[p]Made it possible to merge the contents of Belt Pouches and Purses.[/p]
[p]Fixed the issue with containers closing immediately in certain circumstances as soon as they were opened.[/p]
[p]Fixed the Brigand Warlock having two instances of the “Now or Never” passive.[/p]
[p]Fixed “Daze” not preventing the use of spells.[/p]
[p]Fixed one of the two-handed flail Brigands dropping a two-handed axe treatise on death.[/p]
[p]Tweaked “Dexterity”, which previously allowed the character to switch between two ranged loadouts without spending a turn. Now this part of the passive requires you to switch from the ranged loadout to melee specifically.[/p]
[p]The outcomes of Follower events are now all decided ahead of time, rather than during their conclusion.[/p]
[p]Fixed the crash caused by entering the second floor of Giselbert’s shop during nighttime.[/p]
[p]If during the “Fate of the Scouting Party” contract, the body of a scout spawns on top of a trap, it’s now automatically disarmed.[/p]
[p]Fixed the current Diet Morale not being displayed in the hover of dishes while in the cooking menu.[/p]
[p]Fixed the Ancient Troll still being able to strike while under the effect of “Troll Regeneration” in certain circumstances.[/p]
[p]Fixed the Intoxication gain from “Miasma” being affected by Poison Resistance from several other types of gear, not just the helmet.[/p]
[p]Fixed the Crown of Benor the Dauntless’ hover mentioning its bonuses to stats twice.[/p]
[p]Fixed partial blocks preventing all damage to the body parts’ Condition. [/p]
[p]Fixed the player character losing Diet Morale whenever an enemy would vomit. [/p]
[p]Fixed the bug making it possible to reactivate “Wormhole” twice after learning “Lingering Incantations”. [/p]
[p]Fixed the sprite depth of one of the NPCs in the Docks. [/p]
[p]Fixed the stat bonuses from “Quick Hands” not being instantly applied to the player character when swapping to the dagger loadout with “Dexterity”. [/p]
[p]Fixed “Raise Shield” granting an incorrect Energy Restoration bonus when using the ability with a heavy shield. [/p]
[p]Fixed the Bone Cradle not reducing Sanity. [/p]
[p]Removed “Distracting Shot” from Brigand Ambushers. [/p]
[p]Fixed the jitteriness of Chickens’ animation. [/p]
[p]Added sound effects for the Cidery Owner. [/p]
[p]When right-clicking on hostile NPCs, the order of “Inspect” and “Attack” lines in the context menu will now be the same as with generic enemies. [/p]
[p]Fixed Brynn Guards sometimes still attacking the player character even after surrendering to them. [/p]
[p]Fixed Guards sometimes not turning towards the player character while talking. [/p]
[p]Fixed Verren and the Stablehand using the wrong sprites when preparing the cart. [/p]
[p]Improved the scripting of Skinflint Homs’ dialogues to solve the issues with acquiring hints from him on older saves. [/p]
[p]Fixed enemies being able to swap places with stationary objects.[/p]
0.9.3.10 Content Patch - Changelog
[p][/p][p][/p][p][/p][h3]MAIN ADDITIONS[/h3]
[p]Added a new side quest: “Peculiarities of the Brynnian Hunt”.[/p]
[p]Added 2 new backpacks: Burglar Backpack and Trapper Backpack.[/p]
[p]Revisited the Diet Morale. Previously, the rate of Diet Morale decay could vary drastically depending on the hidden meal variety counter. After today’s patch, the decay rate is mostly static, only increasing with hunger - the penalty for insufficient meal variety is now applied directly to dishes themselves, visibly reducing the amount of Diet Morale replenished by them (potentially going into negatives).[/p]
[p]Rebalanced the amount of Diet Morale replenished by dishes.[/p]
[p]“Vomiting” now reduces Diet Morale.[/p]
[p]Using Salt while cooking will now improve the dish’s Diet Morale.[/p]
[p]Low non-Situational Morale and Sanity are now easier to replenish with corresponding activities, making the recovery from negative Psyche less arduous.[/p]
[p]Significantly slowed down the decay rate of Lifestyle Sanity and reduced its gain from most sources, reducing the stat’s volatility.[/p]
[p]Once per day, interacting with a “Fair” NPC will now replenish some Lifestyle Sanity. [/p]
[p]Once per day, reading a new folio or a treatise will now replenish some Lifestyle Sanity.[/p]
[p]Lowered the decay rate of Rest Morale and Sanity.[/p]
[p]Killing enemies while affected by “Ancestors’ Gaze” will now replenish a small amount of Lifestyle Sanity.[/p]
[p]The rate of Psyche states activation now depends on the overall Morale and Sanity, making the transition between positive and negative states more gradual. In other words, negative states will activate more slowly when Morale and Sanity are at 40% than when they are at 10%.[/p]
[p]“Frenzy”: the forced movement now correctly targets the closest enemy rather than any nearby creature. The chances of forced movement and attacks increase each turn depending on missing Sanity, up to 5% per turn.[/p]
[p]” Anxiety”: the chance to put a random Attack skill on a 1 turn cooldown now scales with missing Morale, increasing up to 50%.[/p]
[p]“Panic”: replenishes \[20% > 30%] Max Energy upon activation.[/p]
[p]When cooking, the recipes requiring vegetables or mushrooms will prioritize using the latter. The “Bribing the Bailiff” quest now requires one ruby instead of two. [/p][p][/p]
[h3]ECONOMY[/h3]
[p]The Foragers arriving during the “Bloom” Settlement Situation now have a chance to sell Honeycombs.[/p]
[p]Slightly increased the amount of gold in Ol’ Tott’s possession.[/p]
[p]The loot spawning on the storage room’s floor during the “Stolen Shipment” contract is now randomised.[/p]
[p]Removed Commodity goods from the Fair Merchant’s stock.[/p]
[p]Increased the amount of meat in the Brynn Butcher’s Stock.[/p]
[p]Fixed the Brynn Alchemist refusing to buy rare herbs.[/p]
[p]Folios now appear more frequently as loot.[/p]
[p]The material of most circlets and diadems was changed to gold, silver, or gemstone (from metal or leather), which means they can now be repaired only by the Brynn Jeweler or Darrel, rather than with Repair Kits and armor scraps.[/p]
[p]Added plates to Alda and Leif’s stock. [/p][p][/p]
[h3]CARAVAN [/h3]
[p]Unlocking the “Local Informants” upgrade now instantly reveals the terrain around the Caravan Camp.[/p][p][/p]
[h3]BALANCE[/h3][p][/p][p]ARCANISTICS:[/p]
[p]“Dimensional Shift”: added base damage and reduced the damage dealt for distance between targets, lowering the spell’s late game effectiveness while preserving its impact during the early game.[/p]
[p]“Wormhole”: the spell is no longer modified by Bonus Range. The spell’s effect now also has an icon and a visible duration, which can be increased by “Lingering Incantations”.[/p]
[p]“Schism”: standardized the interaction between the Knockback/Pull Chance and the target’s Move Resistance to make it consistent with all similar abilities, increasing the spell’s effectiveness in most cases.[/p]
[p]“Aether Shield”: the effect’s base duration now scales with the number of learned Arcanistics spells. Each projectile or thrown item destroyed by the “Shield” reduces its duration by 1 turn. Removed the mechanic of dealing Arcane Damage to targets that collide with the “Shield”. [/p]
[p]“Mana Crystal”: the Crystal’s stats now decrease with each tile of distance from its summoner.[/p]
[p]“Phantasm”: the Phantasm’s stats now decrease with each tile of distance from its summoner. [/p]
[p]“Time Echo”: “Wormhole” replenishes \[33% > 50%] Health and Energy spent over the effect’s duration when applied to the character themselves.[/p]
[p]“Aether Harmony”: producing a miracle with “Mana Crystal” grants \[-30% > -20%] Energy Cost to the next cast of the spell. [/p]
[p]Reduced the proportion of magic damage dealt by high-tier Proselytes and the Undead.[/p]
[p]Rebalanced the stats of medium armor.[/p]
[p]Buffed the base stats and/or unique abilities of many underperforming Mini-Bosses: Husk, Crypt Keeper, Mortician, Restless Hero, Wraithbinder, Risen Marshal, Brigand Warlock, Beast Trapper, Robber Baron, Brigand Arcanist.[/p]
[p]Added “Regenerative Carapace” to the Crawler Broodmother.[/p]
[p]Increased the amount of noise produced by most actions.[/p]
[p]Added “Distracting Shot” and “Leg Sweep” to some ranged enemies.[/p]
[p]Nerfed Wraith Warrior to better fit its intended danger tier.[/p]
[p]Reworked the Crown of Benor the Dauntless.[/p]
[p]Reduced the duration of Smoke Bomb’s cloud to 10 turns.[/p]
[p]Increased the Rockeaters’ resistance to Bodypart Damage.[/p]
[p]Increased the maximum duration of “Satiety”.[/p]
[p]Increased the Situational Morale penalty when digging up graves with bare hands. [/p]
[p]The amount of Intoxication gained from “Miasma” can now be reduced by the equipped helmet’s Poison Resistance.[/p]
[p]Improved enemy AI and ability usage when fighting summoned entities. [/p]
[p]Improved the Brigand Arcanist’s AI and ability usage in general.[/p]
[p]Increased the minimal Armor Durability that Undead Mini-Bosses can spawn with. [/p]
[h3]STABILITY[/h3]
[p]Potentially fixed the crash caused by equipping the Council Heater Shield in Brynn.[/p]
[p]Potentially fixed the crash caused by using “War Cry”.[/p]
[p]Fixed the crash caused by picking up items from tiles with traps.[/p]
[p]Potentially fixed the rare softlocks caused by shooting arrows.[/p]
[p]Potentially fixed the softlocks caused by skipping time during some of Leif’s events.[/p]
[p]Fixed the softlocks during some dialogues. [/p]
[h3]FIXES[/h3]
[p]“Battle-Forged”: fixed the Crit Avoidance bonus being applied to all armor types.[/p]
[p]“Aether Shield”: fixed teleporting prolonging the effect’s duration over the stated limit.[/p]
[p]“Breakthrough”: fixed a mistake in the formula that was causing the skill’s Stagger Chance to be affected by the target’s Control Resistance instead of Move Resistance.[/p]
[p]“Embodiment of Resilience”: fixed full blocks reducing the ability tree’s cooldowns by 1 turn instead of 2.[/p]
[p]“More Blood!”: fixed kills granting a penalty to Abilities Energy Cost rather than a bonus. [/p]
[p]“War Cry”: fixed the excessive delay after using the skill in certain situations.[/p]
[p]“Resonance Cascade”: “Resonance” is now applied only to enemies.[/p]
[p]“Mana Crystal”: fixed the incorrect Accuracy formula.[/p]
[p]“Transcendental Anchoring”: fixed the cooldown reduction being applied twice when teleporting yourself and a summon (or two summons).[/p]
[p]“Rune of Fortifying”: fixed the incorrect Energy Cost reduction for maintaining adjacent runic boulders.[/p]
[p]The Hunting Nets used by enemies and traps now correctly take the target’s size into account when calculating the effect’s duration and the Net’s durability loss.[/p]
[p]Net traps now use low-durability Hunting Nets, preventing them from being looted unless said traps are properly disarmed. [/p]
[p]Fixed the Brynn Stablehand selling the Reinforced Harness before all prerequisite Caravan upgrades are unlocked.[/p]
[p]Fixed the conditions for unlocking “Theory & Praxis”, “What a Time to be Alive”, and “Electric Boogaloo” achievements.[/p]
[p]Fixed the animation issue caused by the Ancient Troll using “Rock Toss” on the Mana Crystal as it was being dispelled.[/p]
[p]Fixed the collisions around Harpy Nests.[/p]
[p]Fixed the rendering issue affecting one of the trees in Brynn’s Old Towers.[/p]
[p]Fixed the issue causing freshly spawned loot to disappear from chests when opening them and clicking through the menus too quickly. [/p]
[p]Fixed the glow effect created by “Mark of the Feast”.[/p]
[p]Fixed the Manticore’s use of “Primal Aether” temporarily stopping the character’s stats from refreshing.[/p]
[p]Soul Wells, Nests, and other similar inanimate entities now have proper immunity to status effects.[/p]
[p]Fixed the Stun from “Wormhole” being instantly removed from the target if applied by reactivating the spell.[/p]
[p]Improved the system for refreshing stats after moving, which should solve the issue with some effects having a delayed impact on enemies after they trigger a trap. [/p]
[p]“From the Cradle to the Grave”: fixed the missing quest outcome, triggered by failing to bring the Cradle to l’Owcrey within the announced time limit.[/p]
[p]“Fate of the Brewery”: fixed the incorrect dialogue line when delivering the Carpenter’s Plane in exchange for information.[/p]
[p]Fixed village animals instantly recovering from “Coma”.[/p]
[p]Fixed the interactions with doors while in smoke.[/p]
[p]Fixed “Blood Spit” still creating a blood puddle after hitting a target protected by “Aether Shield”.[/p]
[p]Fixed the Restless Hero’s “Last Stand” not working as intended.[/p]
[p]Fixed the portcullis animation sometimes playing too fast when entering a dungeon with the “Trapped Entrance” modifier.[/p]
[p]Graves’ visuals now depend on the biome they spawn in.[/p]
[p]Fixed enemies not being able to swap places with one another.[/p]
[p]Thrown items should no longer cause “Paranoia” hallucinations to flinch before vanishing.[/p]
[p]Fixed Vision Range failing to refresh when changing equipment during the Rest Mode.[/p]
[p]Fixed equipped Hunting Nets losing durability when delivering a strike with a weapon in another hand.[/p]
[p]Fixed the possibility of shooting through the locked door during the Prologue tutorial section. [/p]
[p]Tweaked the pathfinding algorithm.[/p]
[p]Fixed the Hexer Talisman never appearing as loot.[/p]
[p]The breakfast dish in the Golden Grain is now decided by the game ahead of time, instead of being generated when it’s served.[/p]
[p]Fixed the possibility of occupying the same tile as summoned ball lightning after using “Wormhole”. [/p]
[p]Fixed Leif not leaving the Caravan Camp when using “Supply Run”.[/p]
[p]Fixed “Supply Run” sometimes failing to apply its effects to other Followers.[/p]
[p]Fixed the broken “Supply runs by Leif” counter in the Statistics tab.[/p]
[p]Fixed guards in the Brynn Jail inviting the player character to see Quartermaster Bern immediately after releasing them from the cell.[/p]
[p]Fixed the exploit with free breakfasts in the Golden Grain.[/p]
[p]Fixed the generation issue affecting the second floor in dungeons.[/p]
[p]Fixed the cooking exploit with placing ingredients into a backpack.[/p]
[p]Fixed the Archivist not using his abilities as intended.[/p]
[p]Fixed the possibility of inspecting Wells of Souls while they are in the fog of war.[/p]
[p]Fixed the Ancient Troll’s reaction to magma puddles.[/p]
[p]Fixed the player character not moving towards the Ancient Troll when clicking on its sprite.[/p][p][/p]
[h3]UI[/h3]
[p]While in the Repair Mode, hovering over a piece of equipment will now display its material type. Implemented a system for summarising repeating events in the Reputation Log.[/p]
[p]Added a “Quest Failed” section to the Journal and Statistics tabs.[/p]
Hotfix 0.9.3.9 - Changelog
[p]Fixed the Ancient Troll’s reaction to Mana Crystals.[/p]
[p]“Seal of Reflection” now correctly dispels “Paranoia” hallucinations.[/p]
[p]Hallucinations can no longer interact with doors.[/p]
[p]Birds no longer react to hallucinations.[/p]
[p]Hallucinations in Caves now match the type of enemies inhabiting them.[/p]
[p]Fixed the crash caused by dropping a weapon while affected by “Panic”.[/p]
[p]Fixed the delay during the Wolves’ “Howl”.[/p]
[p]Added new sounds for Rockeaters, Bat Swarms, and Spiderlings.[/p]
[p]Fixed the bug preventing enemies from moving between floors in dungeons with “Trapped Entrance”.[/p]
[p]Improved the visuals of golden highlights on loot.[/p]
[p]Liturgical Chalices can now be filled with water.[/p]
[p]Changed the context menu text when interacting with water containers (now says “Drink” instead of “Use”).[/p]
[p]The option to switch ammo type is now available only if the equipped quiver contains different types of arrows or bolts.[/p]
[p]Jonna’s “Magical Erudition” now also counts treatises in the backpack.[/p]
[p]Receiving zero experience for killing an enemy is no longer shown in the log.[/p]
[p]Fixed the sprite depth of some bird nest variants.[/p]
[p]Fixed the Pilgrims’ schedule in Mannshire during the corresponding Settlement Situation.[/p]
[p]Fixed the incorrect minimum value of enemies’ Backfire Chance.[/p]
[p]Fixed the incorrect log text when damaging Mana Crystals.[/p]
[p]Fixed achievements: “You And What Army?” and “Electric Boogaloo”.[/p]
[p]Fixed the conditions for obtaining achievements: “Gotta Skin 'Em All”, “What a Time to be Alive”, “Theory & Praxis”, “Dr. Phlogiston, I Presume”, “That Belongs In A Museum”, and “Totally Bear-able”.[/p]
[p]Reduced the distance at which ranged enemies switch to melee.[/p]
[p]Ranged enemies can now switch back to ranged combat if the enemy moves far enough away.[/p]
[p]Fixed the bug preventing alerted enemies from opening doors.[/p]
[p]Increased the animation speed for placing Claw Traps.[/p]
[p]Fixed the interaction between the Crowbar and multi-tile traps.[/p]
[p]Fixed the conditions for speech lines triggered by spotting an enemy.[/p]
[p]“Summon the Hive” now summons more dangerous combinations of Rockeaters.[/p]
[p]Fixed the bug allowing to perform more than one action with items on the ground or in inventory during some enemy animations.[/p]
[p]Improved the interaction between the Manticore and the bone spikes it summons.[/p]
[p]Fixed the visuals of “Ring of Fire” when used by enemies.[/p]
[p]Fixed the delay during the Manticore’s “Vengeance of the Dead”.[/p]
[p]Fixed the bug preventing campfires from drying the character while out of their line of sight.[/p]
[p]Fixed the bug with Alda’s "Reconnaissance", which overwrote previously obtained specific rumors about points of interest.[/p]
[p]Fixed the bug with Backfire Damage Change, which was affecting “Seal of Finesse” and some other abilities.[/p]
[p]Fixed the sprite depth of the Blood Golem.[/p]
[p]Skinflint Homms now always mentions the full name of a location when selling leads and reveals its actual description on the global map.[/p]
[p]Fixed the bug with the Rockeater Queen’s Vision range, which allowed damaging her without triggering aggression.[/p]
[p]Fixed the possibility of setting the Caravan Camp on tiles with Points of Interest.[/p]
[p]Fixed collision issues in some locations.[/p]
[p]Fixed the incorrect targeting behavior of Phantasms and Mana Crystals.[/p]
[p]Fixed the crash caused by Rogue Arcanists fleeing the location after summoning a Mana Crystal.[/p]
[p]Fixed the bug allowing interaction with a Phantasm at the moment of its disappearance.[/p]
[p]The Ancient Troll’s sprite now becomes semi-transparent if the character is north of it.[/p]
[p]Dead Martyrs no longer count as enemies for contracts requiring a full dungeon clear.[/p]
[p]Fixed the bug duplicating rescued prisoners.[/p]
[p]Fixed the bug causing “Chain Reaction” to reduce the caster’s Shock Resistance when using “Static Field”.[/p]
[p]Using Vivifying Essence no longer burns enemies’ Energy.[/p]
[p]Fixed the delay during the Rockeater Hunters’ “Poisoned Spike”.[/p]
[p]Fixed the possibility of skipping the “Wormhole” animation, which would result in the character receiving a free action or the ability itself not going on cooldown.[/p]
[p]Fixed the animation freeze if the Juggernaut is attacked by a Phantasm while using “Devastating Power”.[/p]
[p]Saves made in the Caravan Camp will now say so in their description.[/p]
[p]Alda’s “Reconnaissance” now also marks dungeons, shrines, and broken carts.[/p]
[p]Fixed the bug showing the slashing damage animation when hit by enemy archers.[/p]
Hotfix 0.9.3.8 - Changelog
[p]Fixed the constant spawning of tree branches in the Caravan Camp after re-entering the location or loading a save.[/p]
[p]Fixed some objects being rendered incorrectly in the fog of war.[/p]
[p]Improved the pathfinding for fleeing mobs when they run into walls.[/p]
[p]“Frenzy” now has lower targeting priority against fleeing enemies.[/p]
[p]Fixed several collision issues in secret rooms and caves.[/p]
[p]Fixed incorrect sprite depth of some Crypt decorations.[/p]
[p]Fixed several line of sight issues in Crypts.[/p]
[p]Added several new rooms to Сaves.[/p]
[p]Active “Butchering” should no longer highlight the Rockeater Queen’s corpse.[/p]
[p]Fixed non-functional Follower perks’ hovers in the Caravan menu.[/p]
[p]Fixed the bug allowing the player to charge into tiles occupied by the Ancient Troll.[/p]
[p]Fixed the incorrect mirroring of overhead animations for mobs and the player character.[/p]
[p]Fixed the persistent target zone of “Leg Sweep” after using the skill on the same turn as triggering a dialogue.[/p]
[p]Fixed guards remaining aggressive towards the player after paying the fine for a serious crime.[/p]
[p]Improved the animation for dropping coins.[/p]
[p]Fixed Crawlers actively avoiding web traps.[/p]
[p]Fixed Crawlers still being able to activate web traps.[/p]
[p]Fixed the animation of “Aether Shield” when destroying projectiles.[/p]
[p]Fixed the animation of “Mana Siphon”.[/p]
[p]Added an icon for the active status effect of “Will to Survive”.[/p]
[p]Fixed the issue with mana crystals’ target selection when teleporting them.[/p]
[p]Fixed sarcophagus Wraiths occasionally getting stuck behind obstacles when spawning.[/p]
[p]Fixed the bug preventing interaction with fleeing animals after using “Wormhole” on them.[/p]
[p]Fixed the bug making it possible to sell unwanted items to merchants immediately after buying them.[/p]
[p]Potentially fixed the rare crash caused by enemies’ “Unstoppable Force”.[/p]
[p]Fixed false line of sight restrictions caused by non-existent bushes.[/p]
[p]Improved lighting in some locations.[/p]
[p]Arrows should no longer disappear after hitting “Paranoia” hallucinations.[/p]
[p]Fixed the rare softlock when generating Crypts with manuscripts.[/p]
[p]Fixed the physics issue with debris left by destroyed boulders.[/p]
[p]Fixed the softlock caused by killing a target with the first shot of “Sudden Volley”.[/p]
[p]Fixed the incorrect radius of the Ancient Troll’s “Deafening Roar”.[/p]
[p]Fixed Leosthenes’ starting trait granting incorrect bonuses to Magic Power and Weapon Damage.[/p]
Hotfix 0.9.3.7 - Changelog
[p][/p]
[p]Fixed the rare crash caused by mana crystal attacks.[/p]
[p]Fixed mana crystals having permanent 100% accuracy.[/p]
[p]Fixed the bug allowing arrows to deal incorrect damage types in certain situations.[/p]
[p]Fixed enemies not losing stacks of “Unholy Blessing” when destroying manuscripts in Crypts.[/p]
[p]Fixed the issue with NPC behaviour in settlements where they could get stuck in panic mode.[/p]
[p]Fixed pathfinding issues with NPC groups when leaving rooms.[/p]
[p]Fixed the exploit allowing Drinking Horns to be resold for more than their purchase price.[/p]
[p]Reduced the scaling of “Aether Shield” from Willpower.[/p]
[p]Reduced the rate of Diet Morale decay.[/p]
[p]Increased the Diet Morale bonus from dishes.[/p]
[p]General balance tweaks to the Psyche System.[/p]
[p]Fixed the softlock caused by moving to another location on the same turn as taking damage from a destroyed runic boulder.[/p]
[p]Fixed the reaction of the Mannshire Bailiff's bodyguard to threats.[/p]
[p]Comprehensive fixes to collisions.[/p]
[p]Fixed the rare bug that permanently locked the exit from a recently cleared Dungeon upon returning there.[/p]
[p]Small dry trees can now be broken down into branches in all biomes.[/p]
[p]Added detailed visuals to lockpicks to display remaining charges.[/p]
[p]Fixed the delay during the smoke dispersal animation.[/p]
[p]Fixed the delay during damage animations when delivering an attack.[/p]
[p]Fixed the bug making it impossible to gain 4 stacks of “Runic Empowerment” after leveling “Rune of Unity” until all summoned boulders were destroyed.[/p]
[p]Fixed the bug allowing shots and spells to apply their effects through an active “Aether Shield”.[/p]
[p]Fixed the delay before a mana crystal's shots when it was simultaneously teleported with “Wormhole” and “Dimensional Shift”.[/p]
[p]Tweaked the conditions for choosing random targets while affected by “Frenzy”.[/p]
[p]Fixed Halmar disappearing prematurely when resting in his camp.[/p]
[p]Possibly fixed the issue with the Brewery NPCs' aggression resetting after re-entering the location.[/p]
[p]Fixed Rockeaters being able to use “Tunnel Through” and “Undermine” while Immobilized or caught in a net.[/p]
[p]Added the missing Healing Efficiency and Energy Restoration bonuses to the hover of “Tunnel Through”.[/p]
[p]Fixed “Seal of Reflection” being able to redirect projectiles from “Toxic Volley” and "Poisonous Spike”.[/p]
[p]Fixed Miracle Chance and Miracle Potency not working as intended with mana crystal shots.[/p]
[p]The hallucinations caused by “Paranoia” should no longer appear in areas inaccessible to regular NPCs or chase the player character between locations.[/p]
[p]Active Caravan Follower events should no longer prevent Verren from giving you letters and directives.[/p]
[p]Fixed the reappearing dialogue line about the letter to Mannshire when rescuing the Emissary more than once.[/p]
[p]Fixed Stance hovers displaying incorrect durations, this time for certain.[/p]
[p]Added new sounds when moving mushrooms and the Ranger Brew in the inventory.[/p]
[p]Rockeaters can now also appear as hallucinations.[/p]
[p]Fixed the display issue with Psyche values that could cause Morale and Sanity to go into negatives.[/p]
[p]Multiple Lighting System improvements.[/p]
[p]Various adjustments to Caves' visuals.[/p]
[p]Optimized biome generation.[/p]
[p]Fixed the crashes on old saves in the Prologue.[/p]
[p]Fixed the bug with surviving NPCs not spawning during the “Fate of the Scouting Party” contract.[/p]
[p]Reworked the symbols for equipment tiers and effects stack numbers in the Chinese localization.[/p]
[p]Fixed the softlock caused by triggering the Ancient Troll fight by throwing a Deathstinger Jar.[/p]
[p]Fixed the possibility of entering the Ancient Troll's sprite by using “Wormhole”.[/p]
[p]Fixed the softlock when talking to the Mannshire Winery's Foreman.[/p]
[p]Fixed the crash in some localizations caused by missing text in treatises.[/p]
[p]Fixed the crash caused by cooking with spices and a half-empty bottle of alcohol.[/p]
[p]Fixed the softlock caused by replacing an ability on the hotbar with another one while its area of effect was already active.[/p]