In-Development Demo Updated!
Dear ladies and lords,
Thank you again for your patience! The time has finally come and we are updating our transparent demo again!
The client update is being uploaded right now and games will start shortly!
[h3]Enjoy the Steam Strategy Fest, and enjoy Feudums![/h3]
I sincerely hope you will appreciate and enjoy the latest changes, and that you will like the direction the game is heading. If you have any suggestions or just don't want to miss out on discussions about game features, priorities, new guides, playtesting and polls, be sure to drop by our discord - you'll also find me there almost all the time! Finally, don't forget to click Follow here on Steam to make sure you're notified of future demo updates.
Please note that there will be fundamental changes to the game, so despite any prior testing, the game may be less stable than you would normally expect. I apologize in advance for any inconvenience, but open builds in development are unfortunately like that. If there are any problems, I'll fix them as quickly as I can. Okay, it's enough of me now.
[h2]If this is your first time playing Feudums[/h2]
Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, ours is a continuously updated, interactive developer diary, provided for full transparency and early cooperation with our player base, so Feudums can become the game you want.
While there isn't an in-game tutorial yet (it will be the very next thing to arrive), the game is now relatively newbie-friendly. You start with an economic grace period, so you have hours to decide what to do first. Take your time and check out the short guides here on Steam, on Youtube, or just join our Discord to read the FAQ or ask for general advice.
Reading the tooltips can also help a lot. Low-level settlements (like the one you'll start with) are now largely self-sufficient, so you're safe even if you run out of economic grace period. There is also trading, both with players and with the "world", and automatic trade orders are set up by default, so as long as you have coins, your realm will automatically try to keep a small stockpile of everything. Use trading to get what you need!
Feudums, unlike most strategy games, doesn't reward you for simply building everything to the maximum level - in fact growing too fast is a way to fall. Just build what you need and grow your land along with your population and economy. Again, we are happy to help on discord!
[h2]Notable Gameplay Changes[/h2]
[h3]UX/UI Changes[/h3]
[h3]Bugfixes[/h3]
[hr][/hr]
Unlike traditional demos, ours is a continuously updated, interactive developer diary that comes with a different purpose. Instead of for purely marketing, it is provided for full transparency and early cooperation with our player base, so Feudums can become the game you want. We invite you to play the early versions, join our discord, and help us refine the game as we progress.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
Thank you again for your patience! The time has finally come and we are updating our transparent demo again!
The client update is being uploaded right now and games will start shortly!
[h3]Enjoy the Steam Strategy Fest, and enjoy Feudums![/h3]
I sincerely hope you will appreciate and enjoy the latest changes, and that you will like the direction the game is heading. If you have any suggestions or just don't want to miss out on discussions about game features, priorities, new guides, playtesting and polls, be sure to drop by our discord - you'll also find me there almost all the time! Finally, don't forget to click Follow here on Steam to make sure you're notified of future demo updates.
Please note that there will be fundamental changes to the game, so despite any prior testing, the game may be less stable than you would normally expect. I apologize in advance for any inconvenience, but open builds in development are unfortunately like that. If there are any problems, I'll fix them as quickly as I can. Okay, it's enough of me now.
[h2]If this is your first time playing Feudums[/h2]
Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, ours is a continuously updated, interactive developer diary, provided for full transparency and early cooperation with our player base, so Feudums can become the game you want.
While there isn't an in-game tutorial yet (it will be the very next thing to arrive), the game is now relatively newbie-friendly. You start with an economic grace period, so you have hours to decide what to do first. Take your time and check out the short guides here on Steam, on Youtube, or just join our Discord to read the FAQ or ask for general advice.
Reading the tooltips can also help a lot. Low-level settlements (like the one you'll start with) are now largely self-sufficient, so you're safe even if you run out of economic grace period. There is also trading, both with players and with the "world", and automatic trade orders are set up by default, so as long as you have coins, your realm will automatically try to keep a small stockpile of everything. Use trading to get what you need!
Feudums, unlike most strategy games, doesn't reward you for simply building everything to the maximum level - in fact growing too fast is a way to fall. Just build what you need and grow your land along with your population and economy. Again, we are happy to help on discord!
[h2]Notable Gameplay Changes[/h2]
- Diplomacy Basics: You asked for this to be the next milestone, so here it is! You can now make various diplomatic deals with other rulers and trade resources, either one-off or longer-term. In some cases, you can issue unilateral statements, but in most times, agreements are bilateral, and in many cases changes will have a grace period.
Important: Diplomacy is non-binding in the sense that the game doesn't force you to abide by your agreements, instead, violations will be paid from your virtue and will be reported to the other party so respond at their own discretion. Later, such violations will also result in various diplomatic actions. - Balance Changes: I've continued to balance the labourers and also the starting situation. Most importantly, low level settlements will now have specific worker opportunities for resource production, so your starting position will have less impact on your first period than before. As cities grow, however, these specialized jobs will disappear, so larger cities will continue to rely on other tile improvements.
- Terrain Builder Configurations: not a real game-changer, but now I can set any of the values through world templates, and those are available through our web backend', so we can generate specialized / custom rule maps on the fly!
[h3]UX/UI Changes[/h3]
- There is a new diplomacy badge on the top left part of the UI to handle agreements and proposals. You can also find some of the important rulebook values in it's tooltip.
- You can send a new proposal/statement to other rulers by clicking on their Coat of Arms on a Tile, Feudum or Company card.
- Diplomatic violations are reported in the Dominion Reports.
- Raiding and Blocking reductions are no longer reported if the reduction is less than 1%.
- Added some (WIP) support to ultra-wide aspect ratios.
- Game state & free slots are now displayed a bit more prominently on World Cards.
[h3]Bugfixes[/h3]
- Fixed: Steam API could fail on Steamdeck in some cases.
- Fixed: Company AP during auto-encamp: tooltip sum didn't include MAN changes
- Fixed: A couple cases for the pathfinder. Maybe it will be less dumb now (in some cases)
- Fixed: Rosters with 9+ units overflow on the Manage Units and Company Card layouts
- Fixed: Housing opportunities were checked against the rulebook and not the actual game data when opened a Tile Card on someone else's feudum.
- Fixed: game crashes in edge cases after new user registration
- Fixed Merge Tiles: cant merge to feudum above wasteground max size (should be independent)
- Fixed: Several serialization issues
[hr][/hr]
Unlike traditional demos, ours is a continuously updated, interactive developer diary that comes with a different purpose. Instead of for purely marketing, it is provided for full transparency and early cooperation with our player base, so Feudums can become the game you want. We invite you to play the early versions, join our discord, and help us refine the game as we progress.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
Join our community on Discord! https://discord.gg/QgERDnU
Support the development of Feudums! https://www.patreon.com/feudums