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Titans of Space PLUS News

v2.6.0 - Leaving Early Access

With this update, I am feeling very comfortable taking the title out of Early Access!

[h2]Significant Changes[/h2]
  • Added Tour Guide presentations for Neptune & Pluto (with subtitles), bringing the total Tour Guide content to 110+ minutes.
  • Re-recorded Tour Guide presentations for the 3rd Earth stop & Jupiter.
  • Music can now be easily toggled on and off via a new button on the dashboard.
  • Users going through the tour a second time will have the option to fast-forward to the next tour stop.
  • Improved visual appearance for Jupiter.
  • Improved visual appearance for Neptune.
  • Improved visual appearance for Pluto.
  • Improved visual appearance for the Sun and all the large stars.
  • In Side-by-Side mode, users can now only compare bodies they have already seen before in the tour.
  • Fixed 36 issues.

[h2]Minor Changes[/h2]
  • English language font updated.
  • New loading screen, quicker loading.
  • Users can now view a miniature close-up of the Moon along with the Earth.
  • Side-by-Side Comparison mode can now be used at the Pluto tour stop.
  • In Side-by-Side mode, users can now physically interact with buttons.
  • Controller labels fade in and out to avoid visual distraction, and to feel less like physical objects sticking out of the controllers.
  • Desktop mode now includes bloom, and ability to zoom onto the Tour Guide character.
  • Improved visual appearance for the vortex at the end of the tour.
  • And lots more.

[h2]For those running in OculusVR Mode[/h2]
  • Users may now use either a trigger or button A/X to interact with buttons, whichever feels most natural.
  • Updated to OVR Plugin 1.40.0
  • Oculus Dash support.
  • ASW 2.0 support.


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[h3]Let's review my initial Early Access goals and their end results[/h3]

Goal #1: Leave Early Access in 6 months.
  • Result: I believe it's been over three years now? I can't even... So, I mentioned this before, but I'm really sorry for taking so long. As you might have guessed, my confidence in my own ability to estimate how long things will take is now utterly shattered. ːsteamfacepalmː


Goal #2: "Coaster Mode" - meant to be a literal roller coaster set among the planets.
  • Result: After reviewing all the feedback I got and implementing a proper comfort mode, I realized that the non-Sensitive-to-Motion mode was already basically a roller coaster for many players and decided not to remake a whole new mode for this.


Goal #3: "Alternate View" - meant to be a way to see a different version of planets and moons.
  • Result: Implemented as the "Change Planet Maps" feature available.


Goal #4: "Free Flight" - meant to be a new mode that turns your cockpit into a literal spaceship that you must pilot.
  • Result: Implemented Zero-Gravity EVA mode, inspired by Echo VR and shaped by the need to keep the planets the same size. Plus, other titles were doing the spaceship thing already and it's good to differentiate. Original music composed by Karim Elmahmoudi.


Goal #5: "Overview" - meant to be an orrery, a solar system small enough to walk around in.
  • Result: After traveling past Pluto to the vantage point overlooking the whole Solar System, space is shrunk, and the user has an opportunity to use the Zero-Gravity EVA mode to get out of the cockpit and float around in the shrunken Sun and its planets.


Goal #6: "Side by Side Comparisons" - partially implemented with the initial Early Access release, this was meant to be finished up at some point.
  • Result: Buttons are now more fun to interact with, no more spoilers for new users as this mode will now only allow comparisons between bodies that the user has already seen in the tour, filled in some missing planets like Pluto, and cleaned up other issues.


Goal #7: "Gravity Probe" and "Real Distance View" - both partially implemented with the initial Early Access release, these were meant to be expanded upon at some point.
  • Result: These two features were not a good fit for the Oculus Quest version and they were not popular features anyway, so I ended up leaving these relatively untouched save for some minor improvements and clean-up.


Goal #8: "Companion" - meant to be a robotic character attached to your cockpit that would ride along with you on your tour, would "ooh" and "ahh" at the various sights, and help the user with a tutorial on all the dashboard features.
  • Result: Tour Guide character aka 'Flying Professor Alien', a mocapped, voice-acted character using the same Zero-Gravity EVA locomotion system that could fly up to a body and point out specific features while talking about them. And it turns out I had so much to share about every planet that this turned into more of a lecture format rather than someone that reacts to the tour along the user.


And of course there's been a ton of quality-of-life improvements, friction-reduction, and generally attacking the worst/most-amateur parts of the experience one by one until I could say I feel good about the whole thing.

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So, that's it! I sincerely hope you all enjoy how Titans of Space PLUS has turned out. It's been a long journey from its humble beginnings on the Rift DK1 to trying to keep up with the modern VR industry revolutionizing itself every year or two, increasing consumer expectations, and so on.

v.2.5.9: Saturn & Uranus tour guide content, dashboard/UI facelift, & other QoL

Hello everyone, I'm excited to give you this update!

Significant Changes:
  • New Tour Guide presentations for Saturn and Uranus (with subtitles), bringing the total Tour Guide content to 90 minutes.
  • Last big update to dashboard and cockpit appearance.
  • Planet labels no longer appear huge when approaching them, and look a little nicer.
  • Improved menu/UI appearance.
  • Each hand may now hold a different moon at tour stops with more than one moon.
  • Vive Cosmos support.


Minor Changes:
  • Distracting button feedback is now suppressed while sitting and listening to Tour Guide.
  • Venus is now less yellow.
  • Cleaned up beeping sound in some Tour Guide presentations (especially at Mars).


Fixes:
  • Fixes issue where INDEX users sometimes would not be able to see/use one or both controllers.

v2.5.7: Cockpit update, new Tour Guide content, dashboard grab bar, and bugfixes.

Significant changes:
  • Added Tour Guide content for Ceres & Jupiter (with subtitles), bringing the total Tour Guide content to 75 minutes.
  • Facelift for cockpit and dashboard.
  • Dashboard height may now be manually adjusted by gripping the bottom of the dashboard. Once it is manually adjusted, it will stop trying to automatically adapt to your height.


Minor changes:
  • Improved the appearance of the data panel in Side-by-Side mode.
  • Improved Touch controller appearance when using Oculus VR mode.
  • Fixed lots of obscure bugs that have been around for ages!


Additional changes patched in on Jun 27th in v2.5.7b
  • Citrix Workspace no longer interferes with running this app.
  • Improved cockpit lighting.
  • If controller can't be detected or loaded by SteamVR, app no longer shows labels floating in space where your controller would be.
  • Allowed dashboard to move further down and further up.
  • Seat no longer appears when getting close to the floor in Standing mode.
  • Cleaned up some log spam.


What's next?

Still ahead are plans to improve the appearance of menus, create Tour Guide presentations for Saturn/Uranus/Neptune/Pluto, additional polish here and there, put some serious effort into an updated trailer + videos + screenshots and, if there's interest, a video tutorial on creating your own Tour Guide content.

Thank you!

v2.5.6: Hand presence, mechanical dashboard buttons, Rift S controllers, and more.

It's that time again!

Significant changes:
  • Users can now see their hands for all supported 6DOF VR headsets except for WMR (will continue working on hands for that). Those using Valve Index controllers can simply grasp their controllers in order to see them in VR, and yes this update includes individual finger tracking.
  • Added new dashboard buttons: Change planet maps, Rotate planets, Closeup view.
  • Dashboard buttons now act like mechanical keyboard keys.
  • Adjusted overall controller appearance + longer interactor tips for pressing buttons.
  • All new calibration area.
  • Rift S controller support for SteamVR mode.
  • Adjusted low-level background noise to avoid crackly pops when using Rift S integrated audio.
  • Updated Oculus Plugin -> v1.37
  • Updated SteamVR Plugin -> v2.3.2


Minor changes:
  • Updated haptics.
  • Improved appearance of popup messages.
  • Continued filling in gaps in localization for the supported languages.
  • Adjusted Sun sound effect to avoid sounding repetitive.
  • Adjusted laser pointer appearance.
  • Improved performance later on in the tour.
  • Lots of bugfixes and small tweaks.

v2.5.5: Loading time reduced by 60%

The Singular change in this Update:
  • Greatly reduced loading time. (From launching to giving user control of the experience: from 46 seconds down to 18 seconds on my PC)


Apologies for the frequent updates lately! Hoping to make additional Tour Guide content the focus of the next one.