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Sector Six News

Thank you for 200 reviews!

Hi all!

I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating!

I will be forever grateful for this!

I guess it's a good time to share some plans for my plans for Sector Six . . .

The next big milestone is 6 years on Steam anniversary in September.
For that, I am planning to release a content update.

I have a couple of ideas for that, but we'll see how it'll turn out.
Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End?

I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects.

Speaking of other projects, towards the end of this year I plan to have wrapped them up.

This means my hands will be free to pursue a Sector Six sequel/reboot!
It already has a name: Perfect Shrapnel Zero!

It is planned to be my magnum opus in a brand-new universe, with my signature storytelling, atmosphere, and mechanics inherited directly from Sector Six!

In other news:

I released a small patch that fixes a dupe glitch with amplifiers and restores the Final Ascension XP formula to its previous version - the new formula has been left enabled accidentally. Oops!

Have fun and until next time~

Update! Rift vendor

Hi all, dropping another QoL update!

Change list:

  • Vendor in Rift region now sells crafting items in large quantities.
  • Holding [control] button or [Right stick] on controllers now allows buying and applying full stacks of crafting items.
  • You can now move during the Machine explosion cutscene and end the mission early.
  • Fixed: Limitless inventory mode would not remove inventory restrictions in story missions.
  • Fixed: If the player has XP to level Ascension more than once, leveling up Ascension level for the first time does not award Ancesion Reactor.
  • Fixed: A crash that occurs when the game state is restarted.
  • Fixed: A crash that occurs when switching to the Portuguese language.

Have fun!

And don't forget to review the game, we're only one away from 200!

Update! Limitless inventory

Hey all,

The yearly support/QoL patch is here!

The key feature of this update is limitless inventory: If you trust your PC to handle it, it is now possible to disable the inventory limit and play with dozens of inventory pages.



It does come with loading times with sorting and selling hundreds of parts, but it may be a good alternative for some.



Have fun!

Change list:

  • Added limitless inventory mode to the settings: Removes 3-page limit for the inventory.
  • Updated credits and intro to show V3663L, my new studio / artist name.
  • Numbers above billion are now shortened to, for example, 1B instead of 1000M. The same applies to trillions.
  • Absolute Deterioration decayed fragment reward is now capped at a maximum of 6600 fragments per attempt.
  • Attempting to level up Ascension level now consumes all available experience and instantly converts it to levels.
  • It is no longer possible to modify locked parts.
  • The 'Sell all' function at vendors now affects relics as well.
  • Removed several cheated entries from the leaderboards.
  • Potentially fixed: The game doesn't boot immediately when launching on Steam. Updating the Steam SDK version appears to have helped.
  • Fixed: Infinite Sustained Barrage when combined with Channel.
  • Fixed: Modified threat level 3 minions do not count towards True Champion achievement.
  • Fixed: It was hard to see how much ether the player has in battle HUD due to a display showing 4+ digits.

Big thanks to Entity, Sector Six's top player by Absolute Deterioration waves cleared for providing feedback that led to these changes!

If you wish to be similarly involved, you can head to the Discussions or join the developer's Discord server.

Also, I would like to draw your attention to the fact that we're only 4 Steam reviews away from 200!
If you haven't reviewed the game yet, this is a great time to do it!

Anyway, I got to go back to my newer projects now.

Thanks a lot for playing Sector Six - it's been almost 6 years!!! - and until next time ^_^

Update! Ether issue fixed

Hey all,

Just a quick fix: Since the update all ability ether costs were being set to 0.
This is now fixed.

Until next time!

End of Linux version support

Hey Linux users,

Unfortunately, due to a lack of resources, I will no longer be updating the Linux version of the game.

If it's any consolation, the game appears to be working properly via Proton:

Library > Sector Six > Properties > Compatibility > Enable: Force the use of a specific Steam Play compatibility tool > Select: Proton Next

(The game doesn't work via Proton Experimental - other versions of Proton are untested)

The non-latest Linux version of the game will remain untouched.

I was unable to verify that it works properly, so I will be de-listing Sector Six as a game with a Linux version.

I always wanted to have Linux versions of the game, but that has become too difficult for me.

Thanks for playing!