1. Containment Initiative
  2. News
  3. Announcing Containment Initiative 2

Announcing Containment Initiative 2

Today, I'm excited to announce the sequel to Containment Initiative. I've kicked this project around since 2019, but recently started over completely and am excited to finally be able to show it off.



[previewyoutube][/previewyoutube]

Features:


[h3]Scavenging[/h3] - Now the VR player will have to search for ammo and materials in order to keep up the fight. The VR player will now be able to craft equipment and items.

[h3]Weapon Unlocks[/h3] - Weapons will now be found through exploration during missions and the higher level weapons will be unlocked through the supply drop system.

[h3]Supply Drops[/h3] - The player can spend money to order a supply drop which contains new weapons and ammo. These will self destruct and also cause lots of zombies to flood the area



[h3]Visual Improvements[/h3] - From adding recoil and hand models, to improving the animations of the PC player, there are numerous improvements to make the experience feel more realistic.

[h3]Asymmetric Co-op[/h3] - The same co-op gameplay that the game is known for will return on day one of Early Access, this will be expanded upon during the Early Access period.



[h3]Objective System Overhaul[/h3] - Objectives will now be random and will refresh every time you go on a mission.

[h3]Map Improvements[/h3] - All maps will include locomotion and be fully traversable. Each will contain multiple secrets/unlocks to discover.


[h3]Early Access Plans [/h3]- The beta currently has around 3-5 hours of playtime and has a fully playable co-op mode and plenty of gear to unlock. This will increase during the next month or two and then once the game releases into Early Access I plan on focusing mainly on new content in the form of new weapons, maps, and unlocks.

[h3]Testing[/h3] - If you are interested in testing out the beta version, please drop by the Discord