Build #92 - New Vegetation & More!
Hi everyone!
Recently we’ve announced our next major update, Derail Valley: Simulator. The feedback was phenomenal -- we’re close to 1000 likes on that post, almost three times the amount Overhauled had when it was announced. Thank you! This makes us incredibly excited for the future.
In the meantime, we’ve worked on an intermediate small update, #92. As always it’s got one prominent new feature, and this time -- it’s the all new vegetation!
[previewyoutube][/previewyoutube]
Vegetation in Derail Valley has always been lacking in fidelity, so in our common fashion we decided to give it an overhaul. Not only does this greatly improve the look of scenery but it also adds a few additional types of flora and makes cliffs look more natural. Along with the beautiful plants themselves, vegetation settings were changed too.

[h3]Unchanged performance:[/h3]
While the new vegetation looks better, we were extra cautious not to impact performance negatively, and also to provide even higher levels of fidelity for those who have the hardware for it.
Formerly, the vegetation was meant to be fully compatible with VR, even at the highest quality settings. However, modern hardware can do so much more in regular non-VR PC gameplay. Thus, we’ve done some renaming. What used to be Ultra High is now simply High, retaining the same frame rate as Ultra once had, but offering more lushness and detail. This is what we recommend as the maximum setting for VR.

The new Very High and Ultra High settings, on the other hand, take things to the higher level of fidelity by taking full advantage of your GPU. We’ve confirmed with our beta testers that non-VR players of build #92 with GTX 1080 Ti and higher can max out all graphics settings and play at stable 60 FPS.
If you had your vegetation set to Very High or Ultra High in a former build, it will automatically be rolled one step back to compensate for the new higher fidelity. Players with low-end hardware will also benefit from this update, as vegetation set to Mega Low and Very Low levels will now render faster than it used to. In that sense the new vegetation now covers a broader spectrum of performance for all kinds of hardware, and we will tweak it further as needed.

Apart from revamping vegetation, we’ve also made some notable bug fixes and small improvements in this build. For example, we’ve added a new radio station - TruckersFM, we’ve improved the Boombox cassette file reading, we’ve fixed remaining cases where trains could get damaged unfairly, added a second row of cars to the job booklet for better clarity and made junctions highlight when aimed at -- to name a few. For the full listing, see the changelog below.

Finally, in case you missed it, we’ve recently updated the Community Unlocks with more details and information. Be sure to check it out!
That’s all for this update! As always, we’ll keep you posted as we get closer to another release. We’re most active on Discord, so make sure to join our server!
-Your DV Team
Recently we’ve announced our next major update, Derail Valley: Simulator. The feedback was phenomenal -- we’re close to 1000 likes on that post, almost three times the amount Overhauled had when it was announced. Thank you! This makes us incredibly excited for the future.
In the meantime, we’ve worked on an intermediate small update, #92. As always it’s got one prominent new feature, and this time -- it’s the all new vegetation!
[previewyoutube][/previewyoutube]
Vegetation in Derail Valley has always been lacking in fidelity, so in our common fashion we decided to give it an overhaul. Not only does this greatly improve the look of scenery but it also adds a few additional types of flora and makes cliffs look more natural. Along with the beautiful plants themselves, vegetation settings were changed too.

[h3]Unchanged performance:[/h3]
While the new vegetation looks better, we were extra cautious not to impact performance negatively, and also to provide even higher levels of fidelity for those who have the hardware for it.
Formerly, the vegetation was meant to be fully compatible with VR, even at the highest quality settings. However, modern hardware can do so much more in regular non-VR PC gameplay. Thus, we’ve done some renaming. What used to be Ultra High is now simply High, retaining the same frame rate as Ultra once had, but offering more lushness and detail. This is what we recommend as the maximum setting for VR.

The new Very High and Ultra High settings, on the other hand, take things to the higher level of fidelity by taking full advantage of your GPU. We’ve confirmed with our beta testers that non-VR players of build #92 with GTX 1080 Ti and higher can max out all graphics settings and play at stable 60 FPS.
If you had your vegetation set to Very High or Ultra High in a former build, it will automatically be rolled one step back to compensate for the new higher fidelity. Players with low-end hardware will also benefit from this update, as vegetation set to Mega Low and Very Low levels will now render faster than it used to. In that sense the new vegetation now covers a broader spectrum of performance for all kinds of hardware, and we will tweak it further as needed.

Apart from revamping vegetation, we’ve also made some notable bug fixes and small improvements in this build. For example, we’ve added a new radio station - TruckersFM, we’ve improved the Boombox cassette file reading, we’ve fixed remaining cases where trains could get damaged unfairly, added a second row of cars to the job booklet for better clarity and made junctions highlight when aimed at -- to name a few. For the full listing, see the changelog below.

Finally, in case you missed it, we’ve recently updated the Community Unlocks with more details and information. Be sure to check it out!
That’s all for this update! As always, we’ll keep you posted as we get closer to another release. We’re most active on Discord, so make sure to join our server!
-Your DV Team
Build #92 - August 20, 2021:
Stability:
- Fixed trains getting damaged on game load if a consist was compressed
- Attempted fix at locos getting damaged very rarely when player spams teleport
World:
- Revamped vegetation
-- All new trees, bushes, grass and rocks
-- Added some additional types of flora
-- Modified vegetation settings (auto-reduces by one level if Very High or Ultra High)
-- Now defaults to High
VR:
- Fixed trigger and grip buttons getting swapped sometimes
- Fixed HP Reverb G2 having bad beam angles
- Fixed controllers being drawn behind menus
- Fixed couplers and brake hoses not following the "item grab" setting principle
- Fixed being able to feel map buttons during fast travel in OculusVR
- Changed default setting for movement orientation to Headset
- Fixed VR tutorial not pointing the correct inventory button on Vive Cosmos
Misc:
- Boombox improvements
-- Added TruckersFM radio station
-- Now can play .wav files
-- Now can play .mp3 files with embedded album art
-- Now can change volume with scroll or trigger+joystick when held
-- No longer stutters when changing songs from HDD
-- Fixed Boombox audio not ducking when overshadowed by explosions or horns
-- Changed cassette item collision sound
- Fixed several bugs that would prevent lost items from going to L&F
- Fixed items being unreachable when in interaction collider (e.g. lighter on firebox sill)
- Job booklets now show two rows of cars for better clarity, if train has over 10 cars
- Added highlight to aimed junctions (can be disabled in settings)
- Added item placing (R) to nonVR tutorial
- Fixed item placer gizmo getting stuck on screen if pressing esc while placing
- Fixed bad loco remote and world map orientation when item placing
- Fixed Boombox volume not working properly when mouse-scrolling
- Clearing the Caboose now moves it to depot together with items inside
- Fixed player movement being choppy when going down the hills
- Made the console key remappable (default ~)
- Fixed items in Caboose dropping through the floor when in drawers
- Made service station controls easier to use with mousewheel
- Fixed being able to cause an empty inventory slot with wallet by a certain action
- Fixed being able to squeeze into locked garages
- Fixed Item hanging in the air if the game is paused during telegrab
- Only show 'Press LMB to deposit' when a transaction requires money
- Allowed banknotes and coins to be used in nonVR for transactions
- Fixed clipping house floor in GF
- Flipped loco spawner orientation in FM
- Cleaned "missing script" log spam (OculusVR will still have some)
- Cleaned "There are no audio listeners in scene" log spam
- Fixed "Oxydizing" typo on a hazmat placard
- Updated Readme.pdf