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Christmas update

Merry Christmas everyone!

A bit late this year, but the event is there. I hope you have a nice holyday and ITRTG makes it a bit better for you. The christmas event will last the usual 2 weeks and is a generator minigame.

Here the full changelog:

- Merry Christmas! I added a christmas event, it is a generator minigame you can play to get some event currency and buy some goodies with it. You can also get two unique pet equips, 'Christmas Boots' from it, which is an accessory to increase all campaign bonuses by up to 150% for a pet who equips it.
- Additionally you can now upgrade the Candy Stick to level 30 for higher campaign bonuses and get the Merry Mantle from last year if you didn't get it yet.
- Tripled the base value of Self Replicating AI and added a chp purchase to improve that value.
- Added a chp purchase to improve Crystal Sacrifice.
- Fixed some, mostly new challenge related bugs.

Changes for Version 4.33.1508 (2024-12-20)

- Added 3 new challenges: Pet Crafting Challenge (let 5 blacksmiths upgrade a challenge related sword for some crafting bonuses), Limited Clone v4 Challenge (defeat UBV4s with a limited amount of Light Clones for better rewards from UBV4s) and UBv1 Challenge (UBs get stronger and powersurge is limited for better UB rewards)
- As growth gain from Multiverse is too weak in the beginning and too powerful very endgame I added a cap now at level 300. In exchange, the growth gain per level is now twice as high. Getting more than 300 levels will now have no effect, but you can still improve the growth gain with ultimate overflow points. The effect of GP/h is now also doubled, but without cap.
- For adventure crafting, the heat you get from wood is now 3 times as high and iron equip is a bit cheaper.
- The thief skill steal has now a 5% chance per level to steal an extra item.
- Challenges in the list and statistics page, except the recommended list, which is sorted by priority, are now sorted by name.
- Changed compression to ASTC to reduce filesize for android. It should work for most android devices unless your device is really old.
- Bugfixes: fighter counter and increased counter rate, some text issues, serow item usage.

Changes for Version 4.32.1501 (2024-11-27)

- Added upgrading for adventure equip. The upgrade cost depends on the initial crafting cost and adds a set bonus for cloth, leather or metal equip each. I also reworked the convert a bit so it balances the same way with some penalty and converting only gives an enhanced/refined item of the main material and not secondary materials. Also adjusted the crafting cost of some equip.
- Added set bonuses for Cloth (magic damage +), Leather (hit +) and metal/iron (damage mitigation). Each set bonus requires 5 items of the smae set. Set bonuses always check for your worst upgraded and quality item in the set and scale the bonus depending on that.
- As the previously used damage calculation for adventure mode gave some complains about low damage with high def I changed it again, hopefully this time more final. This time the damage reduction scales slower, especially at defense in the thousands. In general damage output should be similar at low def, but higher at high def now. Enemy stats were adjusted to the new damage.
- As the damage is now higher vs higher def, I also increased the hp recovery of hp potions.
- Added Fighter as a new T2 adventure class.
- Paper and Heat are now only one element at the crafting and smithing pages, but you can switch which wood is used.
- You can now lock adventure gear to prevent it from being converted.
- Fixed lots of small bugs, mostly for adventure, but also some others.

Changes for Version 4.32.1499 (2024-11-15)

- Some rebalance on enemy stats and levels. Levels are higher now to be more in line of player levels. Stats per level except hp are halved. Drop rate increased. That basically means the fights take longer and one shotting them is less likely, but they are not harder. Should increase the exp gain a bit as you need to spend less time searching for enemies. The damage calculation is now changed to ((attacker int/att * 150) / (target res/def + 100) - target res/def / 3). This change means that low def enemies usually take more damage as before but high def enemies have it harder to completely mitigate damage. This makes low damage skills and the Thief class a bit better at average. Event pumpkins are not affected by the different calculation.
- Added Archer as a new T2 class.
- Added metal and iron armor.
- As that refined or enhanced crafting material kinda clutters the UI with the different qualities, I removed the quality now and made it all in one default. Just converting items of higher qualities gives more of it depending on the quality multiplier.
- Added different colors for different equip qualities to see the quality easier.
- Added a new enemy area to adventure. This one is hard and only beatable with the new equip and high levels.
- Changed the exp scaling for adventure mode a bit. Previously the exp calculation had three different calculations which increased after lv 20 and 60, which gave big jumps in increases. Now it is more even with a single formula: (Level^5 / 340 + Level^2 * 50 + 10) * Class Tier Multiplier for class levels and (Level^4 / 10 + Level^1.9 * 40 + 10) for normal levels. The total exp needed until 100 is similar as before.
- The set skills for classes fire now always in order. Like if you have def break in slot 1 and aura blade in slot 2, it will always use def break first.
- Rewrote animations for adventure a bit, they should be a bit better and more customizable for me so I can add animations more easily in the future. They are not finished yet, only some skills have animations and others default to one, but I might get improvements in the future.
- Prepare for adventurer now regens twice as fast.

Changes for Version 4.31.1498 (2024-11-02)

- It is now possible to craft iron weapons in adventure, but not possible to upgrade them yet.
- Bash has now a chance to break the enemy defense instead of stun and Magic Missile does more damage.
- Fixed offline stealing, people who weren't able to get the pet token with pumpkins should be able to get one now.