In-Development Demo Hotfix!
Noble ladies and lords,
[h3]The update has completed.[/h3]
The client update is being uploaded right now and games will start shortly!
[h3]Enjoy the Steam Strategy Fest, and enjoy Feudums![/h3]
If you have any suggestions or just don't want to miss out on discussions about game features, new guides and feature priority polls, be sure to drop by our discord. Oh, and don't forget to click Follow here on Steam to make sure you're notified of future demo updates.
Please find the changelog at the bottom of this post.
[h2]If this is your first time playing Feudums[/h2]
[h2]Changes[/h2]
[h3]Notable Gameplay Changes[/h3]
[h3]UX/UI Changes[/h3]
[h3]Bugfixes[/h3]
[hr][/hr]
Unlike traditional demos, ours is a continuously updated, interactive developer diary that comes with a different purpose. Instead of for purely marketing, it is provided for full transparency and early cooperation with our player base, so Feudums can become the game you want. We invite you to play the early versions, join our discord, and help us refine the game as we progress.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
[h3]The update has completed.[/h3]
The client update is being uploaded right now and games will start shortly!
[h3]Enjoy the Steam Strategy Fest, and enjoy Feudums![/h3]
If you have any suggestions or just don't want to miss out on discussions about game features, new guides and feature priority polls, be sure to drop by our discord. Oh, and don't forget to click Follow here on Steam to make sure you're notified of future demo updates.
Please find the changelog at the bottom of this post.
[h2]If this is your first time playing Feudums[/h2]
Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, Feudums is a continuously updated interactive developer diary, provided for full transparency, early engagement and cooperation with our players, to make Feudums the game you truly enjoy. This demo is therefore not as polished as an almost finished commercial product, but in return, you have much more say in its development.
While there is no in-game tutorial yet (that will be the next thing to come), the game is now more newbie-friendly than you might think. You start with an economic grace period, so you have hours to decide what to do first. Take your time and check out the short guides here on Steam, on YouTube, or just join our Discord to read the FAQ or ask for general advice.
Low-level settlements (like the one you're about to start with) are largely self-sufficient, so there's no need to rush. Growing too fast is a way to fail. Build what you need, and grow your land along with your population and economy. Don't forget to increase your territories, but only create additional feudums once the initial one has a more or less solid economy. Again, we are happy to help on discord!
Finally, do not neglect trading, it is available both with players and with the "world". You can also set up automatic trade orders, and even have some turned on at the start of the game, so your feudum will automatically try to maintain a small stock of everything while you decide which direction you want to go in.
[h2]Changes[/h2]
[h3]Notable Gameplay Changes[/h3]
- Garrisons: empty garrisons no longer provide extra Line of Sight.
[h3]UX/UI Changes[/h3]
- Diplomatic upkeeps, trades etc. are now displayed under the treasury badge breakdowns.
- Renamed diplomatic proposals, statements, accept and reject decisions in the command queue for clarity.
- Updated Friend & Foe coloring schemes a bit.
[h3]Bugfixes[/h3]
- Fixed: Companies would pretend to have the same diplomacy as the tile they were standing on.
- Fixed: Diplomatic counter-proposals had both "Propose" and "Confirm" buttons.
- Fixed: Shared Sight levels didn't work correctly (or at all).
- Fixed: Diplomatic Standing changes don't always refresh the matrix of enabled changes while editing a proposal.
- Fixed: You could declare war and offer or demand a bag of resources at the same time.
- Fixed: Agreement count display was off in some cases.
- Fixed: Proposal counter on badge would stay for an extra tick after a proposal has timed out.
- Fixed: Diplomatic Proposal/Statement dialog shows wrong upkeep values.
[hr][/hr]
Unlike traditional demos, ours is a continuously updated, interactive developer diary that comes with a different purpose. Instead of for purely marketing, it is provided for full transparency and early cooperation with our player base, so Feudums can become the game you want. We invite you to play the early versions, join our discord, and help us refine the game as we progress.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
Join our community on Discord! https://discord.gg/QgERDnU
Support the development of Feudums! https://www.patreon.com/feudums