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The History of Gallipoli (with Dr Chris Kempshall)

[p]Hello everyone![/p][p]We hope you enjoyed the reveal of Gallipoli last month and are excited to learn more about the game! There are a lot of reveals and deep dives planned for the months ahead, but we’d like to rewind to the early stages of World War 1 and explore how we even got to the events in the Middle Eastern theater.[/p][p]We’d like to formally introduce you to Dr Chris Kempshall, a historian who has been helping and advising us on all things historical during the development of Gallipoli. So, whether it’s a history lesson or a refresher for you: take it away, Chris![/p][p][/p][p][/p][hr][/hr][p][/p][p]Greetings to you all! I have been working as the historian for BlackMill Games on Gallipoli since June last year and it is very exciting to come out of the shadows now that the game has been announced! [/p][p]My background is as an academic First World War historian specialising principally in allied relations and on the way that the war is portrayed in computer games. I’m also the current President for the International Society for First World War Studies and an Associate of the Imperial War Museum Institute. So, working on Gallipoli is a very exciting prospect for me![/p][p]Whilst there are more reveals of the game to come, when it comes to the historical aspect a good place for us to start is by exploring the background and motivations of the Gallipoli and Mesopotamian campaigns. Why were they attempted? What was the thought and strategy behind them? Were they really a viable option of winning the war? And what had brought the Ottoman Empire into the conflict in the first place?[/p][p] [/p][h2]Taking Sides[/h2][p][/p][p]As with many of the major European powers at the outbreak of the First World War, the Ottoman Empire had its own internal instabilities and considerations that would inform its decision to ally with the Central Powers. It had previously had a notable relationship with the British Empire. Both the British and the French had fought against the Russians - long-term rivals of the Ottomans - during the Crimean War to help preserve Ottoman territory and the balance of power in Europe.[/p][p]But those relationships had deteriorated over time and the Ottoman Empire had become politically isolated by July 1914. As with other nations like Italy, the Ottomans were also concerned with which potential alliance and outcome might help them secure their ongoing status as a Great Power. This was easier said than done. [/p][p]Whilst Mehmed V reigned as Sultan, his powers had been dramatically reduced before the war and the Committee of Union and Progress (CUP) effectively ruled the Ottoman Empire. Although they favoured an alliance with Germany, the Germans viewed the Ottomans as a military liability and were not as keen! However, the concern of them instead joining the Triple Entente proved motivation enough to have them secretly join the Central Powers.[/p][p][/p][p][/p][p]Source unknown, but referenced in various academic works[/p][p][/p][p]Anger at the Triple Entente increased within the Ottoman Empire when, in early August, the British seized two new dreadnoughts that had been under construction in one of their shipyards that had been ordered and paid for by the Ottomans. Despite this the secrecy of the new alliance held until October when the Ottoman Empire launched an attack on Russian forces in the Black Sea and, as a result, was formally involved in the conflict against the full Triple Entente.
[/p][h2]Opportunism and Internal Strife[/h2][p][/p][p]As seen at their entry into the war, the Ottomans were eager to launch early attacks against the Russian Empire and began a, largely unsuccessful, winter campaign against them in the Caucasus. Fighting here would rumble on in various forms for years.[/p][p]Aside from that it was not entirely clear in what form the war would come to the Empire, if at all. The British and French appeared to be focusing most of their interests on the struggle against Germany on the Western Front. [/p][p]However, the British in particular drew a great deal of its oil supplies from Mesopotamia which could now be threatened by the Ottomans. They resolved to secure these oil fields and landed a division of Indian infantry in November 1914. They were immediately surprised by what they found.[/p][p]The Ottoman Empire was enormous and covered huge swathes of territory. Whilst landmass could be important when it came to Great Power posturing, for the Ottomans it brought some significant problems. Firstly, how could you adequately defend an Empire that covered so much ground? At the start of the war the Ottoman army only numbered around 150,000 men. That was in no way capable of defending all its borders and also launching an attack on the Russians.[/p][p][/p][p]Map of Ottoman Empire in 1914, Manatū Taonga — Ministry for Culture and Heritage, https://nzhistory.govt.nz/media/photo/map-ottoman-empire-1914[/p][p][/p][p]Within the Ottoman Empire were also a significant number of competing identities and races. There were Turks, Arabs, and - particularly in Mesopotamia - there were various different tribes of Shiite muslims who had no real love for the Empire. The 23,000 Ottoman troops stationed in Mesopotamia by September 1914 were not intended to act as a defence against invasion, but instead to deal with issues along the border of Persia and also keep the local tribes at bay. It was hoped that these same tribes would, in the case of foreign interference, act against the invaders themselves as an irregular force. But this is not what happened.[/p][p]When the British arrived they discovered very little in the way of defences. The Ottoman hope that the local tribes would rally to defend the Empire was largely in vain. Whilst some of the notable tribes would coordinate with the Ottomans most continued to operate independently and seemingly saw no reason to get involved.[/p][p]National Army Museum, 1966-02-97-31, https://collection.nam.ac.uk/detail.php?acc=1966-02-97-31[/p][p][/p][p]So the British, after reinforcing their position, resolved to keep moving forwards and began capturing southern Iraq. Mascat and Oman both fell in short order before Basra was captured on 23 November 1914. This was followed by Qurna, which lay at the joining of the Euphrates and Tigris rivers, on 11 December.[/p][p]National Army Museum, 1987-01-70-33, https://collection.nam.ac.uk/detail.php?acc=1987-01-70-33[/p][p][/p][p]Suddenly the upper reaches of the region could be targeted. The British eyed the opportunity to capture Baghdad itself and deliver a serious blow to the Ottomans by compromising their territorial integrity. To reach it though they would have to travel further inland along the Tigris through the town of Kut and, beyond it, the ancient ruins of Ctesiphon.[/p][p]Realising the danger they were now in, the Ottomans mobilised new forces in the region and prepared to meet them. We will return to the details of these battles in a future post!
[/p][h2]Breaking the Deadlock[/h2][p][/p][p]Whilst the Mesopotamian Front would prove an ongoing challenge for the Ottoman Empire, the greatest moment of danger was still yet to come. Its roots could be found on the Western Front. The British and French had spent much of the last months of 1914 and early 1915 struggling to find a way through the deadlock of trenches in Belgium and France. [/p][p]Assaults had been launched that had cost many lives but shown no real sign of rupturing the German defences. With their territory occupied by the invaders, the French had little interest in sending their infantry reserves anywhere other than the front line. But the British were still in the process of building themselves an army and did not necessarily want to destroy it against barbed wire if an alternative could be found. Furthermore, soldiers from their Empire were now being mobilised in greater numbers. What if they could be put to better use than in France? And what of the vaunted Royal Navy? It was the major military strength of the British Empire but, in a land war in Europe, had very little opportunity to impose itself.[/p][p][/p][p]Australian War Memorial, C02141, https://www.awm.gov.au/collection/C1012137[/p][p]The leading members of the Triple Entente did not fully understand how the alliances within the Central Powers worked. They believed that Germany was being supported and maintained by allies like Austria-Hungary and the Ottoman Empire. If one of them could be defeated, it would knock the supports out from under Germany and they would collapse. This was actually completely the wrong way round. Throughout the war it was Germany that was supporting its allies with military equipment and resources. But, if we accept the British and French view, then it makes what comes next make much more sense.[/p][p]When looking at Germany’s allies, Austria Hungary was effectively out of reach. Though they were fighting against the Russians in Eastern Europe, there was no easy route for British and French forces to intervene there. Whilst Italy would join the war in 1915, they were still neutral at this point. So Austria-Hungary was not a viable target. The Ottoman Empire on the other hand looked much more promising.[/p][p]A plan was formed that would see the Royal Navy ‘force’ the Dardanelles Straits that separated the Mediterranean from the Sea of Marmara. Beyond them, and across that sea, lay the capital of the Ottoman Empire: Constantinople. If it could be captured, the Ottoman Empire could be knocked clean out of the war. Furthermore a new supply route could be opened up to the Russians as well as a pathway into southern Europe and the supposedly soft underbelly of Austria-Hungary and, more importantly, Germany.[/p][p][/p][p][/p][p]© The Times (Q 109143), https://www.iwm.org.uk/collections/item/object/205351875[/p][p][/p][p]The Dardanelles Straits were, however, narrow and the Ottomans had forts on both banks. They had also secretly laid numerous minefields in the region to prevent enemy fleets from pushing through. The initial attempt on 18 March 1915 by the joint British and French navies was a disaster; with three battleships – HMS Irresistible, Bouvet, and HMS Ocean – being sunk and three more – Gaulois, Suffren, and HMS Inflexible – were severely damaged. With no hope of progressing, the Entente forces retreated. [/p][p][/p][p]By Royal Navy - Library of Congress, Public Domain, https://commons.wikimedia.org/w/index.php?curid=72443[/p][p][/p][p]If they were to get through the Straits then the forts in the area would have to be seized or destroyed. To do this would require massed infantry landings at key points along nearby coastlines. Those forces would be required to push in land, capturing key strategic points before eventually overwhelming the fort defences to clear the way for the fleet.[/p][p]These landings would take place along the Gallipoli peninsula. They would represent the greatest challenge to the Ottoman Empire of the entire war and also become the foundation of modern Australian national identity.
[/p][hr][/hr][p][/p][p]Now that you’re up to speed with the events leading up to Gallipoli, it’s almost time we share a bit more about the game. In the meantime, we'd like to ask you to wishlist Gallipoli if you haven't already! It would truly help us out a lot. Anyways, see you soon![/p][p][/p][h3]Follow our socials:[/h3][p]YouTube Discord Reddit X / Twitter Bluesky[/p]

ATTENTION! Ready up for the Middle Eastern Front of Gallipoli!

[p]Zafer Bizim Olacak! For King and Country! [/p][p][/p][p]The WW1 Game Series expands beyond the borders of Europe to the Middle Eastern Front. We’re incredibly excited to finally announce the fourth game of the WW1 Game Series: Gallipoli.[/p][p][/p][h2]Watch the Gallipoli Reveal Trailer here: [/h2][p][/p][previewyoutube][/previewyoutube][p]
If you’re as excited as we are, please add Gallipoli to your Steam wishlist and follow the game! This would help us massively with spreading the word about Gallipoli, and you’ll get notified whenever there’s news and when the game releases. Thank you![/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][h2]About Gallipoli[/h2][p][/p][p]Early on in the war, allied progress on the Western Front had ground to a stalemate as breaking Germany’s defenses just seemed impossible. So, what about a different approach? Defeating the Ottoman Empire and taking Constantinople would not only open up a supply route with Russia, but also a new angle to attack Germany & Austria-Hungary from. The British believed it was a plan that could work, so they assembled an expeditionary force from across the empire and attacked. However, they would quickly realise that the Ottomans weren’t as weak as anticipated and would do anything to repel the invasion. [/p][p]That’s the stage for Gallipoli! You’ll fight to control the beaches of the peninsula, defend key positions in Kut al Amara and charge across the deserts of lower Mesopotamia. The Middle Eastern Front will have you face challenges and exploit opportunities unlike those of any other theater.[/p][p][/p][p][/p][h3]
Battles of Momentum[/h3][p]Each entry in the WW1 Game Series has its own signature game mode, and Gallipoli won’t break that streak! We’re saving the detailed rundown for a dedicated blog later on, but we’ll give you something to work with for now. [/p][p]The signature game mode of Gallipoli is a 50-player battle all about momentum. If you’re on the attacking side, your aim is to complete your objectives as quickly as possible. Doing so keeps your momentum high and your allies motivated. The defenders however, will want to bunker down and hold the objectives as long as possible to waste the enemy’s momentum. Once that starts to bleed dry, the attackers are in trouble. [/p][p][/p][p][/p][p][/p][p]Throwing yourself at the main objectives may not be the best course of action for the attackers. Other opportunities will reveal themselves that can recuperate lost momentum. Battles in Gallipoli play out differently every time, and it'll be up to you to figure out the best approach![/p][p] [/p][h3]Improvements as far as the eye can see[/h3][p]The BlackMill Games team has expanded significantly since the development of Isonzo. Now over 30 people strong, we have room to make major improvements to all facets of the game![/p][p][/p][p][/p][p]
One of the more obvious examples from the trailer are the improvements to the graphics. What you see in the trailer and screenshots is what Gallipoli currently looks like! We’re using a lot of modern tech and techniques to crank the immersion to eleven.[/p][p]
Gunplay also receives a major upgrade with Gallipoli. We’ve gone to great lengths to faithfully recreate the weaponry used on the Middle Eastern Front, which was usually quite obsolete, weird or both. In Gallipoli, you’ll truly be able to see, feel & hear all the unique characteristics of each weapon.[/p][p][/p][p][/p][p]
You can also expect major improvements to progression, loadouts, cosmetics and the health system, to name a few. However, it would be too much to share all the details at once, so we’ll leave it at that for now. Though, who knows what you may already be able to spot in the trailer?[/p][p][/p][h3]Much more to come[/h3][p]If you’d like to learn all the details about Gallipoli, you’re in the right place! We’ll be sharing more details on Reddit, YouTube and right here on Steam in the months leading up to release. There are a lot of surprises still to come, so make sure to not miss out![/p][p][/p][p]You’ll hear from us again soon with new intel about Gallipoli. Until then, hoşça kal![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Follow our socials:[/h3][p]YouTube Discord Reddit X / Twitter Bluesky[/p]

Commemorate the start of WW1 - Share your stories!

[p]Monday, July 28th, marks the start of World War 1 a whole 111 years ago. Political turmoil following the assassination of Archduke Franz Ferdinand reached its breaking point during the July Crisis, and Austria-Hungary declared war on Serbia. As more and more countries promised to support each other, the war grew to a scale no one anticipated.[/p][p][/p][h2]Film Memoir[/h2][p]We commemorate this day every year by enabling the Film Memoir mode for free across Verdun, Tannenberg and Isonzo on PC! You can enable and disable the mode as you please in the graphics settings. It'll remain available for the rest of July, but owners of the Supporter Pack DLCs can of course continue using it for the respective games.[/p][p][/p][p][/p][p][/p][h2]Share your stories![/h2][p][/p][p]We'd like to invite you to share your stories of World War 1, to help us all remember what it was like to be part of it. 111 years is quite a long time, and we could all do with a little refresher from time to time! After all, those who don't learn from history are doomed to repeat it.[/p][p]Be it a heroic tale passed down the family, an overlooked historic event local to you, or a friend's friend found a little monument with an interesting story to tell. We'd like to learn about it![/p][p]Head on over the WW1 Game Series subreddit and make a post using the 'WW1 Stories' flair to tell your story. If you have any related memorabilia, be sure to include pictures! You can also include related images from the internet to illustrate your story, but include a source so we know it's not yours.[/p]
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[p]Do keep your own privacy in mind! You don't have to dox yourself to share a good story, so maybe leave out overly identifying details. We'll leave this to your own discretion.[/p][p]This isn't a contest either, you don't have to one-up everyone with your story! Even small titbits of history are worth sharing.[/p][p]We're excited to read about your connection(s) to World War 1 and learn about more local stories![/p][p][/p][hr][/hr][p][/p][h3]Follow our socials:[/h3][p]YouTube Discord Reddit X / Twitter Bluesky[/p]

Join the Brusilov Offensive Campaign

On June 4th, 1916, the Russian Empire opened up with heavy artillery fire on Austro-Hungarian defences across Galicia, modern day western Ukraine near the borders with Poland and Romania. This was followed up with Brusilov's 7th, 8th, 9th and 11th Armies attacking Stanislau (now Ivani-Frankivsk), Lutsk & Kovel, Czernowitz (now Chernivtsi) and Lemberg (now Lviv) respectively. What followed is one of the bloodiest offensives in history.

This offensive wasn't about taking ground. The Entente allies had devised their strategy for 1916 during the Chantilly Conferences. Their plan was a Grand Allied Offensive that would attack the Central Powers from all sides simultaneously. Victory would be achieved through attrition, as Germany and Austro-Hungary would be unable to rest or reinforce their troops. However, the German attack on Verdun in February had caught the Entente unprepared. Not only would the Allied attacks need to destroy the Central Powers, they would now be needed to relieve the pressure on the French.




The opening of the Brusilov offensive was very successful, and the Russians recaptured much of Galicia that had been lost the previous year as Austro-Hungarian units were pushed back in a full retreat.

But as casualties began to mount on both sides the Russian advance faltered. Lacking in supplies, reinforcements, and support from other generals on his flanks, Brusilov’s offensive slowed and by August, the Germans and Austro-Hungarians managed to stop the advance. The Russians had already suffered many casualties, especially at Kovel, and continuing on was no longer possible.



While the Russians did manage to capture Stanislau, Lutsk, and Czernowitz, it came at a cost. Both the Russians and Austro-Hungarians suffered an estimated 1 to 1.5 million casualties each.

The impact of the battle was far-reaching. Brusilov successfully achieved his goal to force the Central Powers to halt its attack on Verdun and send emergency forces east. His efforts also helped save the Italians who had themselves been hard-pressed since Austria-Hungary attacked them in May, and convinced Romania to join the Entente allies. Perhaps most importantly, it inflicted irreparable damage on the Austro-Hungarian army. Across 1916, the Central Powers had been placed under tremendous pressure and sustained huge casualties that were irreplaceable.

But they were not knocked out of the war. Germany took control of the Eastern Front from Austria-Hungary, and the losses suffered by the Russians brought them to the brink of revolution…

[h2]In-game event[/h2]

In Verdun and Tannenberg, the Central Powers still haven't manage to win a campaign. While this simultaneous attack from the Allies may not be the best circumstance for them, let's see what they're able to do this time.

Starting from today to June 16th, you can participate in the Brusilov campaign. All casualties in Frontlines & Maneuver game modes in both Verdun and Tannenberg will be added to the total losses. The winning side will be whichever side suffers the least amount of killed and wounded soldiers, and they'll get a medal to show for it!

Can the Central Powers get their much needed victory this time around?

The Moschin Expansion & free DLC upgrade are OUT NOW for Isonzo!

[h3]AVANTI SAVOIA![/h3]

Under the cover of darkness, the Austro-Hungarians push towards the northern Italian defenses. With their surprise attack plans foiled, a moonlit battle of fire and chaos commences: Moschin.

This update for Isonzo includes the Moschin map, 2 new weapons and the reinforced Avanti Savoia Units Pack DLC, upgraded for FREE as a thank you for your continued support since launch!

[previewyoutube][/previewyoutube][hr][/hr]
[h2]New Map: Moschin[/h2]

The Austro-Hungarian 11th army pushes south across the Grappa massif, aiming to break through the Italian defenses and attack the deployment along the Piave river from behind. They planned an attack at night, preceded by a heavy artillery bombardment to weaken the Italians.

Firing commenced, but while the infantry moved into position, the Italians fired back with devastating results after having learned of the Austrians’ plans. The now weakened advancing forces reach the Italian defenses and a fiery battle is fought at Col Moschin.



Moschin (pronounced: [moˈskin]) is a map of two lighting extremes that will have you either sneak through the trees under the cover of darkness or parkour around the blazing heat. It features three objectives, with the last being a cluster of trenches and gun nests that’s sure to allow for some chaotic last stands!



[h3]Learn more about Moschin and its history:[/h3]
    [h3]Full map flyover:[/h3]
https://youtu.be/lW2VoGItRvw
    [h3]Map breakdown, first half:[/h3]
https://store.steampowered.com/news/app/1556790/view/521959859806011444
    [h3]Map breakdown, second half:[/h3]
https://store.steampowered.com/news/app/1556790/view/524212840420081756

[h2]New Weapons[/h2]



The German Empire got themselves another new addition to their kit! The standard M1917 Stielhandgranate didn’t always have enough oomph, but the solution was right around the corner: just strap on more explosives! With six more explosives strapped onto the grenade, the M1917 Geballte Ladung 6x sports a longer fuse time and shorter throw range than the Stielhandgranate, but extended lethal and non-lethal blast radii. You can get it for Engineers and Assault units!



Now the Italians get our best kept secret. A weapon no one saw coming and we definitely didn’t leak multiple times already. *Ahem* As one half of the Villar Perosa developed into a semi-automatic carbine, the Moschetto Automatico Revelli-Beretta (or Beretta M1918 for short and MAB-18 for shorter) only has pistol-like stopping power, but makes up for it with high fire rate and capacity, as well as the range and accuracy closer to that of a carbine. Even though the magazine tends to block your view, the Beretta M1918 proved to be very powerful and had to be limited to two users only, like the Artillery Luger. Available for Assault!



[h2]Reinforced Avanti Savoia Units – Free Upgrade![/h2]

This expansion also brings a new(ish) cosmetic DLC! Featuring a wide array of late-war uniforms and rare headwear items, the Avanti Savoia Units Pack DLC is sure to add some pearls to your extensive wardrobe.

Some of the more visually distinct items include sapper outfits for both factions, fezzes, prototype helmet armor and helmets with camouflage paint, a significant historical contribution to WW1 and wars since.





This DLC is a re-release of the original Avanti Savoia Pack, which started off as a bonus for those of you who got Isonzo within the first week of release. Well, we have good news: this upgrade is completely free if you already own the original pack! The new items are waiting for you in Isonzo right now.

The reinforced Avanti Savoia Units Pack DLC now contains over 50 items for the Italians and Austro-Hungarians:
  • 6 Italian Uniforms
  • 14 Italian Headgear Items
  • 6 Austro-Hungarian Uniforms
  • 14 Austro-Hungarian Headgear Items
  • 2 Faces
  • 7 Facial Items
  • 4 Facial Hair options

Don’t already own the Avanti Savoia Units Pack DLC or Third Wave? No worries! You can read about and grab all the new gear right here:

https://store.steampowered.com/app/1815514/Isonzo__Avanti_Savoia_Pack/



[h2]Patch notes[/h2]

[h3]New content[/h3]
  • New Map: Moschin (Solstice)
  • New Weapons:
    • Moschetto Automatico Revelli-Beretta (Kingdom of Italy)
    • M1917 Geballte Ladung 6x (German Empire)
  • 40 new items added to Avanti Savoia Units Pack DLC

[h3]Changes[/h3]
  • Localization Updates
  • Fixed players sometimes not correctly bleeding out from explosion damage

[h3]PC[/h3]
  • New Player Satisfaction survey
  • (Steam) New achievement: “Sunburnt” - Complete a full Solstice Offensive

[h3]Console[/h3]
  • Performance improvements
  • Significant improvements for screen tearing on the PS5 and PS5 Pro
  • Improved resolution for Xbox One S, Xbox Series S and PS4 Pro
  • Fixed Xbox Controller inputs unbinding in rare circumstances.

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[h2]Looking forward[/h2]

As many of you have noted, the release of the Moschin Expansion marks the end of the roadmap for Isonzo! It’s been an amazing journey of 8 free expansions in a little under 3 years bringing new weapons, gear and maps that explore many corners of the Italian front of WW1.

We’ve had a lot of questions about what’s next after this roadmap. To answer those questions: there will be more, just not another roadmap. The Moschin Expansion is the final expansion planned for Isonzo. It’s not the end of the road for the game though, as we still have some improvements & updates in mind and Ascent will reappear soon!



Again, a big thank you to all of you for the continued support over the years, Isonzo and the entire series. We hope you enjoy the new update and the Avanti Savoia Units Pack DLC, filled to the brim with highly requested items and our finest quality work yet. See you around for the blog posts yet to come, and we’ll have a big announcement coming this summer.

- The WW1 Game Series Team

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