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In-Development Demo Updated!

Noble ladies and lords,

[h3]We have updated the servers.[/h3]
The client update is being uploaded right now and games will start shortly!

If you have any suggestions or just don't want to miss out on discussions about game features, new guides and feature priority polls, be sure to drop by our Discord. Oh, and don't forget to click Follow here on Steam to make sure you're notified of future demo updates.

Please find the changelog at the bottom of this post.

[h2]If this is your first time playing Feudums[/h2]
Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, Feudums is a continuously updated interactive developer diary, provided for full transparency, early engagement and cooperation with our players, to make Feudums the game you truly enjoy. This demo is therefore not as polished as an almost finished commercial product, but in return, you have much more say in its development.

While there is no in-game tutorial yet (that will be the next thing to come), the game is now more newbie-friendly than you might think. You start with an economic grace period, so you have hours to decide what to do first. Take your time and check out the short guides here on Steam, on YouTube, or just join our Discord to read the FAQ or ask for general advice.

Low-level settlements (like the one you're about to start with) are largely self-sufficient, so there's no need to rush. Growing too fast is a way to fail. Build what you need, and grow your land along with your population and economy. Don't forget to increase your territories, but only create additional feudums once the initial one has a more or less solid economy. Again, we are happy to help on discord!

Finally, do not neglect trading, it is available both with players and with the "world". You can also set up automatic trade orders, and even have some turned on at the start of the game, so your feudum will automatically try to maintain a small stock of everything while you decide which direction you want to go in.


[h2]Changelog[/h2]
[h3]Notable Gameplay Changes[/h3]
  • Rebalancing: tons of default game rules and settings have been updated or tweaked for labour, yields, terrain types, seasonal features, garrisons, raiding, unit types and movement. Inefficiency penalties for overgrown Feudums, stability losses, and morale and health calculations have also been updated based on feedback accumulated on these topics.


[h3]UX/UI Changes[/h3]
  • Diplomacy Layout update: you can now see the whole "future" chronology of your relations based on pending proposals, declarations or agreements, and can react to each individually.
  • In-Game Chat is now persistent; you can read up to the last 1000 messages per channel. Several parts of the implementation have also been updated to improve stability and support (near) future features.
  • Farmlands will now automatically slaughter excess livestock if the pasture size wouldn't allow the current herd size to be maintained (so they are "converted" into Food instead of being lost).
  • Updated Friend & Foe coloring schemes a bit (again).
  • Military companies trapped by rough terrain can now get stuck in Winter.


[h3]Bugfixes[/h3]
  • Fixed: in-place agreement update on proposal acceptance: the trades that were only present in the previous agreement not in the proposal have switched places.
  • Fixed: Density checks on Incoming migration were off in edge cases
  • Fixed: Population drafted as lances and then died were not removed as "drafted" from the feudum indicator
  • Fixed: Opening a sent proposal sometimes shows wrong CoA.
  • Fixed: One-time trades for non-grace proposals with existing agreements did not execute.
  • Fixed: "Cloud Bug" (leaving and rejoining a game would make the client stuck above the clouds in some cases)
  • (A host of changes, fixes and optimizations on the backend)


Thank you for your patience and have fun in Feudums! :)

[hr][/hr]
Unlike traditional demos, Feudums is a continuously updated, interactive developer diary that is provided for full transparency and early cooperation with the players, so Feudums can become the game you want. Play the early versions, join our discord, and help us refine the game as we progress!

If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.

Do you like Feudums? Please consider supporting the development! https://www.patreon.com/feudums