let Loose: Vietnam[/h2][p]We know many of you are excited for Hell Let Loose: Vietnam, arriving later in 2026.[/p][p][/p][p]If you are enjoying your time on the WWII frontlines this weekend, this is just the beginning. Be sure to follow us across our social channels for the latest updates. We will be sharing more information very soon, and you will not want to miss it.[/p][p][/p][p]Now gear up, squad up, and we will see you on the frontlines.[/p][p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][p][/p]

Dev Brief #213 | What is Conquest + Early Playtest

[p][/p]
Introducing Conquest
[p]Hello everyone,[/p][p]Today, we are excited to share more details on our upcoming 50v50 game mode, Conquest.[/p][p][/p][p]We have been hard at work developing this mode over the past development cycle, and it has gone through multiple iterations to reach the version you will be learning about here, and now you have got the opportunity to test it early on Steam via our Experimental Branch.[/p][p][/p][p]As we mentioned back in Dev Brief #211, we have introduced a new approach to testing. Our Community Manager, Ben B, has broken down how this works in our February Dev Diary video, where he has also been joined by Matt, Creative Director at Expression Games, and Xander, Game Designer at Expression Games, who share further insight into how Conquest has progressed behind the scenes.[/p][p][/p][p]As a reminder, Conquest is still a work in progress, and this test is an opportunity for the community to help shape the final version of the mode and ensure it is the best it can be. Please be sure to submit your feedback directly to the devs using the form linked below, as your input is essential to Conquest’s development.[/p][p][/p][h2]Conquest Dev Diary: February 2026[/h2][previewyoutube][/previewyoutube][p][/p]
What Is Conquest Mode
[p]Conquest is a new 50v50 symmetrical game mode built around sustained territory control and morale management.[/p][p][/p][p]Unlike existing modes, victory in Conquest is not achieved through a single decisive push. Instead, teams must balance controlling objectives over time while actively reducing the enemy team’s morale through combat.[/p][p][/p][p]Each team begins the match with a fixed pool of morale. Morale is gradually depleted through player redeployments and through holding fewer objectives than the opposing team. The first team to run out of morale loses the match.[/p][p][/p][p]To secure victory, teams will need to consistently apply pressure, win firefights, and maintain control of the majority of objectives for extended periods, rather than relying on short bursts of momentum.[/p][p][/p][p]Conquest features five capture points spread across the map:[/p]
  • [p]Three central objectives positioned evenly between both teams[/p]
  • [p]One objective on the left side of the map[/p]
  • [p]One objective on the right side of the map[/p]
[p]Mock-up demonstrating the average placement of capture points[/p][p][/p][p]Unlike in Warfare and Offensive, all capture points are active at all times and can be captured in any order. This means teams are not forced into a linear push and are instead encouraged to flank, probe weak defenses, and capitalize on unguarded objectives.[/p][p][/p][p]Basic visual mock-up of conquest territory control[/p][p][/p][p]Using the in-game grid system, capturing objectives affects territory ownership differently depending on their position:[/p]
  • [p]Capturing any of the three central objectives grants control of only the grid square that objective sits within[/p]
  • [p]Capturing the left or right objective grants control of the entire row/column of territory on that side of the map[/p]
[p][/p][p]Because of this, the outer objectives are more strategically valuable, as they influence a much larger portion of the battlefield.[/p][p][/p][p]In this initial community test, the maps that we will have available for you to play include:[/p]
  • [p]Smolensk[/p]
  • [p]Foy[/p]
  • [p]Carentan
    [/p]
[p]Smolensk In-Game Conquest Tac Map[/p][p] [/p][p]Foy In-Game Tac-Map[/p][p] [/p][h2]Morale and Win Conditions[/h2][p]Morale is the core resource that determines victory in Conquest.[/p][p][/p][p]Each team starts the match with a set amount of morale. Once a team’s morale reaches zero, the match ends immediately and the opposing team wins. If the match timer expires, the team with the higher remaining morale is declared the winner.[/p][p][/p][p]In this initial version of the Conquest mode, we have set the starting figure at 1000 morale per faction.[/p][p][/p][p]You will be able to see the current morale standings as part of the UI at the top of the screen, similar to how Warfare and Offensive UI systems operate. As with all aspects of this test, please do give us your feedback on the current morale values, and whether you’d like to see any alterations to this.[/p][p][/p][p]Conquest UI[/p][p][/p][p]There are two ways morale is lost during a match.[/p][p][/p][h3]Morale Bleed[/h3][p]When one team controls the majority of capture points, the opposing team begins to lose morale over time. The rate of morale bleed increases based on how many more objectives one team controls compared to the other.[/p][p][/p][p]For example:[/p]
  • [p]A one objective advantage causes a slower rate of morale bleed[/p]
  • [p]A larger objective advantage results in morale draining more quickly[/p]
[p][/p][p]This encourages teams to contest objectives constantly and prevents matches from stagnating.[/p][p][/p][p]For this upcoming playtest, the following morale bleed will be in effect. Please note that this is subject to change with player feedback.[/p]
  • [p]1 Territory Advantage = -2 morale per 10 seconds[/p]
  • [p]2 Territory Advantage = -4 morale per 10 seconds[/p]
  • [p]Full Territory Advantage = -6 morale per 10 seconds[/p]
[p][/p][h3]Morale Depletion Through Redeployments[/h3][p]Every time a player redeploys, whether manually or due to being killed, one unit of morale is lost for their team.[/p][p][/p][p]There are a few important exceptions:[/p]
  • [p]A player’s first deployment into a match does not cost morale, including players who join mid-match[/p]
  • [p]Redeployments during the warm-up phase do not reduce morale[/p]
  • [p][/p]
[p]This system reinforces the importance of survival, coordination, and avoiding unnecessary losses.[/p][p][/p][h2]Capturing a Sector[/h2][p]Capturing objectives in Conquest uses a familiar strong point system, with players inside the strong point contributing three times the capture weight.[/p][p][/p][p]Captures are decided by total capture weight, not player count alone.[/p][p][/p][p]Importantly, all captures always take two minutes, regardless of how many players are present. Player numbers only determine which team is capturing, not how quickly the capture progresses.[/p][p][/p][p]For example, a smaller group positioned directly inside the strong point can out-capture a larger force spread across the wider area if their total capture weight is higher.[/p][p][/p][p]There is also a three minute warm-up phase at the start of the match before objectives can be captured or combat begins.[/p][p][/p][h2]Conquest Starting Vehicles[/h2][p]Conquest is designed to remain fully symmetrical.[/p][p][/p][p]Since factions in Hell Let Loose share similar vehicle capabilities, both teams will begin matches with identical vehicle line-ups.[/p][p][/p][p]Starting vehicles are subject to change for balancing purposes, but during this test each team will begin with:[/p]
  • [p]One Transport Truck at each of the three HQs[/p]
  • [p]One Supply Truck at one HQ[/p]
  • [p]One Medium Tank at one HQ[/p]
  • [p]One Light Tank at one HQ[/p]
  • [p]One Recon vehicle at one HQ[/p]
  • [p]One Self-Propelled Artillery (SPA) vehicle at HQ #3[/p]
  • [p]One pre-placed Jeep at every HQ.[/p]
[p] [/p][h2]First Public Test Focus[/h2][p]This first Conquest test is focused on validating the core structure of the mode.[/p][p][/p][p]We are primarily looking at:[/p]
  • [p]Objective flow and pacing[/p]
  • [p]Morale drain rates and match length[/p]
  • [p]How players approach territory control and flanking[/p]
  • [p]Whether the balance between combat and objective play feels right[/p]
[p][/p][p]Some values, including morale bleed rates and starting assets, are still work in progress and may change between tests.[/p][p][/p][h2]What Comes Next[/h2][p]This test is the first step in refining Conquest alongside the community.[/p][p][/p][p]Your feedback will directly influence how the mode evolves, from balance changes to broader structural adjustments. Future tests will build on what we learn here, and we will continue sharing updates as development progresses.[/p][p][/p][p]Thank you for taking the time to jump in, test the mode, and share your thoughts with us.[/p][p][/p][h2]Known Issues [/h2][p]We are aware of a number of bugs/issues currently in the mode, however the main ones you may notice include:[/p]
  • [p]Capture bar displays incorrect colors when in contesting state[/p]
  • [p]Inconsistent coloring in HUD when capturing an enemy sector[/p]
  • [p]Capture points do not regenerate progress if no ally is present in the zone[/p]
  • [p]Restarting capture progress presents visual issues on the tac map[/p]
  • [p]Post-match screen shows incorrect information (capture points instead of morale)[/p]
[p]If you do come across other issues in your testing be sure to let us know via the below feedback form:[/p][p][/p][h2]Community Feedback Form - Conquest[/h2][p]Give your feedback on Conquest here[/p][p][/p][h2]How to Join the Playtest - Experimental Branch[/h2][p]Starting now, (Friday 20 February 2026), we have launched our latest Experimental Branch build on Steam. Through this branch, players will be able to join our early test builds, provide real-time feedback, and help shape Conquest up until release.[/p][p][/p][p]As with previous Experimental Branch builds, server owners can host their own community servers on the branch. If you are wanting to organise community games on the Exp Branch, please contact your GSP who can move your server onto the branch for testing using your own RCON tools.[/p][p][/p][p][/p][p]Head to the Properties section of the Hell Let Loose app on Steam. Do this by right clicking on Hell Let Loose, or hitting the settings cog within the Steam page.[/p][p][/p][p][/p][p]Go to Betas, and then select ‘experimental_branch’[/p][p][/p]
  • [p]The “None” option is the default/main branch that has the current Update 19 build.[/p]
  • [p]The “experimental_branch” right now has the new Conquest game mode included.[/p]
[p][/p][p][/p][p][/p]
Community Update
[p]With server owners able to bring their community servers over onto the Experimental Branch, we are sure to see many events taking place in the coming week to try out the new Conquest mode. One such event is being hosted by the DraftHAUS & SoulSniper's SOF. [/p][p][/p][p]This will be kicking off at 2pm EST on Saturday 21st February. Make sure you have the Exp Branch downloaded and ready to go so that you don't miss it![/p][p] [/p][h2]War Correspondents Content[/h2][p]As always, our War Correspondents have been on the front-lines creating some incredible content. Check out some of their latest releases below:[/p][p][/p][h3]SoulSniper:[/h3][p][dynamiclink][/dynamiclink][/p][h3]IronHeart:[/h3][p][dynamiclink][/dynamiclink][/p][h3]Razbora:[/h3][p][dynamiclink][/dynamiclink][/p][h3]TheFreshBakedGoods:[/h3][p][dynamiclink][/dynamiclink][/p][h3]DasAltberg:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Gebatron:[/h3][p][dynamiclink][/dynamiclink][/p]

Community Question | Seelow Heights - What do you want to see?

[p]With Seelow Heights coming out as the winner in the Community Map Vote, we want to hear what you are most excited to see when this map arrives.[/p][p]What are your expectations for Seelow Heights, and what would you like to see included?[/p][p]To help get the conversation started, here are a few ideas to think about:[/p]
  • [p]Key landmarks or terrain features you feel are essential to Seelow Heights[/p]
  • [p]How you would like the map to play, for example infantry-focused, armor-heavy, or a mix of both[/p]
  • [p]Weather, time of day, or atmosphere you think would best suit the setting[/p]
  • [p]Unique gameplay moments or objectives you would love to experience[/p]
  • [p]Any historical details you feel should be represented[/p]
[p]We cannot wait to hear your thoughts, and some may even be incorporated into the final version of the map![/p][p][/p][p][/p]

Dev Brief #212 | Community Map Vote Reveal & Roadmap Breakdown | Dev Diary

A Closer Look at the 2026 Roadmap
[h2]& the Result of our Community Map Vote[/h2][p][/p][p]At the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ahead. [/p][p][/p][p][/p][p]Since then, we’ve seen an incredible amount of discussion, feedback, and excitement from the community, and we wanted to take some time to go a little deeper into what the team has been working on.[/p][p][/p][p]In our latest Dev Diary, several members of the development team joined us to talk through upcoming content in more detail, as well as to reveal the results of our recent Community Map Vote. [/p][p]Joining our Community Manager Ben B in this Dev Diary we have:[/p]
  • [p]Matt - Creative Director[/p]
  • [p]Andy - Level Designer[/p]
  • [p]Xander - Game Designer[/p]
[p][/p][p]This Dev Brief brings together the key highlights from the Dev Diary discussion and gives you a clearer picture of what’s coming next.[/p][p][/p][previewyoutube][/previewyoutube][p] [/p][hr][/hr][h2]New Maps Coming in 2026[/h2][p][/p][h3]Juno Beach[/h3][p]One of the new maps arriving in 2026 is Juno Beach, set on D-Day +1. This setting allows the team to explore the aftermath of the landings rather than the assault itself, opening up new storytelling opportunities and locations across the battlefield.[/p][p][/p][p]Players can expect a mix of coastal and inland combat, with points of interest including a marina, fish markets, and a hidden radar bunker. While Juno Beach shares some DNA with existing maps like Omaha Beach, it also pushes further inland, creating varied engagements and fresh gameplay scenarios.[/p][p][/p][p]Perhaps most excitingly, Juno Beach marks the introduction of the Canadian Forces to Hell Let Loose.[/p][p][/p][h3]Introducing the Canadian Forces[/h3][p]A major pillar of the 2026 roadmap is the long-awaited arrival of the Canadian Forces. Canada played a significant role during World War Two, and the team is committed to representing that contribution with care and authenticity.[/p][p][/p][p]The Canadian Forces will feature fully authentic uniforms, weapons, equipment, and vehicles, all designed to meet the same historical standards players expect across Hell Let Loose. Their introduction ties directly into Juno Beach.[/p][p][/p][hr][/hr][h3]Returning to the Eastern Front[/h3][p]The roadmap also takes us back to the Eastern Front with a new map set during Operation Spring Awakening, the final major German offensive of the war.[/p][p][/p][p]This operation will bring players to the Lake Balaton region, showcasing heavily defended Soviet positions, difficult terrain, and challenging weather conditions for the German Forces to overcome.[/p][p][/p][p]This map is designed to reflect the pressure and intensity of late-war fighting, with a strong emphasis on entrenched defences and hard-fought advances.[/p][p][/p][hr][/hr][h3]Remagen Map Refresh[/h3][p]Alongside new locations, the team is also revisiting an existing battlefield that has long deserved some extra attention.[/p][p][/p][p]Remagen is receiving a refresh focused on improving gameplay flow while preserving what makes the map unique. Changes include widening the bridge, redesigning the gangway beneath it to improve accessibility, and adding additional Rhine crossings to reduce chokepoints and create more flanking opportunities.[/p][p][/p][p]Certain river areas have also been expanded, giving commanders more flexibility when placing airheads. These changes are supported by updated lighting, bug fixes, and the addition of Skirmish mode to Remagen.[/p][p][/p][p]New environmental audio has been added to support the new assets and layout. With focus around the bridge area, new walkways underneath and tower interiors.[/p][p][/p][p]The forest and cliffs also have new ambient audio to give more distinction between the zones and a sense of height, in addition to the wooden walkways each side of the main bridge below.[/p][p][/p][hr][/hr][h2]Community Map Vote Result: Metz or Seelow Heights[/h2][p]Upon the Roadmap reveal in December, we opened up a community vote between two potential future maps:[/p]
  • [p]Metz, 1944, and[/p]
  • [p]Seelow Heights, 1945.[/p]
[p][/p][p][/p][p][/p][p]After two weeks of voting, more than 17,000 votes, and extensive discussion across our channels, we have a winner.[/p][p][/p][p]By a narrow margin… Seelow Heights has emerged victorious and will become the third map featured in the upcoming roadmap.[/p][p][/p][p]Thank you to everyone who took part, regardless of which option you voted for. Your participation and feedback continue to shape the future of Hell Let Loose, and we’re excited to keep involving the community in decisions like this moving forward.[/p][p][/p][p][/p][hr][/hr][h3]New Game Mode: Conquest[/h3][p]Beyond maps, 2026 will also introduce a brand-new 50v50 game mode called Conquest.[/p][p][/p][p]Conquest focuses heavily on map control and introduces a long-requested ticket system, where player deaths reduce a team’s available resources. This system encourages teams to think carefully about engagements and positioning, while also increasing the importance of roles like the Medic in moment-to-moment gameplay.[/p][p][/p][p]The team is actively developing additional features to ensure Conquest feels impactful and distinct, and we’re looking forward to getting this mode into players’ hands for testing very soon.[/p][p][/p][hr][/hr][h3]Weapons, Vehicles, and Ongoing Improvements[/h3][p]New weapons are also planned for multiple factions in 2026. These additions are being chosen to both enhance gameplay and address long-standing community requests, while helping each faction maintain a distinct identity and feel.[/p][p][/p][p]Vehicle development continues as well, with a focus on historically authentic additions that introduce new gameplay possibilities. There are still notable gaps in the current vehicle roster, and addressing those remains a priority.[/p][p][/p][p]Alongside new content, the team remains committed to ongoing improvements across Hell Let Loose. Bug fixing, quality-of-life updates, and gameplay enhancements are a constant part of development, and this work will continue throughout the year.[/p][p][/p][p]For players who enjoy customization, more historically authentic uniforms and vehicle skins are also planned, expanding the variety available in your inventory without compromising authenticity.[/p][p][/p][hr][/hr][h3]Looking Ahead[/h3][p]That’s all we have to share for now, but there’s much more to come as we move further into 2026. Thank you for continuing to support Hell Let Loose, for sharing your feedback, and for taking part in community initiatives like the map vote.[/p][p][/p][p]As always, keep an eye on our channels for future updates, and we’ll see you on the frontlines.[/p][p][/p][hr][/hr][h2]Community Update[/h2][p]Firstly, thank you to everyone who participated in the Community Map Vote and who has contributed to discussions on all social platforms about what you would like to see this year. We’ve been hard at work compiling all this sentiment and putting in into our upcoming plans for the year ahead.[/p][p][/p][h3]Apply to becoming a War Correspondent[/h3][p]Secondly, are you a Hell Let Loose Content Creator?[/p][p][/p][p]We are looking to recruit more dedicated soldiers into our War Correspondent programme, as we look ahead to a busy year of Hell Let Loose content, and the launch of Hell Let Loose: Vietnam.[/p][p][/p][p]Apply now for your chance to join the programme.[/p][p][/p][hr][/hr][h2]War Correspondents Content[/h2][p]As always, our War Correspondents have been on the front-lines creating some incredible content. Check out some of their latest releases below:[/p][h3]IronHeart:[/h3][p][dynamiclink][/dynamiclink][/p][h3]SoulSniper:[/h3][p][dynamiclink][/dynamiclink][/p][h3]TheFreshBakedGoods[/h3][p][dynamiclink][/dynamiclink][/p][h3]DasAltberg[/h3][p][dynamiclink][/dynamiclink][/p][h3]Razbora[/h3][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Gebatron[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Upcoming Roadmap | Hell Let Loose

[p]We are excited to deliver an early present for the Hell Let Loose community this festive season.[/p][p][/p][p]As we approach the end of 2025, we wanted to share our upcoming plans for Hell Let Loose. Next year is shaping up to be a big one for the franchise, and that is certainly true for Hell Let Loose.[/p][p][/p][p][/p][p]Here is what you can expect from our upcoming development cycle:[/p][p][/p][h2]New Maps and Map Update[/h2][h3]Juno Beach[/h3][p]Our first new map sees the Canadian Forces join the battle, as they land on to the sands of Juno Beach, battling their way inland as part of the Normandy D-Day invasion.[/p][p][/p][h3]Lake Balaton[/h3][p]Our next new map takes us to Hungary and the Battle of Lake Balaton in 1945. This map depicts Germany’s last major offensive of the war; Operation Spring Awakening.[/p][p][/p][h3]Remagen Refresh[/h3][p]Map Refresh As part of the new roadmap, we will also be revisiting one of our iconic maps; Remagen, with an important refresh planned for this brutal battlefield.[/p][p] [/p][h2]Community Map Vote[/h2][p]We want to give the community the opportunity to vote on the third new map of the year. Cast your vote using the Community Vote Form. You have until 1st January 2026 to have your say.[/p][p][/p][p]The two options are:[/p][p][/p][h3]Option 1: Metz[/h3]
  • [p]The Battle of Metz took place between 27th September - 13th December 1944 (part of the Lorraine Campaign).[/p]
  • [p]A Western Front battle between the US Forces and the German Forces.[/p]
  • [p]A brutal, protracted fight for the outskirts of the city of Metz. Combined with flooded rivers, tough to navigate woodlands, and fortified medieval fortresses.[/p]
[p][/p][h3]Option 2: Seelow Heights[/h3]
  • [p]The Battle of Seelow Heights took place between 16th - 19th April 1945.[/p]
  • [p]An  Eastern Front battle between the Soviet Union and the German Forces.[/p]
  • [p]This was a brutal, decisive Soviet assault on the last major German defences before Berlin, with heavily defended entrenched positions.[/p]
[p][/p][p]Be sure to get your vote in before the poll closes on 1st January 2026. [/p][p][/p][p] [/p][h2]New Game Mode[/h2][p]We are currently hard at work on a new large-scale 50v50 game mode called Conquest. We cannot wait to share more details on how this mode will work in 2026, and will give you more info on when you will be able to playtest the mode.[/p][p] [/p][h2]Weapons, Vehicles, and Combat Updates[/h2][p]We are looking to expand the weapon pool, with new weapons planned for multiple factions.[/p][p]Alongside new weapons, we are also exploring the addition of new vehicles on the frontlines. We will also continue updating the Armor class and iterating on our recent artillery additions; SPAs. Expect more information on these changes as the year progresses.[/p][p] [/p][h2]Ongoing Improvements [/h2][p]As always, we will continue to focus on gameplay improvements, significant quality-of-life upgrades, and bug fixes across all platforms.[/p][p]We spend a lot of time reviewing community posts and discussions, and your feedback plays a key role in shaping the improvements we focus on. This will be especially true for the next roadmap cycle, and we cannot wait to hear what you are most looking forward to in the comments and discussions below.[/p][p]For those looking to expand their collection, we will also continue enhancing player inventories with historically accurate DLC items.[/p][p] [/p][p]We have so much more planned for Hell Let Loose and cannot wait to dive into more detail on our plans in the new year.  If you have any questions about upcoming additions or changes, or ideas for what you'd to see in the future, let us know on Reddit, Discord, Steam and our Hell Let Loose social channels.[/p][p][/p][p]Upcoming Hell Let Loose Roadmap[/p]