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Citadel: Forged With Fire News

Developer Blog: More About Quests



Hey guys,

Today we wanted to explain our quests system in a bit more detail and talk about why they were added in the first place. Check it out:

[h3]New FTUE[/h3] The FTUE experience has been completely redesigned to provide more appropriate guidance to brand new players, especially ones who may not have much survival MMO experience. Using new activity trackers, players are now taught the basics including item and spellcrafting without having to leave the safety of the starting zone. More advanced topics are covered as well, including how to use haste, extract, and fast-travel portals. It is our intention that new players are much better prepared to venture into the wild after completing these quests and receiving their rewards. They are not mandatory by any means, so players who would prefer a more immersive experience learning their way about the world are still free to do so.

[h3]Main Quests/Storyline[/h3] Citadel now features a comprehensive story line of quests, spanning from very early to late game. Several quests guide adventurous players across Ignus in search of greater meaning to some mysterious new developments (these developments play an important role in a future planned update). Players get to experience new quest-relevant creatures, items, and buffs while learning more about the history of the land they are immersed within. We hope players enjoy the story and progression that comes with completing the main quest lines, the added challenge and experience that comes from some of the new unique encounters, and most of all, have some light-hearted fun to help detract from the intense rigors the world can offer.

We understand that there are many current players out there who are already mastery levels, and they will naturally be able to breeze through the majority of these quests faster than low-level, newer players. It is our hope to provide more activities for these mastery players in a future update.

[h3]Narrative-Based Side Quests[/h3] There are a number of new side quest lines to help provide greater context to other major parts of Ignus, including ancient Houses that once ruled the land. They are generally intended to be a tool of explanation and history, and to provide some decent rewards for lower level players. They have intentionally been designed to have more quests added in the future, or as a framework for new quest givers and history down the line, should players find them interesting and worthwhile.

Check out what else has been included in addition to our brand new quest update here.

Announcing Citadel: The Godking’s Vengeance



The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned...

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on Wednesday, February 5th!

Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes throughout the land. Step into the world, unravel deep mysteries and meet legends of Ignus who have devoted their lives to solving ancient mysteries.

The Godking’s Vengeance is part one of two huge expansions coming to the base Citadel game. In this update, players can choose to embark on a hero’s journey spanning the entire game, with quests and storylines starting at level one, all the way through to level sixty.

Part two of this update will launch later this year and feature the epic conclusion to our story along with new features, structures and new deadly creatures throughout the world.

Quest Preview: Meet Stavro, you'll quickly learn he's got quite an appetite.

Check out the complete features list below to see what's coming next week:

[h3]New Quests System[/h3] All new robust quest and narrative system, guiding players from very early to late game including:
  1. Brand new FTUE overhaul
  2. Main quest and storyline
  3. Tons of narrative based side quests

[h3]Quest Journal[/h3]The quest system has been improved to provide a more immersive and enjoyable experience using cleaner UX and UI presentation, more interesting quest giver interactions and an intuitive journal system to help you track quests and overall progress.

[h3]Event Log[/h3]The Event Log notifies players of important events such as raids that have occurred, if their creatures were attacked or killed, and much more. The log is designed to help players better understand what has happened in the world.

[h3]Item Dyes System[/h3]Craft or collect dozens of colored dyes and apply them to your clothing, armor and weapons. Customize your items and personalize them to your liking.

[h3]Creature Dyes System[/h3]Add color to your tamed creatures as you see fit.

Quest Preview: Feltrie's affinity for luxury is derived from her ancestry.

[h3]Time of Day Raid Protection[/h3]For PvP servers only; raiding is now time locked between the hours of 6PM and 11PM on weekdays, and 11AM to 11PM on weekends. Your siege equipped spells will no longer deal damage to structures outside of these hours.

[h3]Raiding Rebalance[/h3]Citadel’s spell-based siege system relies on two important variables: spell damage and siege energy, or more simply, the amount of casts the player can perform before the spell runs out. AOE siege spells have had a reduction in siege energy to better consider the fact that they deal damage over an area.

[h3]Creature Loot Generation[/h3]Tamed creatures will now passively generate contextually-relevant items in their inventories for their owners to loot. This happens automatically as long as the creature remains tamed.

[h3]Structure Counter[/h3]The Structure Counter is a convenience feature to let players know if they can, or cannot build any additional structures in their current region.

[h3]Tons of Exploit Fixes[/h3]Several exploitable areas of the terrain have received blocking or no-build zones to prevent players from abusing these regions. In addition, some players have reported various gameplay exploits which have now been fixed.

Citadel: Forged With Fire Roadmap 2020



Happy New Year Wizards!

We hope everyone enjoyed a safe and happy holiday with their loved ones. We wanted to start the New Year off by filling you all in with what's to come in Citadel this year. Aside from general bug fixes and improvements, we have a number of exciting things releasing in the next few months. Our team has been working hard to bring you a lot of new content - we can’t wait for you to get your hands on it!

[h3]CONTENT COMING SOON[/h3]
  • An Epic Storyline: Our quests system has been greatly expanded! When our quests update launches this year, players can opt to pursue a brand new series of narrative driven quest lines. Unravel the mysteries of Ignus, uncover long forgotten clues and artifacts, and fight legendary creatures as you travel on an epic journey. Stay tuned for more info about our quests, we have a lot more to share.
  • Coloring & Dyes System: Craft colored dyes which you can apply to any piece of armor, clothing, and even your tamed creatures. Let your imagination run wild as you create unique looks for your character.
  • New Creature: A brand new, deadly foe will be appearing in Ignus later this year.
  • World Boss Events: Challenging and ferocious boss level creatures can spawn into the world of Ignus. Dare to combat these solo, or team up with other players on your server to join forces and take these beasts down. Rumor has it, rare and valuable loot can be found for those who are victorious.
  • New Siege Items: Explosive potions and more are coming to Ignus, to help with your sieging activities.
  • New Mastery Structures: More Mastery Level structures are coming to help high level wizards.


Stay tuned as we get closer to launching all this new content and releasing more information about what’s to come. Thanks as always to all the wizards who have provided us with their feedback and suggestions for the game. We look forward to continuing this journey with you all!

Patch Notes - 11/27/2019 - Dungeons Can Be Rejoined, Server Improvements & More



Hello Wizards!

We're rolling out a patch today with a number of additions frequently requested by the community. Thanks to everyone who has shared their feedback and suggestions with us! We hope you enjoy the new changes and we encourage you to share your suggestions as they come.

Please see the notes below to check out what's been added with today's update:
  • Phoenix Rising now only works if killed by a player or creature
  • Dungeon sessions can now be rejoined after disconnect and party members can be added to the dungeon after activation if the dungeon is not at capacity
  • Message of the day shows up on the players HUD
  • Added announcements on the player HUD
  • Stability improvements and adjustments to server performance
  • Harvest menu auto closes after using plant-all or harvest all
  • Improved server security of item transfers
  • Added server logs for any tamed NPC death and any event in which an NPC is destroyed

Hotfix - 11/23/2019 - Build Limits Fixed



This update patches a small security hole with item transfers and fixes an issue when attempting to craft items with benches. We have increased the structure limit on VeryFast servers but also increased the decay rate. Players affected on Batleshyne and Grimstone should be able to build normally once again.

Thank you all for your patience and please enjoy!