Update 198: Scopes, Sights & Ballistics - Released!

[h2]Hello everyone,[/h2]
Today we’re happy to be bringing you the first alpha update of 2025 to War of Rights, titled Update 198: Scopes, Sights & Ballistics!

The primary focus of today’s update is to overhaul the ballistics of all small arms fire within the game, improve rifle zeroing handling and sight pictures, and introduce highly limited scoped variants of the Whitworth and Sharps rifles to the game.
Let’s dive into the details below!
[h2]Scoped Sharpshooting Rifles[/h2]

Although they will be exceedingly rare, rifles with mounted scopes make their debut in War of Rights with the introduction of the four-powered scoped Whitworth and six-powered Sharps rifles. These technological marvels of their day are currently limited to the NCO ranks of 1st Sergeant and Sergeant Major of the regiments deployed with either Whitworth or Sharps rifles;
[h3]CSA[/h3]
1st North Carolina Sharpshooters
5th Alabama Battalion
Palmetto Sharpshooters
[h3]USA[/h3]
1st U.S. Sharpshooters
2nd U.S. Sharpshooters
42nd Pennsylvania
5th New York

The Union exclusive 6-powered long-rifle Malcolm telescope available on the Sharps rifle is a direct replacement of the iron sights of that rifle, while the Confederate exclusive 4-powered scope on the Whitworth rifle is a side-mounted scope, allowing you to not only change views between the scope and iron sights by pressing Z while aiming, but also to adjust the zeroing on the iron sights of the Whitworth.
Bayonets are not issued to either of the two scoped rifles.
[h2]Overhauled Sight Handling[/h2]

All rifle sights in-game now work as intended, mimicking their real-world counterparts. Changing your rifle zeroing is now accomplished by using the mouse wheel (up or down) while aiming your rifle. The zeroing of the sight is now visually maintained even when you do not aim and networked so that other players can see your zeroing adjustments.
[h2]Overhauled Ballistics[/h2]
In Update 198: Scopes, Sights & Ballistics, the ballistics of the rifles have received a major overhaul to ensure range zeroing is precise and functional. Furthermore; the randomized bullet spread, representative of variance in ammunition qualities, has been drastically decreased in order to more closely mimic the characteristics of the ballistics of the real-world counterparts to the in-game rifles.
Left: old random bullet spread vs right: new 60% decreased random bullet spread.Other ballistic changes include a damage dropoff to buck and ball pellets and pistol balls at distances beyond 33 yards. In short, this means that you may be able to survive a hit at a distance of a smaller round if you are at full health.
[h2]Update 198 Patch Notes[/h2]
- Added scoped variants of the Whitworth and Sharps rifles, available to 1st Sergeants and Sergeant Majors of the units issued with the non-scoped variants of the weapons in question.
- Decreased the random bullet spread of the M1841 Mississippi, M1853 Enfield, M1854 Lorenz, M1855 Springfield and M1861 Springfield rifles by 60% to more closely mimic their real-world counterparts.
- Decreased the random bullet spread of the M1859 Sharps rifle by 70% to more closely mimic its real-world counterparts.
- Decreased the random bullet spread of the Whitworth rifle by 90% to more closely mimic its real-world counterparts.
- Slightly reduced the muzzle velocity of the Sharps carbine.
- Added a dropoff damage to buck and ball pellets and pistol balls related to distance travelled.
- Overhauled zeroing the rifle sights, resulting in a cleaner gameplay experience.
- Re-added the removal of the powderbag when loading double or triple canister.
- Lowered the chance for the broken twig sound to play to 10%
- Optimized and improved a number of wallpaper textures.
- Tweaked the revolver sprint animation.
- Increased defender starting morale by 10% on Larsen Homestead, South Woodlot & Union Camp skirmish areas, Drill Camp.
- Added interactable flag poles to the Drill Camp game mode.
- Changed the front sight post of the Whitworth rifle to match earliest known models in Confederate use.
- Fixed up several snake rail fence rotations for better vaultability on Smith Field skirmish area, Drill Camp.
- Various minor vegetation fixes, South Mountain level.
- Added more environmental props to the game.
- Overhauled the R. Miller farm.
- Various detail updates to the farms of Antietam.
- Fixed landslide materials.
- Added unique skeletons to all weapons which will allow them to better represent their real life version.
- Changed 12th New York Militia to 12th New York National Guard with new uniforms.
- Fixed a number of fences on Antietam.
- Updated all of the affected barn prefab doors to lessen the chance of players being able to exploit them to glitch onto the roofs.
- Overhauled all NCO chevrons for the USA and CSA.
- Added footstep sounds to artillery tool walk animations.
- Added footstep sounds to melee mode aim walk animations.
- Fixed the fingers and hands ceasing to play animations at a distance.
- Increased the texture budget on low and medium graphical presets.
- Made the low and medium graphical presents less aggressive in culling objects.
[h2]Steam Spring Sale: War of Rights 50% Off![/h2]

Starting today, War of Rights is 50% off for the next week as part of the Steam Spring Sale!
Considering joining the ranks? Now is the time to grab a copy for yourself or your friends at:
https://store.steampowered.com/app/424030/War_of_Rights/
That’s all for now - we look forward to be setting our sights on you on the fields of glory!
[h2]- The Campfire Games Team[/h2]











The new Global Illumination has no fixed ambient color term and thus preserves the color of the bounced lighting much better, without washing it all out.
The new Global Illumination provides much more vivid bounce lighting due to the better color preservation of the particular surface the light bounces off of. It also allows small objects to occlude around them much more easily, where the bounce light can't reach, such as underneath the bed and around wooden furniture.
The new grass of War of Rights has a much longer draw distance than the old grass. Each individual blade of grass is also uniquely 3D modeled for a much better parallax effect when walking through the fields. All weeds and flowers have also been replaced by highly detailed models. The bending of the grass has been updated to show the various waves of wind blowing through the grass.
The dirt fields have been updated to display the plowing tracks at much longer distances and the dirt color has been changed to more closely match reference photos.
The sun rays that reach the forest floor now more easily bounce onto nearby objects in the forests as can be seen on the nearby trunk on the right that's colored somewhat orange, compared to the trunks further back in the more shaded part of the forest having a more neutral dark blue/gray color. Small objects in the forest now also more easily occlude the light underneath them, as can be seen on the nearby pile of rotten wood.
Cornstalks and other high density small to medium sized vegetation objects are now able to both occlude and bounce back the light on a need by need basis resulting in much more naturally looking cornfields at certain lighting conditions.
New max view distance of trees.
Overhauled all distance terrain textures for a much more realistic blend and look in the game.

The new foot alignment blends the feet to nearby objects and terrain, both while moving, standing still and also during various action animations such as stabbing with a bayoneted rifle.


Alabama’s state capitol in Montgomery
The Museum of Alabama
A detailed look at a Confederate battleflag.
The old “bread flag” of the 4th Alabama.
The decorative text on the artifact, compared with the updated texture.
The updated flag of the 4th Alabama.