The November Sitrep is Out Now!
Hello Onward Community!
We were thrilled to see the enthusiasm sparked by our last Sitrep, and we're excited to announce that we'll be resuming our monthly Sitrep schedule as we count down to the release of our next update. With plenty of exciting developments on the horizon, we can't wait to share more with you.
This month we’ll be releasing more details about what will be included in the visual overhaul and the Devs’ Desk will be releasing information on a new type of addition to the game.
[h2]Briefing 2 of 6[/h2]
Visual Overhaul on all Weapons, Accessories, & Utilities Cont.
Over the past several days we have been showcasing the visual upgrades to a variety of weapons over on our Instagram page. If you haven’t seen them yet, we suggest taking some time to check them out. We will be continuing to post additional images there between Sitreps.
During the design process for the visual overhaul our team decided they wanted to take this opportunity to upgrade some of the equipment even further. The result is something we think you will really benefit from and enhance the experience when building your loadouts.
[h3]Faction Specific Utility Designs[/h3]
This means that now your utility items like grenades, knives, tablets, and drones will have unique looks based on what faction you are playing as. Some examples of what the updated/new items are currently set to look like.

One of the things that really affects gameplay and enhances the overall experience of the game modes is the environment in which you play them. In previous updates you have seen us release enhancements to our existing maps. This time around we are doing an upgrade on a completely different caliber. So much so we are not calling it an upgrade, but a Remaster.
If you were asked which map you thought was the most popular, which do you think it would be? Turbine? Snowpeak?
It’s actually Downfall!
To some this is no surprise, Downfall requires advanced tactics to navigate across the open land while using its unique structures and landscape to take cover during battles. For these reasons and many more, we have chosen this fan favorite map to be completely remade from the ground up.
[h2]Downfall Remastered[/h2]
Originally, we didn’t know if we were going to be able to include this feature due to this new map being one of the most graphically advanced maps we have made to date. The team worked hard on optimizing its performance to make sure we could include it in the upcoming update.
[h3]Updated vs Remastered[/h3]
To understand what makes this different then what we have done in the past we wanted to call out some of the specific things we did in this process that makes this new map more advanced.
Revamped Buildings - Every building has been redesigned. Every building has been modeled and detailed to a higher standard creating a more believable and realistic environment.
Each building now uses several tiling textures that are all blended using a new masking workflow. This new workflow allows for unique texture details per building for a more realistic look.
Enhanced Textures and terrain - The entire scene now features brand-new high-quality terrain textures with multiple blended materials and additional geometric detail.
New cliff and rock assets create more natural and varied ground surfaces.
Large objects now utilize detail maps for up close detail enhancing the look of buildings, rocks and fabrics.
New and wider variety of props - Including visuals for decals and set dressing to make the environment feel more realistic and immersive.
Included interactable objects throughout the map
Improved lighting - Lighting across the map has been completely reworked delivering a more realistic and balanced ambiance to the scene with more accurate bounce lighting and interior lighting.
Example of the difference between the two maps:

Join our community discussions and let us know your thoughts on these new designs in the official Onward Discord.
Keep your Head on a Swivel
We were thrilled to see the enthusiasm sparked by our last Sitrep, and we're excited to announce that we'll be resuming our monthly Sitrep schedule as we count down to the release of our next update. With plenty of exciting developments on the horizon, we can't wait to share more with you.
This month we’ll be releasing more details about what will be included in the visual overhaul and the Devs’ Desk will be releasing information on a new type of addition to the game.
[h2]Briefing 2 of 6[/h2]
Visual Overhaul on all Weapons, Accessories, & Utilities Cont.
Over the past several days we have been showcasing the visual upgrades to a variety of weapons over on our Instagram page. If you haven’t seen them yet, we suggest taking some time to check them out. We will be continuing to post additional images there between Sitreps.
During the design process for the visual overhaul our team decided they wanted to take this opportunity to upgrade some of the equipment even further. The result is something we think you will really benefit from and enhance the experience when building your loadouts.
[h3]Faction Specific Utility Designs[/h3]
This means that now your utility items like grenades, knives, tablets, and drones will have unique looks based on what faction you are playing as. Some examples of what the updated/new items are currently set to look like.




From the Devs’ Desks:
One of the things that really affects gameplay and enhances the overall experience of the game modes is the environment in which you play them. In previous updates you have seen us release enhancements to our existing maps. This time around we are doing an upgrade on a completely different caliber. So much so we are not calling it an upgrade, but a Remaster.
If you were asked which map you thought was the most popular, which do you think it would be? Turbine? Snowpeak?
It’s actually Downfall!
To some this is no surprise, Downfall requires advanced tactics to navigate across the open land while using its unique structures and landscape to take cover during battles. For these reasons and many more, we have chosen this fan favorite map to be completely remade from the ground up.
[h2]Downfall Remastered[/h2]
Originally, we didn’t know if we were going to be able to include this feature due to this new map being one of the most graphically advanced maps we have made to date. The team worked hard on optimizing its performance to make sure we could include it in the upcoming update.
[h3]Updated vs Remastered[/h3]
To understand what makes this different then what we have done in the past we wanted to call out some of the specific things we did in this process that makes this new map more advanced.
Revamped Buildings - Every building has been redesigned. Every building has been modeled and detailed to a higher standard creating a more believable and realistic environment.
Each building now uses several tiling textures that are all blended using a new masking workflow. This new workflow allows for unique texture details per building for a more realistic look.
Enhanced Textures and terrain - The entire scene now features brand-new high-quality terrain textures with multiple blended materials and additional geometric detail.
New cliff and rock assets create more natural and varied ground surfaces.
Large objects now utilize detail maps for up close detail enhancing the look of buildings, rocks and fabrics.
New and wider variety of props - Including visuals for decals and set dressing to make the environment feel more realistic and immersive.
Included interactable objects throughout the map
Improved lighting - Lighting across the map has been completely reworked delivering a more realistic and balanced ambiance to the scene with more accurate bounce lighting and interior lighting.
Example of the difference between the two maps:




Join our community discussions and let us know your thoughts on these new designs in the official Onward Discord.
Keep your Head on a Swivel