GTFO PATCH NOTES - 2023-09-25
We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.
Which ones are your go-to for your main and secondary weapon??
[h2]WEAPON CHANGES[/h2]
[h3]HEL Shotgun[/h3]
[h3]Burst Cannon[/h3]
[h3]Sawed-Off Shotgun[/h3]
[h3]HEL Auto Sentry[/h3]
[h3]HEL Auto Pistol[/h3]
[h3]Machine Pistol[/h3]
[h2]BUG FIXES[/h2]
Which ones are your go-to for your main and secondary weapon??
PATCH NOTES
[h2]WEAPON CHANGES[/h2]
[h3]HEL Shotgun[/h3]
- Slightly increased shot delay
[h3]Burst Cannon[/h3]
- Slightly increased damage
[h3]Sawed-Off Shotgun[/h3]
- Slightly increased starting damage falloff
- Slightly reduced reload time
[h3]HEL Auto Sentry[/h3]
- Slightly increased maximum ammo
- Prioritizes targeting the body of enemies instead of their head
[h3]HEL Auto Pistol[/h3]
- Slightly increased starting and ending damage falloff
[h3]Machine Pistol[/h3]
- Slightly increased damage
- Slightly reduced shot delay
- Reduced ending damage falloff
[h2]BUG FIXES[/h2]
- Fixed bug where clients did not trigger voice lines.
- Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
- Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
- Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
- Fixed bug in R6B2 where two resource boxes could be inaccessible.
- Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
- Fixed bug in R6CX where the description mentioned DX instead of CX.
- Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
- Fixed bug in R6C3 where there could be an inaccessible locker.
- Fixed bug in R6CX where you could get stuck on a railing.
- Fixed bug in R6D1 where the boss music didn’t play.
- Fixed bug where the Heavy SMG could reload an invisible magazine when empty.