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Unto The End News

(Beta) Steam Deck Support

I just pushed a new build to the Beta branch. It (should) scale the UI so it's larger and easier to read on a Steam Deck. The problem is I don't have a Steam Deck :).

Anyone with a Steam Deck interested in switching to the Beta branch and testing the readability of the UI, specifically text, for me?

To switch to the Beta branch:
  • Open Steam on Windows
  • Go to 'Library' and find 'Unto The End'
  • Right-click on the item in the Library and select 'Properties...'
  • Select the 'Betas' item on the left
  • Select 'Beta - Beta branch' from the 'Beta Participation' drop down
  • Your game should update automatically with the changes
Huge thanks in advance!
- Stephen

An update!

A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End.

Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support.

Changes include:

17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures.

Keyboard Remapping Support: It’s not perfect yet (and we still feel Unto is best played with a controller), but you can now actually rebind the keys, so hopefully much better than before!

QOL Tweaks to Combat and Difficulty: We’ve made the high attack 2 frames faster, tuned the input for jump attack (it’s now much easier to execute), all attacks to be cancelled at any time with duck or roll, your active target is now marked with a glyph (making it easier to choose your facing and ranged target), doubled the durability of armour, and adjusted a few of the opponent attack animations, making them easier to read.

General Gameplay QOL Tweaks: The Woad Monks now accept 1 item instead of a min of 3, stronger hints for the Iron Helm and the second Krilt trading area, and a new rest fire before the last fight.

Tutorial and Opening Message Overhaul: We've done a full pass on these to better set up gameplay expectations and explain Unto’s combat subtleties, emphasising that Unto is NOT a Souls-like.

Bug Fixes: We’ve ironed out a few bugs, like the one before the Woad Elder and some immersion-breaking cheeses.

And finally, a much-requested change: Your torch now AUTOMATICALLY LIGHTS after leaving a rest fire!

We wanted to end by saying a huge thank you for all the support along the way. It’s meant the world to us, and we’re excited to continue building out Unto The End for you over the coming months and years.

- Stephen and Sara

TRIFOX – A NEW GAME ANNOUNCEMENT FROM BIG SUGAR!

Wanted to share the news that we have a new game joining the Big Sugar family – we've just announced Trifox! A colourful and cartoonish action-adventure inspired by the golden age of 3D platformers, Trifox is coming to Steam (and consoles) early next year.

[previewyoutube][/previewyoutube]
There's a demo available to download now from the game's Steam page, so head there if you want to give Trifox a try!

Matt | Big Sugar

https://store.steampowered.com/app/1211240/Trifox/

'Passive Run' update

Unto The End has received a few updates since it launched and one of the biggest changes to the game has been the introduction of non-violent resolutions to several encounters that previously required the player to engage in combat. This means it's now entirely possible to make it home without ever having to fight or kill, although you will still have to figure out how, exactly, an encounter can be overcome using passive means.

This video highlights a few of the alternatives to combat – trading or using items, interacting with the environment, or simply running away – that you might want to try:

[previewyoutube][/previewyoutube]

It's worth mentioning that the update has also been rolled out for the console versions of Unto The End, along with several other changes.

Full 'Passive Run' patch notes are available here: http://bit.ly/UTEPassive

Thanks everyone for the continued support, and good luck to anyone attempting a fully passive run!

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/

PS5 controller support fix - hopefully :)

Updated the InControl Unity addon that we use for controller support, hopefully it fixes PS5 controllers not working