ModKit New Features: PIE (PlayInEditor) and ScenePrefab
Hello!
We have decided to update the ModKit for ATOM RPG and add a feature that allows you to use parts of the map from the original locations in your mod. Additionally, we would like to tell you about the PIE (PlayInEditor) feature, which enables you to run your mod directly in Unity using game files. Sounds cool, doesn't it?
To do this, you just need to configure the path to the game resources. You can find all the game scenes in the set and choose one of them to launch using the Play button. [Tutorial HERE]
With the latest ModKit update (no game update required), you can also create an object in the scene that will reference a part of the scene from the original location. To do this, load the scene from ATOM, select the root object you need, and then click Game > Create ScenePrefab. This will create an object that you can easily move (copy and paste) to your own scene.
Play Test:
If you have any questions or encounter difficulties, you can leave comments on this news post or contact us directly at [email protected]
We have decided to update the ModKit for ATOM RPG and add a feature that allows you to use parts of the map from the original locations in your mod. Additionally, we would like to tell you about the PIE (PlayInEditor) feature, which enables you to run your mod directly in Unity using game files. Sounds cool, doesn't it?
To do this, you just need to configure the path to the game resources. You can find all the game scenes in the set and choose one of them to launch using the Play button. [Tutorial HERE]
With the latest ModKit update (no game update required), you can also create an object in the scene that will reference a part of the scene from the original location. To do this, load the scene from ATOM, select the root object you need, and then click Game > Create ScenePrefab. This will create an object that you can easily move (copy and paste) to your own scene.
Play Test:
If you have any questions or encounter difficulties, you can leave comments on this news post or contact us directly at [email protected]