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  3. Dungeon Defenders Patch 9.5.4

Dungeon Defenders Patch 9.5.4

[h2]Balance Changes[/h2]
  • Increased 'Baby Demon Lord' ranged damage back to where it had been before being unintentionally nerfed.
  • Increased 'Baby Demon Lord' melee damage by 20%.
  • Reduced 'Zamira's Mount' attack animation speed by 33%.
  • Increased 'Hot Air Balloon' attack animation speed by 62.5%.
  • Made True Boss Rush bracers always roll Ultimate quality, so you are always able to upgrade a stat to its maximum potential.

[h2]Fixes[/h2]
  • Doubled Boss Rush Genie King damage threshold.
  • Fixed 'Ruthless' goblins appearing on all difficulties of Raining Goblins.
  • Implemented a potential fix for the texture of the scroll bar on the game select menu UI.
  • Fixed spawner issues on Ruthless Moraggo and King's Game maps.
  • Removed sound from 'Baby Ancient Dragon' attack animation.
  • Fixed an issue where enemy Ruthless damage multipliers were not being applied properly.

[h2]Eternia Gauntlet[/h2]
  • Fixed the teleport location when you fall off the map on Wave 15.
  • Implemented a potential fix for the Squire not teleporting out of their cage in last phase of the fight.
  • Players may now continue fighting the assault bosses for their buffs after killing all cores.
  • Moved the lamp post by the forge on assault.
  • Reduced Wave 17 yellow attack duration from 7s to 6s.
  • Reduced difficulty of Wave 17 yellow attack floor patterns.
  • Snowman slowing effect changed from a 50% to 30% reduction in movement speed.
  • Adjusted visual for Squire fire to further disambiguate it from 'Mischief Maker' fire.
  • Reduced damage radius of Final Jade's floor fire by 25%.
  • Increased Final Amethyst's projectile speed by 50% and reduced fire rate delay from 3.25s to 2.5s.
  • Reduced Squire's melee step velocity by 80%.
  • Changed damage threshold for orbs from 5,000,000 to 2,000,000.
  • Fixed the eastern heal orb on 'Euclase' fight not healing players.