Build #92 Hotfix
Hi everyone,
We've listened to all your feedback over the weekend, and have just fixed all the issues introduced in #92, regarding stability and vegetation.
Inventory order will no longer shuffle when you restart the game, items won't pop out of your hands or the Boombox, and belt orbs will work in VR now.

We've also done some minor fixes to vegetation, such as grass having too short render distance on the High setting, or it being too tall in yards. It was lowered just enough so that the rails are now clearly visible.
These were the issues with the vanilla game -- note that mods could cause their own issues.
Have fun playing!
-Your DV team
We've listened to all your feedback over the weekend, and have just fixed all the issues introduced in #92, regarding stability and vegetation.
Inventory order will no longer shuffle when you restart the game, items won't pop out of your hands or the Boombox, and belt orbs will work in VR now.

We've also done some minor fixes to vegetation, such as grass having too short render distance on the High setting, or it being too tall in yards. It was lowered just enough so that the rails are now clearly visible.
These were the issues with the vanilla game -- note that mods could cause their own issues.
Have fun playing!
-Your DV team
Stability:
- Fixed inventory order getting messed up, as of #92
- Fixed belt slots in VR not working when on vehicles, as of #92
- Fixed items falling out of players hands when going from one vehicle to another, as of #92
- Fixed cassette falling when placed in Boombox while on vehicle, as of #92
World:
- Increased grass render distance on High settings
- Reduced grass height in yards
- Reduced grass popping
- Improved shading and shape dynamics of green crop plants