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Surviving Mars News

Take charge of a band of space castaways as Stranded: Alien Dawn enters early access today


Imagine making all the incredible effort to get a spacecraft to another star system, only to crash it into a wild and unexplored world. That’s the gist of Stranded: Alien Dawn, a futuristic survival sim from the devs behind Surviving Mars that launches into early access today. The game puts you in charge of four survivors who’ll be up against the basic demands of continuing to exist, and facing dangerous alien creatures.


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The Surviving Mars devs are making a survival sim about marooned astronauts


Stranded: Alien Dawn is a new sci-fi survival sim coming from the developers of Surviving Mars, Haemimont Games, announced at today’s Gamescom Opening Night Live event. It’s set on a planet that’s a teensy bit greener than the red one near us, and heads into early access on Steam in October. Tap your instruments before checking out the sort-of-but-not-really live action reveal trailer below.


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Martian Express - Hotfix 1

[h2]Release date: 2022-05-18​[/h2]

Game Version: 1011166

Bug fixes
  • Fixed missing train sounds
  • Fixed issue with dome/habitat birth timing
  • Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
  • Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
  • Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
  • Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
  • Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
  • Fixed game hanging under some conditions when colonists use the elevator


Balancing
  • Added option to manually make colonists exit trains
  • Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
  • Increases the number of colonists that can wait for trains at a station
  • If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
  • Fixed clogging for station depots
  • Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
  • Changes to balanced mode for crates
  • If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.

Welcome aboard, the new Content Creator Packs have arrived!

https://store.steampowered.com/bundle/25614/Surviving_Mars_All_New_In_Bundle/

Calling all Survivors!

The day has arrived! The 3 new CCPs (Content Creator Packs) have finally arrived, and we're excited to welcome you aboard. The packs will be available separately, or in a "All New In" bundle! You'll be able to change how you play the game with the "Martian Express Pack" created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit. The "Martian Express Pack" allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. You can also enjoy the 10 new terrestrial building skins included in "Future Contemporary Cosmetic Pack" by modder Teerapat "Quad Rioters" Kitjawijit while you listen to the 16 new songs from the "Revelation Radio Pack".

Martian Express Pack created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit include:

  • Welcome commuters!
    Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks
    Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo
    Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.


The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

Future Contemporary Cosmetic Pack by modder Teerapat "Quad Rioters" Kitjawijit:
  • 10 terrestrial building skins to give your colony some added flair.
The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio:
  • 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome.
Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

So pack your bags on hop aboard a train on Mars, destination: everywhere from your dome to the Gale Crater! There will also be a free update to the basegame, see patch notes below:

Release date: 28-04-2022

Version:
Steam: 1011140
GOG: 1011140
Epic: 1011144
Windows Store: 1011142
Paradox Plaza: 1011140
XBOX: 1011140
MAC: 1011140
Linux: 1011140
PS4: 1011140

Bug fixes:

  • The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby
  • Rovers and RC Dozers can clean cave-ins only from certain points
  • Anomalies from events can spawn under a deposit
  • Landscaping projects from Surface are displayed in the Underground if one of them is finished
  • The salvage process for Storages does not resume after they have been emptied
  • The Bottomless Pit Lab doesn't convert some resources into research points in the Normal workload
  • Resources stored to be used for maintenance or to upgrade the Bottomless Pit can also be converted into Research points, causing maintenance and upgrading to be delayed
  • The Drones don't get commands after being unpacked from Prefabs by Ancient Artifact
  • The Asteroid Extractor tooltip doesn't show the available amount of rare metals and exotic minerals in the nodes on the Asteroid when trying to place an extractor
  • The Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
  • Prefabs not being correctly transported to the underground via the elevator


Feature change:
  • Elevators can now also be built from the underground.

Another look by PartyElite at the new Content Creator Packs!

All aboard another party train! We have another video from PartyElite about the up-coming Content Creator Pack, this time focusing on the Future Contemporary Cosmetic Pack (made by Teerapat "Quad Rioters" Kitjawijit), and Revelation Radio. Join us for the release tomorrow! You'll get a glimpse of the new building skins, including three Dome Spires, and listen to the relaxing beats from the new radio station.

[previewyoutube][/previewyoutube]