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Build #86 - Gondola, Scrap Metal & More!

Today we're crossing off another one of the Community Unlocks - the Gondola car type! With it we're adding a new freight cargo too, Scrap Metal. As always, check out our weekly video for more information:

[previewyoutube][/previewyoutube]

Adding the gondola was one of the first steps towards expanding the industry chain, which we'll discuss more in the future. For now, the car's goal is to transport all the scrap metal from cities and towns to the Steel Mill, making town runs more diverse, shorter, and leading to a central location.



We've also made it so that when jobs and trains are reset (whenever tracks are updated, like in this update), the game will conveniently move you to the nearest station that has a locomotive of the type you are licensed to use. It will also show a message to let you know what happened. Please let us know how that worked for you.



Finally, we've improved the fast-travel loading times. Oh, and there's a jump ramp-ish at the Coal Mine. That's all for this week! See you soon with another update!

-DV Team

[h2]Full Changelog:[/h2]

Stability:

- Drastically improved fast-travel loading times

Trains:

- Added Gondola car type
- Added colliders to Caboose buffers
- Added keyboard control to Caboose independent brake
- Fixed Nuclear Flask Carrier car getting stuck sometimes

Career:

- Added Scrap Metal freight type
-- Produced by cities/towns, delivered to Steel Mill in Gondola cars
- Improved player resetting after a tracks update
-- The game now moves the player to the nearest station with a loco you’re licenced for
-- A note informs the player of what happened
-- Remaining empty job items now get automatically removed from inventory

World:

- Modified Coal Mine track layout to loosen the loading track curve
- Attempted fix at OWN service station door collision, once more
- Tweaks to some tracks kinks
- Added CSW shop icon to world and schematic maps