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X4: Foundations News

7.50 Public Beta 6 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 6 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Added possibility to interact with interactive notifications while menus are open.

  • Improved balancing of Station Patrol missions by more tightly controlling number of enemy destroyers involved.
  • Improved fighters attacking large targets (problem introduced in 7.50).
  • Improved path curvature for mid- and long-range AI ship movement (problem introduced in 7.50).
  • Improved flight stability of small and medium ships under AI control (further improvement to 7.50).
  • Improved capital ship movement when attacking stations (further improvement to 7.50).
  • Improved feedback when looped trade fails due to lack of trade offers matching price settings.
  • Improved behavior and balancing of cargo drones picking up crates.
  • Improved cargo drones catching up with launching ship having moved after launch.

  • Updated Egosoft intro video.

  • Fixed case of missing mission guidance to warp anomaly (problem introduced in 7.50).
  • Fixed NPCs offering missions on stations sometimes having unresponsive conversation option.
  • Fixed case of secondary subordinates repeatedly undocking and redocking at commanding carrier.
  • Fixed subordinates of subordinates that are supposed to stay docked with commander undocking when commander changes assignments.
  • Fixed attack subordinates refusing to attack with commander if commander was given explicit order to attack target beyond radar range.
  • Restored: Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed mines not being targetable.
  • Fixed ships spinning for excessive amount of time after collisions (problem introduced in 7.50).
  • Fixed blacklist filtering in Behaviour Inspection Mode (new feature in 7.50).
  • Fixed Behaviour Inspection Mode staying active when selling ship (new feature in 7.50).
  • Fixed Behaviour Inspection Mode disabling when changing Map menu tabs (new feature in 7.50).
  • Fixed Velocity Indicator being visible in external view when player not currently piloting ship (new feature in 7.50).
  • Fixed Ship Configuration menu not working for ship names with certain characters (problem introduced in 7.50).
  • Fixed selling missiles in Ship Configuration menu sometimes not being reversible.
  • Fixed missing bar widgets in Ship Comparison menu under certain circumstances.
  • Fixed Toggle Radar Mode not working in External View under certain circumstances.
  • Fixed Timelines content being marked as recommended if you do not own Timelines.
  • Fixed several causes of crashes.

7.50 Public Beta 5 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 5.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Hotfix 1 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Fixed another case of subordinates refusing to engage hostiles (problem introduced in 7.50).

7.50 Public Beta 5 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • New Feature: Behaviour Inspection Mode.
  • New Feature: Velocity indicator.

  • Added option to invert joystick axes for radial menu selection.

  • Improved Unknown Structure and Displaced missions of HQ story.
  • Improved capital ship movement when attacking stations.
  • Improved launching and docking of cargo drones sent to pick up containers.
  • Improved reactivity of throttle increase and decrease buttons.
  • Improved visibility of ecliptic lines on Gravidar.

  • Changed default cargo drone mode to "Collect selected".

  • Fixed Nila Ti sometimes spawning too far away from player during Boron story.
  • Fixed mission guidance sometimes breaking when pointing towards Astrid Brantlee Northriver's Competition mission of Avarice story.
  • Fixed freighter in Going Offensive mission potentially arriving at un-sabotaged dock.
  • Fixed Basic Chassis Mods research mission not starting under rare circumstances.
  • Fixed Turning the Tide achievement not always unlocking.
  • Fixed AI ships being able to quickly change directions during boost or travel mode (problem introduced in 7.50).
  • Fixed subordinates not following commander after sector transition if commander has order to dock.
  • Fixed combat subordinates sometimes becoming unresponsive to attacks.
  • Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed cargo drones from other ships launching to collect cargo when set to Collect selected.
  • Fixed Yaki Kuraokami not using turrets to disable non-capital ships they intend to capture.
  • Fixed sync points of Coordinate Attack orders getting lost when loading a save.
  • Fixed mass traffic flight pathing issues in Boron XL Ship Fabrication Bay.
  • Fixed option to Join Position Defence not appearing when it should (problem introduced in 7.50).
  • Fixed successfully built fleet replacement ships reporting construction issues (new feature in 7.50)
  • Fixed Comm Interact menu option mistakenly showing "Too far away" (problem introduced in 7.50).
  • Fixed stuck game when reverting DLSS option change under certain circumstances (new feature in 7.50).
  • Fixed excessive UI glow on colour coded trade offer prices in map (problem introduced in 7.50).
  • Fixed emulated mouse cursor sometimes jumping to center of screen when using gamepad.
  • Fixed ships retaining Travel Drive effects after surrendering.
  • Fixed space suit dock hatch not closing on Mako.
  • Fixed several causes of crashes.

7.50 Public Beta 4 Hotfix 1 now available

We're just popping up briefly with a small hotfix for Beta 4 that ensures small and medium ships can dock properly.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 4 Hotfix 1 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Fixed small and medium ships strafing around dock target and not being able to dock (problem introduced in 7.50).

7.50 Public Beta 4 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 4 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
  • Added more new gravidar modes (new feature in 7.50).
  • Added stardust intensity setting for accessibility.
  • Added support for -nomods command line parameter.

  • Improved behaviour of complex fleets moving between sectors.
  • Improved travel mode usage of wingmen in player-led formations.
  • Improved coasting after boost with Flight Assist off.
  • Improved braking with Flight Assist off (problem introduced in 7.50).
  • Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
  • Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
  • Improved ship handling by reducing maximum acceleration impact of full cargo hold.
  • Improved readability of Initialising message when starting or loading game.
  • Improved rendering of checkbox, dropdown and flowchart UI elements.

  • Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
  • Fixed Trading Lessons mission of Avarice story not completing.
  • Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
  • Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
  • Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
  • Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
  • Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
  • Fixed inaccurate beam turrets and improved general weapon accuracy.
  • Fixed incorrect dock position when docking at certain launch tube docks in reverse.
  • Fixed various problems with ships undocking from launch tubes.
  • Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
  • Fixed police belonging to player faction chasing troublemakers to other sectors.
  • Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
  • Fixed Teuta ships sometimes not finding salvage in scrap fields.
  • Fixed player-owned crew sometimes bailing into escape pods.
  • Fixed subordinates of replacements not updating their default order (new feature in 7.50).
  • Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
  • Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
  • Fixed game start description texts being cut-off under certain circumstances.
  • Fixed position of signal leak indicators when UI Scale is not 1.0.
  • Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
  • Fixed several causes of crashes.