Build #88 - New Sign Generator & Many More Fixes!
Hi everyone!
Today's update is a bit of a surprise. We're working on some rather big features, and while that's cooking we decided to release what we have already, as a separate update. As always, Ivan laid out all the highlights a new video update!
[previewyoutube][/previewyoutube]
With this update we're introducing the new, improved sign generator. Apart from reducing the clutter and turbulence of the speed limit signs, it helps indicate whether the next upcoming sign will have you accelerating or slowing down, among other things, all laid out in the updated Train Basics booklet.

Also improved are the vegetation rendering (less tree popping!), the Caboose being more permanent, the map graphics, controls for players using Windows MR headsets, and a lot more! As always, the full changelog is listed below.
That would be all for this week. Enjoy the update and have a great weekend!
-DV Team
[h2]Full changelog:[/h2]
Stability:
- Fixed NRE in tutorial when approaching SM
- Fixed “skip tutorial” breaking the game since last build
- Fixed tutorial breaking if playing offset in seated/teleport mode in VR
- Guarded against a case of locomotives falling under the world and causing NaN
- Skip spawning of cars with corrupt world position in savegame
- Fixed infinite loading screen if Alt pressed during fast travel
- Fixed NRE when entering caboose while in roundhouse
- Fixed more rare benign errors related to item grabbing
- Potentially fixed a rare case where spamming inventory button in VR can freeze the menu
- Slightly decreased RAM consumption
-- Optimized textures of far buildings LOD
-- Reduced size of some booklet textures
- Fixed rare benign errors related to item grabbing
- Slightly optimized saving states during tutorial
Graphics:
- Fixed vegetation rendering
-- Fixed trees LOD fade effect being inverted and causing extra popping
-- Trees in distance no longer pop into existence, but smoothly fade in
-- Fixed distant trees flickering visibility while the player is moving, from certain angles
- Improved texture clarity of some booklets (particularly in VR)
VR:
- Added preliminary fixes for WMR joystick drift
-- Enable via Debug.WMRFix 1 and Debug.WMRFix 2
- Added sprint to WMR, activated by holding both joysticks up
- Fixed being able to open inventory during pause in VR
Trains:
- In case of reset tracks, Caboose will retain items left in it
- In case of reset tracks, Caboose will teleport with the player to the nearest station
-- Will happen if the Caboose was attached to the train you were last using
-- Will happen if the Caboose was within 1.5km of the player in the last session
-- Will happen in #87 -> #88 build transition
- Added charging sound to Caboose loco remote charger
- Fixed MU plugs not aligning properly when connected
- Fixed Handcar taking time to “refill air brakes” when just spawned
- Fixed Handcar brakes taking long to respond (sticky behavior)
- Fixed tender sometimes spawning uncoupled from the steam locomotive
- Prevented coupling to handcar (both auto-couple and via remote)
World & Tracks:
- Improved sign generator
-- Added speed ahead diff signs (shows on current sign if next limit is notably different)
-- Significantly reduced sign clutter and speed limit turbulence
-- Junction signs now display distance till actual junction (in km)
-- Changed junction sign color to white and red
-- Grade signs now display grade amount on them (in %)
-- Increased grade sign sensitivity
-- Updated Train Basics manual with new info on signs
- Fixed being unable to teleport into the Military Base tunnel
- Fixed various track kinks in stations
- Moved various trees off the tracks, in stations
- Increased LOD distance of signs text
Map:
- Updated world map
-- Remade the world texture in higher detail
-- Now features accurate track layout
-- Increased size of player blip
-- Player blip now draws on top of other blips
-- Increased brightness of map text
- Fast travelling with MU’d locos now takes all of them together
- Fixed fast travelling with multiple vehicles playing coupling sound on arrival
Misc:
- Teleporting off a vehicle while sitting in nonVR will now unsit the player
- Disabled Unity’s resolution dialog (previously started by ctrl + game start)
- Fixed inventory items not loading in tutorial extension on restart
- Fixed menu UI sounds having glitchy volume when used
- Improved clarity of scrap metal texture when looked at level
- Made Career Manager “copay paid” screen exit directly to item selection
- Stylized “boosted signal” to “sgnl boost” on loco remote for consistency
- Improved appearance and text of the “skip tutorial” prompt
- Fixed a village house having slightly offset shadows
Today's update is a bit of a surprise. We're working on some rather big features, and while that's cooking we decided to release what we have already, as a separate update. As always, Ivan laid out all the highlights a new video update!
[previewyoutube][/previewyoutube]
With this update we're introducing the new, improved sign generator. Apart from reducing the clutter and turbulence of the speed limit signs, it helps indicate whether the next upcoming sign will have you accelerating or slowing down, among other things, all laid out in the updated Train Basics booklet.


Also improved are the vegetation rendering (less tree popping!), the Caboose being more permanent, the map graphics, controls for players using Windows MR headsets, and a lot more! As always, the full changelog is listed below.
That would be all for this week. Enjoy the update and have a great weekend!
-DV Team
[h2]Full changelog:[/h2]
Stability:
- Fixed NRE in tutorial when approaching SM
- Fixed “skip tutorial” breaking the game since last build
- Fixed tutorial breaking if playing offset in seated/teleport mode in VR
- Guarded against a case of locomotives falling under the world and causing NaN
- Skip spawning of cars with corrupt world position in savegame
- Fixed infinite loading screen if Alt pressed during fast travel
- Fixed NRE when entering caboose while in roundhouse
- Fixed more rare benign errors related to item grabbing
- Potentially fixed a rare case where spamming inventory button in VR can freeze the menu
- Slightly decreased RAM consumption
-- Optimized textures of far buildings LOD
-- Reduced size of some booklet textures
- Fixed rare benign errors related to item grabbing
- Slightly optimized saving states during tutorial
Graphics:
- Fixed vegetation rendering
-- Fixed trees LOD fade effect being inverted and causing extra popping
-- Trees in distance no longer pop into existence, but smoothly fade in
-- Fixed distant trees flickering visibility while the player is moving, from certain angles
- Improved texture clarity of some booklets (particularly in VR)
VR:
- Added preliminary fixes for WMR joystick drift
-- Enable via Debug.WMRFix 1 and Debug.WMRFix 2
- Added sprint to WMR, activated by holding both joysticks up
- Fixed being able to open inventory during pause in VR
Trains:
- In case of reset tracks, Caboose will retain items left in it
- In case of reset tracks, Caboose will teleport with the player to the nearest station
-- Will happen if the Caboose was attached to the train you were last using
-- Will happen if the Caboose was within 1.5km of the player in the last session
-- Will happen in #87 -> #88 build transition
- Added charging sound to Caboose loco remote charger
- Fixed MU plugs not aligning properly when connected
- Fixed Handcar taking time to “refill air brakes” when just spawned
- Fixed Handcar brakes taking long to respond (sticky behavior)
- Fixed tender sometimes spawning uncoupled from the steam locomotive
- Prevented coupling to handcar (both auto-couple and via remote)
World & Tracks:
- Improved sign generator
-- Added speed ahead diff signs (shows on current sign if next limit is notably different)
-- Significantly reduced sign clutter and speed limit turbulence
-- Junction signs now display distance till actual junction (in km)
-- Changed junction sign color to white and red
-- Grade signs now display grade amount on them (in %)
-- Increased grade sign sensitivity
-- Updated Train Basics manual with new info on signs
- Fixed being unable to teleport into the Military Base tunnel
- Fixed various track kinks in stations
- Moved various trees off the tracks, in stations
- Increased LOD distance of signs text
Map:
- Updated world map
-- Remade the world texture in higher detail
-- Now features accurate track layout
-- Increased size of player blip
-- Player blip now draws on top of other blips
-- Increased brightness of map text
- Fast travelling with MU’d locos now takes all of them together
- Fixed fast travelling with multiple vehicles playing coupling sound on arrival
Misc:
- Teleporting off a vehicle while sitting in nonVR will now unsit the player
- Disabled Unity’s resolution dialog (previously started by ctrl + game start)
- Fixed inventory items not loading in tutorial extension on restart
- Fixed menu UI sounds having glitchy volume when used
- Improved clarity of scrap metal texture when looked at level
- Made Career Manager “copay paid” screen exit directly to item selection
- Stylized “boosted signal” to “sgnl boost” on loco remote for consistency
- Improved appearance and text of the “skip tutorial” prompt
- Fixed a village house having slightly offset shadows