Build #89 - Oculus Quest 2, HP Reverb G2, Shovel Rework, Footsteps & More!
Hi everyone!
While we work on the yet unnamed big 2021 update, we also want to include a couple of small updates in the meantime. Today we're launching the first one of them, the build #89! As always you can find more information in the video below:
[previewyoutube][/previewyoutube]
The update makes various small improvements for both VR and nonVR players. The highlights are:
- Oculus Quest 2 support (via Oculus Link)
- HP Reverb G2 support
- Remade VR shovel behavior
- Footstep sounds
- FOV, Always Run and Cab Highlight settings (and sliders)
- Fixed crash on quit
Oh, and don't forget to check back next week for a humble surprise!
-Your DV Team
While we work on the yet unnamed big 2021 update, we also want to include a couple of small updates in the meantime. Today we're launching the first one of them, the build #89! As always you can find more information in the video below:
[previewyoutube][/previewyoutube]
The update makes various small improvements for both VR and nonVR players. The highlights are:
- Oculus Quest 2 support (via Oculus Link)
- HP Reverb G2 support
- Remade VR shovel behavior
- Footstep sounds
- FOV, Always Run and Cab Highlight settings (and sliders)
- Fixed crash on quit
Oh, and don't forget to check back next week for a humble surprise!
BUILD #89:
Stability:
- Fixed the hang on quit causing the “not responding” prompt to appear
- Fixed rare case where sounds could become permanently disabled in a session
VR:
- Added support for Oculus Quest 2 (via Oculus Link)
- Added support for HP Reverb G2
- Revamped shovel interaction
-- Allows twisting and using with both hands
-- Entirely rewritten code (for dual-handed item interaction in general)
-- Fixed visually adding coal on shovel from empty tender
-- Decreased amount of shoveling needed to fill up the firebox
-- Coal fling yet todo
- Items in hand can no longer bump into train controls (levers, valves...)
-- They still collide with solid objects however
- Fixed steamer rope not adhering to the “use trigger to interact” setting
- Belt orbs now only show directional gizmos when grabbed
Movement:
- Added footstep sounds
-- Includes 40 new sounds
-- Dynamically changes based on surface underneath
-- Applies to movement, teleporting and falling
- Improved headbob
GUI & Settings:
- Added sliders to menu GUI (yet to be added to all settings)
- Added “FOV” setting (vertical angle)
- Added “Always Run” setting
- Added “Cab Highlight” setting
- Mousewheel can now scroll through nonVR inventory slots while holding Tab
- Fixed “Press F to enter” appearing while looking at an item (e.g. map)
- Split VR and Graphics settings windows into two rows in VR menu
- Tidied up menu layout misalignments
Items:
- Loco remote charge speed no longer depends on sun direction
- Schematic map now sounds like a heavy book upon impact
Misc:
- Made minor schematic map corrections (IMW, IME)
- Slight physics collisions optimization
- Fixed ISO tank container using wrong LOD texture
- Updated Career Manager default screen text to “Please select:”
- Fixed bad character in a tutorial text message
- Derail log now also prints vehicle’s ID and job ID
-Your DV Team