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  3. Update 114 Experimental Build 7 is now Live on the Experimental Branch!

Update 114 Experimental Build 7 is now Live on the Experimental Branch!

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Howdy all!

Our (seemingly endless) march through Update 114 continues, and this week we've got the Laser and Light attachment UI/UX process completed. The big control change is that now the button you'd have used in the past for toggling the laser and light on and off has two functions. A quick press toggles the device whereas a press-hold of about half a second will not open the full settings menu. This allows you to configure the attachment how you want in terms of intensity/color/etc. and then be able toggle it on/off without using the menu at all. Hopefully this and other changes this week ameliorate any usability concerns that have arisen from folks testing these the past couple weeks.

As always let us know if you run into any problems right here in the Bug Reports section of the forum!

Hope y'all have a WONDERFUL weekend!
-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 114 - Experimental Build 7[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: M231 Firing Port Weapon

[h3]Changes:[/h3]
  • Laser Attachment 1-5 now use latest systems
  • Compact Flashlight 1&2, Kleshflashlight, Scout Flashlight, Sureglow Flashlight & Tactical Flashlight now use latest systems.
  • Changed LaserLight Attachment System Controls. Short press now cycles mode. Long press toggles the menu.
  • Changed LaserLight Menu structure to be square format, to accommodate rotation.
  • Changed LaserLight Menu to auto-orient when enabled
  • Changed Standalone Flashlight Controls. Short Press Toggles it on and off. Long Press cycles intensity.

[h3]Fixes:[/h3]
  • Fixed NVscope visibility in spectator cam (i think)
  • Fixed various things being incorrectly visible in the NV scopes
  • Fixed sights not spawning in T&H with DMR15
  • Fixed broken 2x50mm projectile (for Hiro-Enki Railgun)
  • Fixed incorrect shader on Flashlight
  • Fixed W330 physical scope manipulation being broken

[h3]Known Issues:[/h3]
  • NOT ALL FLASHLIGHTS AND LASERS ARE MIGRATED TO NEW SYSTEMS! This is a Work in Progress. Please consult the Devlog to know which pieces of equipment can be used for feature testing.

[h3]API Changes:[/h3]
  • Added functionality for Open Bolt Dust Cover to play audio events