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SCUM News

SCUM - Patch 0.9.610.89658

[h3]Hey hey everyone, happy Thursday! As mentioned in the community address here comes the last content update before 1.0! Check it out! [/h3]



Like announced on Tuesday, this update will contain a soft wipe as well, in preparation for next months anit-cheat update!





First up, a new bow, the Manchu bow! With its slick design and stealthy mechanics, it is a perfect choice for taking out puppets or other players when you do not want to be heard. It might look big, but we consider it the perfect size!







Next up the, even before it released, a fan favorite. The improvised Trash ghillie suit is here. Let the terror in urban areas begin! As soon as you craft one, Find a good spot, hide and wait. Just make sure there is not another trash wookie in that spot you did not notice yet!





Welcome back old friend. With its refreshed look, adjusted to fit all the new clothing, the b/w polka dot is back! You can camoflauge yourself... well nowhere really but it looks fly af.





  • Fixed the exploit where you could farm grenades on Sentries.
  • Fixed the bug where you could crawl in ADS while in prone full snake mode.
  • Fixed the bug where your drone would sometimes teleport all over the place.
  • Fixed the bug where fire sources such as bonfires would be destroyed if your lighter was in vicinity.
  • Fixed the bug where your fish would disappear if you had nothing in holsters and you chose to keep or release it.
  • Numerous server crash fixes.
  • Various smaller bug fixes.



We have added two new features to the server settings to ensure that you can keep your database clean of inactive users.
  • Delete inactive players By default it is on
    By default the number of inactive days is set to 180, minimum value 1, maximum value 3600
    On server startup if your Delete inactive players is set to on, it will delete users that haven't logged in for 180 days or more from your database. (It depends what you set the number to)
    If you keep this setting on, it will keep deleting users on every startup if there are users that haven't logged in for the set time.
    Deleted users will be written in the Admin.log on server startup, they will be below "deleting inactive users".

  • Delete banned players
    This setting is a bit more volatile, by default it is turned off.
    This setting reads your BannedUsers.ini and then it syncs the steamIDs from banned users ini with the users in database and it deletes them on server startup. This means that it will delete all users that are in BannedUsers.ini, you have to be careful if you have banned someone "for fun" cause his character will get deleted.
    If you put this setting to on, after the deletion on server startup it will be returned back to off. You have to set it to on manually every time.
    Deleted users will be written in Admin.log on server startup, they will be below "deleting banned users".

How you should perform deleting banned users from your database in server settings UI:
  1. Make sure your BannedUsers.ini is currently not being edited and that it's not open (beware if you have a bot connected to your server)
  2. Make changes to the BannedUsers.ini, make sure that it is in the state you want it to be. If you put a steamID in there for fun, his user will be deleted as well.
  3. After you have made all changes and turned of all bots, etc. Save the BannedUsers.ini and wait for at least 15 seconds.
  4. Turn the setting to on
  5. Restart the server

How you should perform deleting banned users from your database while the server is turned off (safer way):
  1. Turn the server off
  2. Turn off all bots interacting with your .ini files
  3. Make sure your BannedUsers.ini is in the state you want it to be
  4. Go to ServerSettings.ini and set scum.DeleteBannedUsers=0 to 1, save file
  5. Start the server


And last but certainly not least, we wish to welcome a new hosting site with SCUM servers available. If you are looking to rent a server, POCKETHOST is here to help. So make sure you check them out!



Until next time, talk to you soon! - Beda






SCUM - Community showcase & Update news

[h3] Hello prisoners! Perito has been transferred to solitary confinement for no particular reason, which means I'm handling your weekly dose of entertainment. Enjoy an assortment of community contributions and our 'witty' takes on them, oh and an important announcement as well! -> [/h3]



But before we get to the Community showcase an announcement! You all heard that there will be a new update this week. Well we can confirm that it is happening on Thursday!
And you asked for it and we can confirm, there will be a partial/soft wipe on that update as well. Not for the content that is dropping itself but to ease in implementation of a certain new anti cheat system next month. Consider yourself warned!

Looks like someone has experience with carrying heavy logs in their hands.

Those damn Slavs are still squatting on the most random of places.

A better rainbow road than a certain italian plumber racing game.

'Don't disturb my squadmate - she's dead tired' or however the famous line by an 80's action star goes.

Just a renter on the Croatian coast patiently waiting for the summer season.

Well if you can't afford it IRL, might as well make a nice one in SCUM.

'It's just too hot building your base in Z zones.' This guy said it all already. No need for puns.

Eastern European guided tours be like...


My guy just created a 5-star prisoner's resort

We already know the availability of your ***. No need to be so vocal about it.



And to top it all off, let's dive into this weeks clips ->

This week's YouTube creator shout-out will have an international flavor as we want to spotlight SCUM players from all around the world. First off, we have a up and coming creator from Brazil named Gamer por diversão, giving his best to create a base of his dreams.

[previewyoutube][/previewyoutube]



And we have ZOROREN7 from Thailand breezing through the Killbox like a true pro!

[previewyoutube][/previewyoutube]

Your weekly entertainment has concluded. As you were, prisoners!

-Fratman

SCUM - March community address

[h3] Attention inmates! Big announcement coming! This is not a drill! I repeat, big announcement coming! Make sure you check it out -> [/h3]



We have some pretty good news for you all, and we doo mean news in plural. So make sure you check it out!

[previewyoutube][/previewyoutube]


- Beda

SCUM - Community showcase

[h3] Howdy ho, prisoners! Looks like I've been let out of the basement to compile last weeks highlights in the Scummunity. So, enjoy the genius level captions and handpicked content before I have to go serve the rest of my sentence -> [/h3]



Finally, I can say "nice rack" without ending up at HR

An accurate depiction of demons going back to hell after spending a day on 4chan

Mandatory hell yeah picture of the week

Silberwind encountered a Hitchhiker who was just dying to meet him.

You know what they say, Shoot for the moon to land among a pile of corpses of other prisoners who thought they were something special

eheheheheh

You, minding your business, enjoying your tax-free life in the woods

The IRS, somehow...

Guy on top chillin' Laika boss. Guy chillin' on Laika like a top. Laika chillin' top like guy. Laika like chillin' guy boss top guy

And those are the screenshots of the past week. Anyway, here's Wonderwall.



And to top it all off, let's dive into this weeks clips ->

We always like to support the little guys, so this week we'll be promoting some up and coming streamers, starting off with Daskaria and her road to victory over the iron giant:

[previewyoutube][/previewyoutube]

I hope y'all are ready to rumble, because Frosty Luigi is always ready to throw some hands, making full use of our Octagon:

[previewyoutube][/previewyoutube]

Zu guter Letzt, the titles says it all - no skills, no mercy! Check out Palfy205, as he takes on the 1-1-1-1 challenge and see if he managed to bode well in this endeavour:

[previewyoutube][/previewyoutube]



Que the end credits and the closing theme, kill the lights and see you next week!

-Perito

SCUM - Development update #123

[h3] Prisoners! It's that time of the week again! No, I’m not referring to your weekly hosing, but rather the latest update on the development of SCUM. Enjoy... while you can... -> [/h3]





Our programmers have been keeping themselves busy with a variety of tasks. First, they’re improving the rain and wetness effects. They’re also working on the NPC spawning mechanic, a new high-loot POI, and new quest functionalities. In addition, they’ve been making major improvements to the server browser and preparing the tractor for its return to the prison island. Several optimizations to overall server functionality are in progress, along with enhancements to the anti-cheat system. Oh and let's not forget the inordinate amount of bugfixing that was conducted as well.



The level design team is fully focused on bug fixing and ensuring the map looks as awesome as possible.



The animators are improving weather effects, specifically rain. They’ve also tweaked the animations for the Kinglet Mariner and fixed grip issues for various items. Of course, they’ve been hard at work on bug fixes as well. Additionally, they’ve adjusted the range of some two-handed melee weapons, increasing their reach.

The Hard Surface team has continued work on the tractor, along with optimizing LODs for props and items. They’ve also begun reworking and fixing bugs related to vehicle armor, while handling general bug fixes.

The Soft Surface team has mainly continued their work from last week, with some additional preparation for an upcoming trailer.



The sound team is reworking environmental sounds and fixing various bugs.



Nothing new to report here. You know what these guys are up to.



The game designers are working on additional options for server owners and new Deena tasks, along with ongoing bug fixes.

___

Now, onto your impressions from last week's transmission:

  • The release of the server files is something that will be considered. It is not of the table, but we are currently focused on delivering a 1.0 version of SCUM worthy of our community.


  • 'The more, the merrier' is something that rings true with regards to PvE content, and we will be adding more of it when we hit 1.0! You’ll also be happy to know that we plan to continue supporting the game with additional content even after its 1.0 release. Some really exciting ideas are being tossed around at the studio, so stay tuned!


  • You can already take on missions in single-player! Check out this post for all the details on how to access them: https://steamcommunity.com/app/513710/allnews/


  • Thank you for the kind words! You’ll be glad to know that POIs will be completely overhauled in the 1.0 update, making them feel more distinct and immersive.


  • Of course, we will leave Early Access! In fact, we’re set to do so in the next quarter of this year. Visually, we’re pleased with where we are, but the map will be overhauled and improved to make it even better.

___

Until next time, prisoners!

Fratman