Growing our team to 10 members!
It's been a long journey.
I want to say thank you for supporting us over the years, to each and every one of you who have bought our games (especially those of you who did it multiple times)! You’ve done a wonderful thing, helping us push VR and the train simulator genre forward. There’s so much more we want to do, and this is only the beginning.

We faced countless challenges over the years, partly because we saw it necessary to remain truly independent. This allowed us, however, to make all decisions regarding design, business strategy and publishing ourselves, as developers who are in the trenches. We were able to innovate without friction, react quickly to feedback, adapt to new situations, communicate directly with our players, and lead Derail Valley in the best possible direction.
Overhauled, our recent major update, was the pinnacle of that effort. Released remotely from our homes in the midst of a worldwide lockdown, it ended up more successful than the game’s original launch! After years of struggle, we are finally where we always wanted to be: self-sufficient, tightly bonded with our players, able to grow, and still in full control over our games. This is not only a business milestone, but very much a personal one too.

We’re opening 4 new positions, to grow our team to 10 members (first time reaching the double digits!). We are looking for three highly experienced game developers / programmers, as well as an assisting developer, to join our team. Remote work is possible, depending on many factors. We’re looking for highly talented developers from Serbia primarily, but wherever you are, if you think you’d be a great fit, do get in touch — we will consider all applications. See the link above for details on the positions and how to apply.
Ever since we launched Derail Valley, we’ve kept its price low. The price was based on the rough shape the game was in at launch, to encourage early supporters. We've made massive improvements since, and as announced in the past, soon we will increase the price to represent the current quality and play-time it has to offer. The cost bump is still months away, as first we want to add a proper main menu with a save manager, a sandbox mode (ability to play without career) and many more smaller improvements. Stay tuned for a more detailed announcement about it as we get closer. The new price will only affect new buyers, of course.

Derail Valley will remain in Early Access after the price increase. There’s still so much more that we want (and need) to add! The Unlocks page is only a part of what’s planned, and we want to keep working on Derail Valley for years to come! We see this expansion of our team as essential in getting there timely. After the initial period of onboarding, I hope to see us churning out updates at a faster pace than ever, fortifying our goals of making Derail Valley the best train simulator in the world, as well as one of the best VR games.
Once again, all this wouldn’t be possible without your support, so in the name of the whole team — thank you! I hope this news makes you as excited for the future as we are! In the meantime, we’ve been cooking a new update slated to come out next week. Stay tuned!
-Slobodan
I want to say thank you for supporting us over the years, to each and every one of you who have bought our games (especially those of you who did it multiple times)! You’ve done a wonderful thing, helping us push VR and the train simulator genre forward. There’s so much more we want to do, and this is only the beginning.

We faced countless challenges over the years, partly because we saw it necessary to remain truly independent. This allowed us, however, to make all decisions regarding design, business strategy and publishing ourselves, as developers who are in the trenches. We were able to innovate without friction, react quickly to feedback, adapt to new situations, communicate directly with our players, and lead Derail Valley in the best possible direction.
Overhauled, our recent major update, was the pinnacle of that effort. Released remotely from our homes in the midst of a worldwide lockdown, it ended up more successful than the game’s original launch! After years of struggle, we are finally where we always wanted to be: self-sufficient, tightly bonded with our players, able to grow, and still in full control over our games. This is not only a business milestone, but very much a personal one too.

We’re opening 4 new positions, to grow our team to 10 members (first time reaching the double digits!). We are looking for three highly experienced game developers / programmers, as well as an assisting developer, to join our team. Remote work is possible, depending on many factors. We’re looking for highly talented developers from Serbia primarily, but wherever you are, if you think you’d be a great fit, do get in touch — we will consider all applications. See the link above for details on the positions and how to apply.
Ever since we launched Derail Valley, we’ve kept its price low. The price was based on the rough shape the game was in at launch, to encourage early supporters. We've made massive improvements since, and as announced in the past, soon we will increase the price to represent the current quality and play-time it has to offer. The cost bump is still months away, as first we want to add a proper main menu with a save manager, a sandbox mode (ability to play without career) and many more smaller improvements. Stay tuned for a more detailed announcement about it as we get closer. The new price will only affect new buyers, of course.

Derail Valley will remain in Early Access after the price increase. There’s still so much more that we want (and need) to add! The Unlocks page is only a part of what’s planned, and we want to keep working on Derail Valley for years to come! We see this expansion of our team as essential in getting there timely. After the initial period of onboarding, I hope to see us churning out updates at a faster pace than ever, fortifying our goals of making Derail Valley the best train simulator in the world, as well as one of the best VR games.
Once again, all this wouldn’t be possible without your support, so in the name of the whole team — thank you! I hope this news makes you as excited for the future as we are! In the meantime, we’ve been cooking a new update slated to come out next week. Stay tuned!
-Slobodan