Build #85 - Caboose, Fee Tolerance, Tutorial Extension & More!
It's time for new content! This week we're introducing the caboose, a community unlock, as well as a few other much needed improvements. As always, you'll find more info in the video below:
[previewyoutube][/previewyoutube]
The caboose includes many new features, making it an essential tool for hauling and shunting long trains. Some of them include:

We've added Fee Tolerance, a feature that helps with the fees being too restrictive. This time those of you further in the game won't have to pay for every small fee before taking a new job. Now the fee tolerance will move dynamically, in the range $5-50k, depending on your overall wealth.
The update also extends the tutorial, requiring the player to deliver the starting hopper car to the Steel Mill for maintenance, letting them know they can take other locomotives, and introducing them to taking new jobs.

As always, the update includes many more small improvements, which you'll find in the changelog below:
[h2]Full Changelog:[/h2]
Trains:
- Added Caboose
-- Secret garage find, unlockable by buying a key
-- Boosts Loco Remote signal by additional 2km, when in 2km range
-- Features a fast battery charger for the Loco Remote
-- Visible on map (useful as end-of-train marker)
-- Contains its own Career Manager (allowing mobile or remote area servicing)
-- Allows free teleporting between it and the locos in the same train (“jump”)
-- Can be summoned using Comms Radio for $10k
-- Has its own independent brake
-- Has stronger brakes than other cars/locos
-- Can be used to store items
-- Doesn’t take damage (until locomotive ownership is added)
- Fixed a train spawning bug (solves the sometimes missing steamer at IMW)
- Oil no longer deteriorates from mileage, but only from engine RPM
- Fixed ISO tank support beam clipping into the tank
Career:
- Added dynamic Fee Tolerance
-- Job suspension will now tolerate fees depending on the % of your overall wealth
-- Your current Fee Tolerance can be see listed in Stats
- Added “press ‘print’ for details” line to Career Manager item listings
Navigation:
- Modified size of player/loco map blips
- Decreased brightness of map text and location blips
- Added target vehicle ID to fast-travel GUI
Tutorial:
- Extended tutorial
-- At the end instructs the player to deliver the hopper to the Steel Mill depot
-- Includes various new steps and checks (WIP)
-- Can save during the extension
- Added separate messages for when derailing and crashing for the first time
- Added “Fee Tolerance” page to DV Guide
- Corrected brake arrow orientation in Shunter manual
- Added “signal booster” and “charger” notes to Loco Remote manual
- Modified the Quit button description to say that you’ll lose progress (until saving is possible)
Stability:
- Attempted fix at game hanging on quit
- Slightly decreased RAM consumption (distant vehicles texture optimization)
- Slightly optimized steam locomotive interior rendering when outside
- Fixed error spam caused by engine smoke during paused game
VR Controls:
- Fixed telegrab sometimes causing hoses to get frozen in air
- Fixed item not dropping sometimes in “click” mode
Misc:
- Added a shop to City SW
-- Features a poster (more shop posters todo)
- Made rerailing gizmo autocorrect its orientation to best match target vehicle’s world orientation
-- Should prevent accidentally rerailing vehicles the wrong way
- Updated “Crew Vehicle” Comms Radio option, to allow Caboose summoning
-- Made Crew Vehicle options hidden while locked
- Fixed lean in nonVR allowing teleporting to forbidden areas
- Fixed “flood” effect when looking at bodies of water with shallow shore from distance
- Added signal boost light to Loco Remote
- Tweaked buffer stop LOD distance
- Fixed short glitchy sound playing when entering vehicles with sliding interactables
- Fixed DE6 loco having a duplicated audio script
- Renamed “RT Water Reflections” to “Real-time Reflections”
- Corrected default value description for Detail Level setting
That's all for today's update! See you next week with another!
-DV Team
[previewyoutube][/previewyoutube]
The caboose includes many new features, making it an essential tool for hauling and shunting long trains. Some of them include:
- Loco Remote signal booster & fast-charger
- EOT map marker
- Instant jumping between caboose and locos in the same train
- Mobile servicing (career manager)
- Strong independent brake
- Item storage, cupola & more!

We've added Fee Tolerance, a feature that helps with the fees being too restrictive. This time those of you further in the game won't have to pay for every small fee before taking a new job. Now the fee tolerance will move dynamically, in the range $5-50k, depending on your overall wealth.
The update also extends the tutorial, requiring the player to deliver the starting hopper car to the Steel Mill for maintenance, letting them know they can take other locomotives, and introducing them to taking new jobs.

As always, the update includes many more small improvements, which you'll find in the changelog below:
[h2]Full Changelog:[/h2]
Trains:
- Added Caboose
-- Secret garage find, unlockable by buying a key
-- Boosts Loco Remote signal by additional 2km, when in 2km range
-- Features a fast battery charger for the Loco Remote
-- Visible on map (useful as end-of-train marker)
-- Contains its own Career Manager (allowing mobile or remote area servicing)
-- Allows free teleporting between it and the locos in the same train (“jump”)
-- Can be summoned using Comms Radio for $10k
-- Has its own independent brake
-- Has stronger brakes than other cars/locos
-- Can be used to store items
-- Doesn’t take damage (until locomotive ownership is added)
- Fixed a train spawning bug (solves the sometimes missing steamer at IMW)
- Oil no longer deteriorates from mileage, but only from engine RPM
- Fixed ISO tank support beam clipping into the tank
Career:
- Added dynamic Fee Tolerance
-- Job suspension will now tolerate fees depending on the % of your overall wealth
-- Your current Fee Tolerance can be see listed in Stats
- Added “press ‘print’ for details” line to Career Manager item listings
Navigation:
- Modified size of player/loco map blips
- Decreased brightness of map text and location blips
- Added target vehicle ID to fast-travel GUI
Tutorial:
- Extended tutorial
-- At the end instructs the player to deliver the hopper to the Steel Mill depot
-- Includes various new steps and checks (WIP)
-- Can save during the extension
- Added separate messages for when derailing and crashing for the first time
- Added “Fee Tolerance” page to DV Guide
- Corrected brake arrow orientation in Shunter manual
- Added “signal booster” and “charger” notes to Loco Remote manual
- Modified the Quit button description to say that you’ll lose progress (until saving is possible)
Stability:
- Attempted fix at game hanging on quit
- Slightly decreased RAM consumption (distant vehicles texture optimization)
- Slightly optimized steam locomotive interior rendering when outside
- Fixed error spam caused by engine smoke during paused game
VR Controls:
- Fixed telegrab sometimes causing hoses to get frozen in air
- Fixed item not dropping sometimes in “click” mode
Misc:
- Added a shop to City SW
-- Features a poster (more shop posters todo)
- Made rerailing gizmo autocorrect its orientation to best match target vehicle’s world orientation
-- Should prevent accidentally rerailing vehicles the wrong way
- Updated “Crew Vehicle” Comms Radio option, to allow Caboose summoning
-- Made Crew Vehicle options hidden while locked
- Fixed lean in nonVR allowing teleporting to forbidden areas
- Fixed “flood” effect when looking at bodies of water with shallow shore from distance
- Added signal boost light to Loco Remote
- Tweaked buffer stop LOD distance
- Fixed short glitchy sound playing when entering vehicles with sliding interactables
- Fixed DE6 loco having a duplicated audio script
- Renamed “RT Water Reflections” to “Real-time Reflections”
- Corrected default value description for Detail Level setting
That's all for today's update! See you next week with another!
-DV Team