Patch Notes - 09/18/2019 - Gameplay Adjustments, Tweaks and Balance Changes

Hello Wizards!
We have another patch for you ready to roll out. This update is focused on making final adjustments, tweaks, bug fixes and balance changes prior to our Early Access departure coming soon. Tomorrow we'll be sharing more news about the upcoming launch, servers and more so stay tuned for further information! In the meantime, please check out the notes below to see what this update has to offer:
Gameplay Adjustments:
- New crafted armor and boss gear weights. In the past, the philosophy was generally sum-of-reagent weighting. The new system provides more appropriate armor-per-weight ratios
- Slight nerf to deathweaver shadowblast damage
- Slight nerf to undead ranged spear attack
- Made unicorn blood epic tier
- Increased unicorn blood drops on unicorns
- Implemented magical shields in the doors in boss caves to reduce griefing
- Adjusted general cave NPCs in effort to reduce mass pulling
- Tweaks made to Orcus to improve combat
- Tweaks made to Evren to improve combat
- Increased dark plasma drops on undead
- Various projectile adjustments done for defensive structures
- Adjusted some NPC ranged attacks, allowing them to pick better locations to attack from
- Slight adjustment made to some NPC flight speeds
- Elixir of Destruction: adjusted requirements by eliminating shard and introducing unstable gems
- Elixir of Bleeding Hearts: reduced dark plasma requirement from 3 to 2
- Spell: Atonement: tripled the amount of spell energy available
- Swapped rowan berry seeds for rowan berries in sprite loot
- Introduced low-level boars outside starting towns to aid FTUE quests, provide more meat and XP at low levels
- Decreased deathweaver spawns in plains at night
- Increased Phoenix special loot drop rates
- Moderate increase to critical chance and damage for dark spells to make them more useful
New Features:
- New taming calculation system: taming now better considers the creature's strength and health relative to the player's, and responds far more favorably to creatures with very low health
- Abomination ranged attack: acid spit
- Fire skeleton melee attack: fire swipe
- Armour skeleton melee attack: frost swipe
Aesthetic Adjustments:
- Slightly decreased main travel tower map icon size
- Slightly increased questgiver icon size, should be easier to find questgivers in towers
- Adjusted Phoenix sounds
- Adjusted large mana generator preview radius to better approximate range
- Improved collision for railings
- Miscellaneous terrain and rock/iceberg adjustments
- Improved the audible range of some NPC attack sounds
- Better collision now for ice meshes
- Adjusted elk death sound
- Adjusted bird NPC to improve movement and combat
Technical Changes:
- 3D Text now supports all language symbols
- Added font scaling for long quest objective names
- Added font scaling for long item names
- Telegraphed controls in the building interface
- Restored Private/Public server sorting
- Fixed a bug where the context menu of equipment slots could spill off screen
- Fixed a bug where the item popup card could have text spilling upwards
- Fixed a bug where Essences were drawn vertically in the spell crafting screen
- Fixed an issue on listen server/single player that caused AI to aggro from far away
- Fixed a bug where players joining a house would not have an indicator
- Fixed a bug that caused the "mute all" button to not be selected by mouse
- Fixed a bug where binding the right face button would cause it to unbind from backing out of menus
- Fixed a bug where in some cases, a player could not remove a quest from the tracker
- The map resets its scale when respawning since there's no player to zoom-in on