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Patch Notes - 11/13/2019 - Quality of Life Fixes, Core Mechanic Changes More



Hello Wizards!

Today we bring you a HUGE patch filled with a bunch of quality of life fixes, core mechanic improvements, gameplay balance tweaks, crash fixes and much more. Since our 1.0 launch on November 1, we've been listening to all your suggestions and working away to bring this update to our players as soon as we could.

Some of the more notable changes in this patch include the ability to now sort items inside storage chests and the ability to order NPCs to attack a specific target while in defensive or aggressive mode. Apart from that, there are a ton of other changes and fixes requested by the community included in this update posted below.

Check out our notes to read all about the improvements included with this patch:

Gameplay Changes
  • Combat improvements for Evren
  • Adjustments made to dark bolt projectile (more adjustments to projectiles coming in future update)
  • Adjustment made to NPC-level multiplier in pacify spell (higher level creatures tame a bit quicker)
  • Improvements made to roots of wrath spell
  • Increased arcane storm AOE by 25%
  • Slight increase to geyser AOE and added enemy debuff for more damage
  • Doubled effective range of ice strike
  • Increased effective range of fire strike by 33%
  • Increased explosive range of fire grenade and adjusted physics
  • Increased pacify range by 15%
  • Decreased level 1 and 2 predator HP and damage as a nerf for starting area boars
  • Decreased quantity of starting area boars
  • Capped NPC level of creatures that may spawn near starting areas at level 10 down from 12, to provide a more consistent early-game experience
  • Dropped level 10 mana generator requirement from 4 to 2 points
  • Adjusted bladetooth crafting recipe to fit a more appropriate scale of difficulty
  • Reduced knowledge requirements for wood spike pit from 3 to 2
  • Reduced knowledge requirements for repair bench from 5 to 3
  • Reduced knowledge requirements for storage cabinet from 4 to 3
  • Better hierarchy for the mana costs of flight trinkets (they now scale more appropriately based on mana cost over distance and time)
  • Provided a small amount of armor on the shabby tunic and tattered legwraps to better communicate the importance of armour to new players
  • More appropriate burn debuff scaling for dragon firebreath attacks
  • Wheat now properly grows like other basic reagents
  • Adjustments made to giant eagle tornado
  • Enemy projectiles now dismount players from flight trinkets
  • Minor tweaks made to large NPC attacks to provide better sense of size and power
  • Fixed unicorn not defending owner
  • Increased procedural sprite spawns in peripheral forest areas
  • Adjusted NPCs in Yako Bokin's cave to prevent in-fighting and provide a more appropriate challenge
  • Slight adjustment made to griefable cave entrance
  • Minor tweaks made to boss level loot chests
  • Increased delay between siege turret attacks and reducing damage such that one turret will take approximately 8 hours to destroy 1 marble wall


Aesthetics Adjustments
  • Fixed attenuation on a horse swimming sound
  • Tighter orc death position offsets
  • Player animation adjustments made for diagonal movement
  • Halved character max zoom distance from 3m to 1.5m (can zoom in closer in 3P)
  • Better blocking for players who could sometimes access bases through large marble windows
  • Fixed for quest that required a stone doorway built but incorrectly referenced the stone archway
  • Tamed NPCs now have different preferred following distance to reduce overlapping
  • Boss crypt door shields now interact with creatures more appropriately
  • Many fixes for attenuation on creature sounds
  • Fixed phoenix firebreathing animation
  • Added a tighter blocking volume under the fast travel portal at Heathclyffe to prevent clipping
  • Distance-fades for lightning armor and bloodlust VFX for clearer vision in 1P
  • Better collision and spell sockets for the mastery-tier weapons
  • Fixed two acid pool volumes at Heathclyffe
  • Increased resolution of barkskin spell texture
  • Brighter glow on spell crafting weapon slot for better visual clarity
  • Repositioned firepit magic loot bag for better clarity and accesss
  • Adjusted collision on giant meteor to try curb creature griefing
  • Active quests are now part of the main HUD and hide when F2 is pressed
  • Smoother turning rates for mounted NPCs to prevent skidding (AI-controlled rates remain relatively the same)
  • Better attachment of sprite particle VFX to prevent floating when dead
  • Visual fix for black dragon's grasp recipe


Technical Fixes
  • NPCs can be ordered to attack a specific target while in defensive or aggressive mode
  • Added the ability to sort items inside storage tests
  • Structure deletion confirmation has been removed. Cooldowns exist for structures that have been throned for less than 8 hours.
  • Abandoned structures can be deleted, but contain cooldowns
  • Weapon slots display numbers for order clarity
  • Added "drop all" command to the inventory screen
  • Added "transfer all" gamepad feature for transfering stacks to the inventory.
  • Magic crafting screen displays spell preview item cards before crafting the spell.
  • Improved detection of structures to prevent creatures from spawning inside castles.
  • Flagged for PVP messages no longer occur on PVE servers
  • Reduced mip texture sharpening
  • Repair bench shows repair progress overhead
  • Added aim-assist for gamepad
  • Crafting bench cancel button is reversed on the confirmation window
  • Fixed a server crash while mounting/dismounting
  • Push to talk is now the default
  • Default VOIP volume is now 50%
  • All other map icons are now hidden when attempting to fast travel
  • Required level is always displayed on items rather than when the player does not meet the requirements
  • NPCs don't look at the follow target while mounted anymore
  • Fixed PVP flagging party members when hitting them with spells
  • Fixed VOIP icons blocking click input during character creation
  • Server announcements now print to the server log
  • Fixed an issue where NPCs would stop functioning if the player logs out while mounted. This previously required server restart to resolve.
  • Fixed an issue where language settings were not persisting on PC
  • Fixed a client crash when placing thrones
  • Fixed a graphical client crash
  • Fixed a long hitch that would occur while alt-tabbing on clients with AMD processors
  • Fixed a bug where spells would cast multiple times on clients of a listen server
  • Conduction no longer chains off of structures
  • Fixed an issue where pressing "E" to loot all would instead close the window
  • Tame damage against other players in PVP has been reduced
  • Flying creature fireballs now accurately hit the target point in the center of the screen
  • Fixed "default run" functionality on creatures
  • Fixed an issue where the world would go dark when using the "ghost" admin command
  • Fixed an issue where NPCs would frequently appear to "hop" while attempting to attack the player
  • Flying creatures will go into flying mode if being attacked by flying players
  • Monoliths only allow one buff at a time now
  • Fixed an issue where NPCs could spawn twice in the same spot




On a more personal note - we wanted to share that since we launched Citadel 1.0 just under 2 weeks ago, we’ve been totally blown away by the community's response to the game. We are reading your feedback, seeing your reactions and positive comments come through. On behalf of the entire development team at Blue Isle Studios, we wanted to thank all of you for taking part on this epic journey with us. This game has been a true passion project and labor of love for us, and we are incredibly proud of the product we have today.

Those of you who played the game during our early access launch, we encourage you to check out all of the changes, updates, development and improvements that have gone into the game. Thanks again for playing and we look forward to more great Citadel moments!

Citadel: Forged with Fire 1.0 Launch is HERE!



Citadel 1.0!

The day has finally come, Citadel: Forged With Fire is officially at 1.0! As of today, we consider the game fully launched and live. It’s been one incredible journey over two years of Early Access on Steam. On behalf of the entire team at Blue Isle Studios, we wanted to offer a sincere thank you for your passion and excitement around the game. We read your feedback every day and have been integrating huge features, balance adjustments and bug fixes directly based on your feedback.

https://youtu.be/Wix641G_tO8

New Weapons

There are four new, high Mastery level weapons added to the game. Check them out below for more information!

Phoenix Katana: The Katana of the Phoenix provides wizards of honour with a weapon whose strength is matched with the fearsome agility of the legendary bird of flight. Blasting into battle with this blade will strike enemies with awe, unless you strike them first.



Stormrender: Inspiration for this creation strikes like a bolt from the sky, and the power from these catastrophic climate events can now be controlled by wielding witches and wizards of the land.



Black Dragon’s Grasp: This staff represents the power of pyromancy, and the ease at which the dragons of Ignus tame the flames. This ability is symbolically available to the strongest of sorcerers, and those who use this device are to be as feared as the most devastating of dragons.



Digit of Orcus: A device that epitomizes the cold evil that envelopes certain regions of Ignus. This wand takes form from the chilling clutches of a most disturbing demon and can be just as lethal. This wand is an exceptional weapon for fending off foes from a distance.




Looking Ahead

While we consider the game 1.0 complete, we are far from done with our development efforts on the game. In the weeks following launch, we will continue our normal schedule of bug fixes and adjustments. From a development perspective, we will continue to support the game the same way we have over the last two years, so continue to send in your feedback for the game, we are listening!

Post Launch Roadmap

We have been planning some huge new updates for Citadel which we’ll be rolling out in the months ahead. We have previously talked a little bit about our brand new, epic quest lines coming. These quests will take you on an incredible journey throughout Ignus and help players uncover dark secrets about the world.

We also have other awesome content such as a clothing dyes system, structure painting and recoloring systems, more weapons, mini-boss world events, and much more planned! Stay tuned in the coming weeks for our official roadmap, we’ll be talking a lot more about this very soon.

Thank You!

Thank you for joining us over the last two years - we look forward to seeing you in the world of Citadel!

Patch Notes - 10/30/2019 - Free Weekend Fixes Launch Roadmap Plans



Hello Wizards and Conjurers!

First of all, thank you to everyone who participated in our Steam Free Weekend this past weekend and took the opportunity to check out Citadel! We had an awesome turn out and took away a lot from all the feedback and suggestions we received.

As a result, we've put out a patch today to address some of the feedback we received to further fine-tune your Citadel gameplay experience. Check out the notes below for all the changes included with this patch:

Patch Notes:
  • Fixed NPCs entering safezones
  • Fixed an issue with UI input getting locked after toggling the HUD
  • Fixed an issue where item UI would become unresponsive
  • Fixed an issue where the loot window was not working on gamepad
  • Improved NPC following
  • NPCs no longer run in circles while pathing throughout the world
  • Fixed some unattenuated sounds
  • Improved the pacify beam, made it more forgiving to use in 3P
  • Reformation stones no longer heal thrones
  • Fixed an issue where character colors would revert after using stone skin
  • Private server names with the word "official" are redacted
  • Fixed issues causing custom games to not populate in the Steam browser
  • Custom games can now be joined from the host via Steam friend's list
  • Fixed an issue where the server browser was not always navigable by gamepad
  • Fixed an issue where gamepads became unresponsive in storage containers
  • Fixed server crash when dismounting large dragon


Apart from today's patch, we're also really looking forward to our full launch happening THIS Friday on November 1! In addition to Citadel exiting Early Access, we'll also be launching the game on PS4 & Xbox One. We've got a roadmap planned to show you all the new content we'll be releasing in the next few months so make sure to keep an eye out for that.

ALSO - we have an interesting opportunity available to all content creators who plan on streaming Citadel between November 1 - November 8. It involves getting your logo put in game... Click here for more information.

10/29/2019 - Server Technical Difficulties Resolved

Hey guys,

Just a heads up that we're currently experiencing some technical difficulties with our servers. We will make sure to update you once the issue is resolved.

Sorry about the inconvenience and thanks for your patience!

Blue Isle Dev Team

EDIT: Servers are now back up and running. Thanks again for your patience everyone!

Patch Notes - 10/23/2019 - Moving Mouths, New Mini-Boss Free Weekend



Hello Wizards and Conjurers!

In anticipation of our full launch coming on November 1st (less than 2 weeks away now!!), we're looking to release a big patch today to address some last minute fine-tuning and tweaks needed as well as the addition of some community requested features to the game.

Some things coming today that are especially noteworthy are the frequently requested addition of moving mouths when using VoIP, a new mini-boss, new server types and dozens of other miscellaneous requests.

As some may already know, we spent the last 2 days performing server wipes and server maintenance to get ready for our 1.0 launch. For all those who are asking, this means that there will be no server wipes happening on November 1st.

Apart from that, we're also very happy to announce that starting tomorrow Citadel: Forged with Fire will be taking part in a Steam Free Weekend Event!

As usual, please take a moment to read the notes below as you wait for our servers to update and see what's been added to the game with this update:

New Items
  • Player mouths now move when VoIP is used
  • Added mastery pools for better high-level regeneration
  • Added new armor crafting options
  • Added new weapon crafting options
  • Added new phoenix mini-boss


Gameplay
  • More appropriate orc loot rewards
  • Increased harvest rate for marble, decreasing average marble node quantity
  • Increased marble drop quantities in rift treasure
  • Added new top-tier food buff: sublime indulgence
  • Adjustments made to eagle and phoenix swoop attack
  • Adjustments made to quest requirements to make them less tedious overall
  • Adjustments made to leech modifiers
  • Added more appropriate leveling curves for tamed creatures: weaker creatures level faster, stronger creatures level slower
  • Added more appropriate HP and damage scaling for tamed creatures
  • Made several tweaks to Orcus to improve combat
  • Dropped leather requirement for saddle by 50%
  • Increased XP rewards from boss creatures
  • General fixes made for griefable terrain and rocks
  • Roughly doubled rune rewards in medium and large crystals
  • Adjustments made to roots of wrath spell to prevent multiple phantom hits
  • Adjusted golem loot drops
  • Increased sickly heart drops in tundra abominations
  • General improvements made to boss creatures
  • Made faery dust a guaranteed drop on Phoenix Spirit sprites
  • Better alignment of creature ranged attacks and perception radii
  • Firepits now decay in 2 hours if abandoned
  • Fixed PvP spell debuffs


Aesthetics
  • Regenerated some foliage for better performance and resource distribution
  • Updated regional title card level ranges for creatures
  • Adjusted color of tundra rocks
  • Fixed attenuation of pounce spell
  • Better bloodlust VFX positioning for 1P combat
  • Fixed golem death animation


Technical
  • Added logs for raiding to the server so that owners can tell who's been attacking who
  • Added whitelisting support for streamers - use the "admin_whitelistadd" and "admin_whitelistremove" commands to add steam ids
  • Added Steam join in progress for dedicated server games
  • Increased server player counts from 40 to 50
  • Fixed repair bench causing item cards to disappear and reappear
  • Added RCON command "whoisonline"
  • Added the ability to change a passworded server's password at runtime via the "setpassword" command. Available with RCON as well
  • Fixed a crash that could occur when taking over 100 items from a lootbag at once
  • Improved lootbag performance opening bags with many items
  • Improved particle and lighting performance
  • Lights are better managed via occlusion so situations with torches not illuminating are reduced
  • Doubled the radius of all player created lights
  • Optimized performance on magic structures
  • Doubled structure render speeds
  • Optimized NPC inventory for better server performance
  • Optimized idle NPCs for better server performance
  • Optimized reformation stone logic for better server performance
  • Dragon fire breath properly consumes mana
  • Improved server physics performance
  • Fixed crash on listen servers
  • Fixed occasional single player crash in dungeons
  • Added the ability to reset bindings
  • Fixed occasional bugs that could happen with player level when logging back into the game
  • Fixed an issue with the VOIP slider not persisting after relog
  • Fixed a server crash that occurs when dismounting
  • Fixed an issue on listen servers where the first quest progress is not properly tracked
  • Fixed taming interaction when using other languages
  • Merged notifications of resource pickups when running multipliers
  • Fixed overlapping exp text when running multipliers
  • Improved single player world configuration settings for gamepad
  • Fixed an issue where the player would be invisible after respawning many times
  • Added the ability for administrators to toggle the weather via the command "togglerain"
  • Fixed issues where on listen servers, creatures had very far sight range
  • Fixed an issue where context menus in the inventory could sometimes spill out of the window
  • Fixed an issue where the VFX on players would not go away after the relevant buff expired
  • Added new server types, their configurations are as follows:
    - PVP - veryfast-reset: 5x exp 5x gather, server reset every 90 days
    - PVP - fast-reset: 3x exp 3x gather, server reset every 90 days
    - PVP - fast: 3x exp 3x gather
    - PVP - very fast: 5x exp 5x gather
    - PVE - fast: 3x exp 3x gather
    - PVE - veryfast: 5x exp 5x gather
    - PVE - freebuild: unlimited resources, free flying, no weight restrictions
    - PVE - freebuild-reset: unlimited resources, free flying, no weight restrictions, reset every 90 days