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X4: Foundations News

Revealing the X4: Hyperion Pack – Coming in Q1

If you’ve seen our Xmas card and the roadmap for the near- to mid-term future of X4: Foundations, then you might already have a pretty good idea of what new content is coming to X4 this quarter. But now, it’s time to make it official and end the suspense!

Our next DLC for X4: Foundations will be titled X4: Hyperion Pack, and as previously mentioned in our roadmap news, it will be "more compact than previous X4 expansions." As the name suggests, the X4: Hyperion Pack will focus on bringing the Hyperion ship into X4 – one of the most frequently requested ships from the community. Alongside this, additional new content will be introduced, which we outline below and on the X4: Hyperion Pack Steam page (make sure to wishlist it, please - it helps us a lot with visibility on Steam!).

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/

[previewyoutube][/previewyoutube]

Depending on the success of this first "Mini DLC," we plan to follow up with similarly sized DLCs to accompany future free base game updates. As outlined in our roadmap news, our primary focus in 2025 is on delivering consistent and impactful improvements to the base game. As in the past, these base game updates will be free for all existing X4 players, while purchases of the Mini DLC, such as the X4: Hyperion Pack, will support ongoing development.

Thank you for your continued support and loyalty to X4: Foundations. We still have plenty of exciting plans for the game, and we’re looking forward to another thrilling year with all of you.



[h2]What can I look forward to in the X4: Hyperion Pack?[/h2]

The X4: Hyperion Pack expands the universe of X4: Foundations with:

  • The legendary Hyperion Expeditionary Ship
  • A new mission chain to discover and unlock the Hyperion
  • A new gamestart, granting immediate access to the Hyperion if you prefer to jump into the new ship straight away
  • A brand new sector, waiting to be explored in the Open Universe
  • New music tracks that enrich the X4 soundtrack, elevating your auditory space journey

[h2]Rediscover a Legend[/h2]
The Hyperion is back, reimagined and ready to leave its mark on the universe once more! This iconic ship introduces an exciting new ship classification: the Expeditionary class. Seamlessly blending raw power, agility, and a compact yet versatile design, the Hyperion captures the essence of the Paranid like never before.



[h2]A New Class of Power and Agility[/h2]
The Hyperion redefines the limits of what a capital ship can achieve. Despite its classification as an L-class ship, it stands out with its sleek, lightweight frame and unparalleled manoeuvrability. Slightly larger than a frigate, this unique ship punches above its weight class by combining heavy-duty large (L) equipment with an exceptionally small target signature. Its capabilities include:

  • Six main gun mounts, designed for devastating offensive capabilities
  • M-sized turrets, offering robust defensive coverage
  • L-class shielding and engines, delivering superior durability and mobility in a remarkably compact frame
  • Enhanced missile capacity, ensuring sustained firepower in prolonged engagements

Its agility and firepower make it an ideal choice for daring solo operations or engaging in high-stakes battles, provided there's room to leverage its impressive manoeuvrability. The Hyperion also comes equipped with a single docking bay, capable of accommodating and repairing up to two S-class ships, adding logistical and strategic flexibility to your missions.



[h2]New Adventures Await[/h2]
The Hyperion isn't just a ship - it's a symbol of innovation and adaptability. With features like repair and resupply capabilities for docked ships, above-average cargo capacity for a combat ship, and a crew complement well-suited to boarding operations, this ship thrives in the hands of skilled pilots. Whether you're navigating dangerous trade routes, engaging in piracy, or leading fleets into uncharted territory, the Hyperion is your ultimate companion.

Prepare to command a legend. Are you ready to reshape your destiny in the universe of X4: Foundations?

7.50 Public Beta 7 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 7 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Added list of wares in ware container to Selected Object section in Map.
  • Added Retrieve All and Deposit All options to Safe Deposit Storage menu.
  • Added new input control to temporarily disable Flight Assist while holding down button.
  • Added Display Settings menu.

  • Improved joystick input for steering controls by using linear mapping instead of exponential curve (new feature in 7.50).
  • Improved deceleration after manually exiting local highways (problem introduced in 7.50).
  • Improved autopilot pathing when exiting local highways.
  • Improved capital ship avoidance of other capital ships in combat.
  • Improved combat movement of capital ships with forward weapons far offset from front of ship.

  • Changed Flight Assist to preserve state on exiting highways.

  • Fixed incorrect mission briefing display in Item Delivery missions.
  • Fixed Shortcut to Success and Copy and Paste missions showing wrong objective.
  • Fixed player-owned stations in Custom Gamestarts using descriptions as names.
  • Fixed Argon Federation and Antigone Republic not fielding as many Elite Sentinels as intended.
  • Fixed HQ potentially selling resources needed for research under certain circumstances.
  • Fixed capital ships in combat moving far above or below their targets when they shouldn't.
  • Fixed engine thrust or ship mass/drag changing modifications resulting in poor braking performance of ships.
  • Fixed another case of AI ships spinning for excessive amounts of time (further improvement to 7.50).
  • Fixed ships overshooting destination especially when equipped with thrust, mass or drag modifications.
  • Fixed case of secondary subordinates docking with their direct commander when commander is already undocking.
  • Fixed case of secondary subordinates not docking with their direct commander when they should.
  • Fixed incorrect drone types being available for capital ships (problem introduced in 7.50).
  • Fixed inconsistent ship statistics in Encyclopedia and Ship Configuration menu.
  • Fixed loadout changes being lost when applying Paint Modification in Ship Upgrade menu.
  • Fixed incorrect display of Boost Acceleration stat in Ship Upgrade Menu (problem introduced in 7.50).
  • Fixed external camera vertical movement being inverted during travel mode when flight assist is off.
  • Fixed clicks on NPC icons having no effect.
  • Fixed missing engine trails.
  • Fixed several causes of crashes.

7.50 Public Beta 6 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 6 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Added possibility to interact with interactive notifications while menus are open.

  • Improved balancing of Station Patrol missions by more tightly controlling number of enemy destroyers involved.
  • Improved fighters attacking large targets (problem introduced in 7.50).
  • Improved path curvature for mid- and long-range AI ship movement (problem introduced in 7.50).
  • Improved flight stability of small and medium ships under AI control (further improvement to 7.50).
  • Improved capital ship movement when attacking stations (further improvement to 7.50).
  • Improved feedback when looped trade fails due to lack of trade offers matching price settings.
  • Improved behavior and balancing of cargo drones picking up crates.
  • Improved cargo drones catching up with launching ship having moved after launch.

  • Updated Egosoft intro video.

  • Fixed case of missing mission guidance to warp anomaly (problem introduced in 7.50).
  • Fixed NPCs offering missions on stations sometimes having unresponsive conversation option.
  • Fixed case of secondary subordinates repeatedly undocking and redocking at commanding carrier.
  • Fixed subordinates of subordinates that are supposed to stay docked with commander undocking when commander changes assignments.
  • Fixed attack subordinates refusing to attack with commander if commander was given explicit order to attack target beyond radar range.
  • Restored: Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed mines not being targetable.
  • Fixed ships spinning for excessive amount of time after collisions (problem introduced in 7.50).
  • Fixed blacklist filtering in Behaviour Inspection Mode (new feature in 7.50).
  • Fixed Behaviour Inspection Mode staying active when selling ship (new feature in 7.50).
  • Fixed Behaviour Inspection Mode disabling when changing Map menu tabs (new feature in 7.50).
  • Fixed Velocity Indicator being visible in external view when player not currently piloting ship (new feature in 7.50).
  • Fixed Ship Configuration menu not working for ship names with certain characters (problem introduced in 7.50).
  • Fixed selling missiles in Ship Configuration menu sometimes not being reversible.
  • Fixed missing bar widgets in Ship Comparison menu under certain circumstances.
  • Fixed Toggle Radar Mode not working in External View under certain circumstances.
  • Fixed Timelines content being marked as recommended if you do not own Timelines.
  • Fixed several causes of crashes.

7.50 Public Beta 5 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 5.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Hotfix 1 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Fixed another case of subordinates refusing to engage hostiles (problem introduced in 7.50).

7.50 Public Beta 5 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • New Feature: Behaviour Inspection Mode.
  • New Feature: Velocity indicator.

  • Added option to invert joystick axes for radial menu selection.

  • Improved Unknown Structure and Displaced missions of HQ story.
  • Improved capital ship movement when attacking stations.
  • Improved launching and docking of cargo drones sent to pick up containers.
  • Improved reactivity of throttle increase and decrease buttons.
  • Improved visibility of ecliptic lines on Gravidar.

  • Changed default cargo drone mode to "Collect selected".

  • Fixed Nila Ti sometimes spawning too far away from player during Boron story.
  • Fixed mission guidance sometimes breaking when pointing towards Astrid Brantlee Northriver's Competition mission of Avarice story.
  • Fixed freighter in Going Offensive mission potentially arriving at un-sabotaged dock.
  • Fixed Basic Chassis Mods research mission not starting under rare circumstances.
  • Fixed Turning the Tide achievement not always unlocking.
  • Fixed AI ships being able to quickly change directions during boost or travel mode (problem introduced in 7.50).
  • Fixed subordinates not following commander after sector transition if commander has order to dock.
  • Fixed combat subordinates sometimes becoming unresponsive to attacks.
  • Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed cargo drones from other ships launching to collect cargo when set to Collect selected.
  • Fixed Yaki Kuraokami not using turrets to disable non-capital ships they intend to capture.
  • Fixed sync points of Coordinate Attack orders getting lost when loading a save.
  • Fixed mass traffic flight pathing issues in Boron XL Ship Fabrication Bay.
  • Fixed option to Join Position Defence not appearing when it should (problem introduced in 7.50).
  • Fixed successfully built fleet replacement ships reporting construction issues (new feature in 7.50)
  • Fixed Comm Interact menu option mistakenly showing "Too far away" (problem introduced in 7.50).
  • Fixed stuck game when reverting DLSS option change under certain circumstances (new feature in 7.50).
  • Fixed excessive UI glow on colour coded trade offer prices in map (problem introduced in 7.50).
  • Fixed emulated mouse cursor sometimes jumping to center of screen when using gamepad.
  • Fixed ships retaining Travel Drive effects after surrendering.
  • Fixed space suit dock hatch not closing on Mako.
  • Fixed several causes of crashes.