Thank you for 200 reviews!
Hi all!
I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating!
I will be forever grateful for this!
I guess it's a good time to share some plans for my plans for Sector Six . . .
The next big milestone is 6 years on Steam anniversary in September.
For that, I am planning to release a content update.
I have a couple of ideas for that, but we'll see how it'll turn out.
Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End?
I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects.
Speaking of other projects, towards the end of this year I plan to have wrapped them up.
This means my hands will be free to pursue a Sector Six sequel/reboot!
It already has a name: Perfect Shrapnel Zero!
It is planned to be my magnum opus in a brand-new universe, with my signature storytelling, atmosphere, and mechanics inherited directly from Sector Six!
In other news:
I released a small patch that fixes a dupe glitch with amplifiers and restores the Final Ascension XP formula to its previous version - the new formula has been left enabled accidentally. Oops!
Have fun and until next time~
I just wanted to thank everyone for taking the time to write all these wonderful reviews over the years, which allowed my game to reach a staggering 94% Positive rating!
I will be forever grateful for this!
I guess it's a good time to share some plans for my plans for Sector Six . . .
The next big milestone is 6 years on Steam anniversary in September.
For that, I am planning to release a content update.
I have a couple of ideas for that, but we'll see how it'll turn out.
Relic weapons? Boss rush mode? Ability to gain level increases in abilities like Era's End?
I do not want to promise too much because my time is extremely limited for Sector Six as I am working hard on my other projects.
Speaking of other projects, towards the end of this year I plan to have wrapped them up.
This means my hands will be free to pursue a Sector Six sequel/reboot!
It already has a name: Perfect Shrapnel Zero!
It is planned to be my magnum opus in a brand-new universe, with my signature storytelling, atmosphere, and mechanics inherited directly from Sector Six!
In other news:
I released a small patch that fixes a dupe glitch with amplifiers and restores the Final Ascension XP formula to its previous version - the new formula has been left enabled accidentally. Oops!
Have fun and until next time~