Patch Notes - 02/13/2020 - QOL Improvements & Bug Fixes

[h2]Hello Wizards![/h2]
We hope you've had a chance to check out the big quest update we launched last week. We've been watching your feedback roll in so today we're bringing you a patch which includes a variety of bug fixes, gameplay improvements and other goodies.
As always, thanks to our community for your continued support and feedback! Keep the comments rolling in and make sure to take a look at the notes below to see what's been updated today:
[h3]New Additions[/h3]
- Siege turrets now do 5x damage to shields specifically, and can be buffed by raider's stones, for up to 25x damage to shields
- Structures now visually report damage for added siege clarity
[h3]Gameplay Tweaks[/h3]
- Minor adjustments to boss caves to prevent unintended behaviors
- Reduced raider stone activation time from 6 hours to 4 hours due to popular demand
- Reduced "hasty hare" sprint multiplier due to popular demand, should also spawn more reliably
- Slightly increased no-build volume outside Crystal Caves to curb griefing "hasty hare" spawn
- Tuned healing spells to compensate for removal of PvP multiplier (they should be more effective overall)
- Minor tweaks to some item rarities
- Grounded the flying large dragon in Dragon Heart Citadel due to a bug with its aerial flight path
[h3]Aesthetic Changes[/h3]
- Better particle cull settings to improve performance in some persistent world objects
- Better particle cull settings on creatures to improve performance
- Fixed a bug with dye-able regions on boss gear
- Tightened mana generator collision profile
- Optimized imp smoke spell
- Cave entrance FX for amethyst geodes to lessen light leaking through at distance
- Adjustments made to horse scale to prevent dismounting issues
- Tightened imp death offset to reduce floating amount
- Fixed a cave trigger volume that provided strange skylight effects
- Improved reliability of imp invisibility spell
- Increased raider's stone and shield draw distances
[h3]Technical Fixes[/h3]
- Fixed issue with player collision size
- Disabled stealth spell in boss caves
- Fixed sanctuary spell
- Fixed an inadvertant issue where PvP multiplier was being applied to healing spells
- Healing pools and shields now function correctly, especially on highly-populated servers
- Fixed attack-based structure cooldown to eliminate false-positives
- Fixed issue with non-English knowledge menus cutting off content
- Fixed issues with 5:4 scaling in menu UI
- Fixed bug that modified player flight speed after dyeing flight trinket
- Improved NPC reporting when killed
- Improved accuracy of NPC/turret/misc perceptions
- Fixed greyscale dye display issues
- Fixed "speak to" quest issues
- Structure ownership is better resolved
- Fixed siege turret projectiles not detonating