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X4: Foundations News

New to X4? Video suggestions to kickstart your journey!

In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. We wanted to take the opportunity to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players.

Have fun discovering them, be sure to check out their channels and other videos too - and please share your favourite YouTubers or streamers whose videos can help X4 newcomers in the comments!

https://www.youtube.com/watch?v=z_F6kx7ElkE

https://www.youtube.com/watch?v=Hz7ocqMBNKI

https://www.youtube.com/watch?v=V3ieWQ_dPEc

https://www.youtube.com/watch?v=Nj4dEMAINo8

https://www.youtube.com/watch?v=U2HFEPzc1UA

https://www.youtube.com/watch?v=luohq0k3aVg

https://www.youtube.com/watch?v=raN5Tjf6o5Y&list=PLRNrultsQ-TgQisYZzWbRQ-vIbRMBK-Nb&index=1

https://www.youtube.com/watch?v=Y0geEHxxEGA

https://www.youtube.com/watch?v=tuEyNnrR1PQ

https://www.youtube.com/watch?v=edf0TfwDjjo

Further recommendations: youtube.com/@PerunGamingAU youtube.com/@TobelPlays youtube.com/@deathincluded3706 youtube.com/@Eshir92 youtube.com/@Dailyfix

The Evolution of X

We're celebrating 25 years of X games and the X Universe! To reflect upon our advancements over the years, we'd like to show you the evolution of some of our in-game assets because, believe it or not, many of them have kept to their core principles even as they became more detailed.

[h3]Jump Gates[/h3]
These portals have always been a staple of X games; in fact it wouldn't be an X game without them - you could even say their design was ancient. While there have been many aesthetic iterations across the different games, the core concept of them always remained the same: two nacelles and a ring that contains the event horizon.


See more: Reddit | Instagram | X | Facebook

[h3]Xperimental Shuttle[/h3]
Although she doesn't appear in every game, the Xperimental Shuttle has captured the hearts of many pilots over the years - and still does. A sturdy little fighter, she was the very first ship that players could fly in the X franchise. She has since appeared in several titles, such as in the new X4: Timelines expansion, with a more petite design.


See more: Reddit | Instagram | X | Facebook

[h3]Argon Discoverer[/h3]
The Argon Discoverer, the primary scout ship for the Argon Federation, is a tenacious little rascal if you know what I mean. Its design remained consistent during the early years, but took a few detours in X2: The Threat and the X3 series of games. Its absence in X: Rebirth was deeply felt, but X4: Foundations lived up to the line "prepare a Disco", introducing a style that hints at the original design.


See more: Reddit | Instagram | X | Facebook

[h3]Xenon/Terraformer Carrier[/h3]
Von Neumann Probes. Self replicating machines. Terraformers. Xenon. Even the enemy of God. Whatever we call "it", suffice to say that the sight of this mechanical butcher strikes fear into the hearts of many pilots. Having taken the governments of Earth by surprise when it unleashed its full potential on the Sol system during the Terraformer War, it still remained a menace hundreds of years later. Although the Xenon tend to undergo periodical machine evolution, this particular design seems to have hung around, as evidenced by its reappearance in the 7.00 update of X4: Foundations.


See more: Reddit | Instagram | X | Facebook

[h3]Teladi Falcon[/h3]
Speaking of timeless designs, the Teladi Falcon is another good contender. The Teladi are known for their frugality, and the Falcon ticks off all their usual checkboxes: doesn't excel as a fighter, doesn't offer a lot of comfort, aesthetic is almost barebones, but at least it flies and has some cargo space. But more importantly, it's still around! The Falcon's design took a major detour in the X3 series of games and in X: Rebirth, when the Teladi Company briefly chose a mushroom-shaped form consistent with a number of their other ships. By the time of X4: Foundations, its original design had returned, with the added benefit of rotating engines for greater manoeuvrability!


See more: Reddit | Instagram | X | Facebook

[h3]Teladi Trading Station[/h3]
Another timeless design by the Teladi Company, their trading stations have always been regarded as hubs for grand exchanges. Pilots have always been able to spot these stations by their gigantic outer ring, containing habitable areas, connected by two pylons to a central section where ships can land. Over the years, the Teladi Company has expanded on this design and thus the "Habitat Station" design was born. This design was promptly tested during The Dark in the sector Fields of Opportunity, where it was dubbed "Overwatch Station". This design is known for its giant, halo-shaped structure that houses artificial worlds on its inner surface. It later became commonplace in the Community of Planets.


See more: Reddit | Instagram | X | Facebook

Thank you all for following us on this quarter-century-spanning journey, and for being a vital part of our history. We are truly privileged to have such a great community.

Update 7.10 Hotfix 3 released

We're just popping up briefly with a small hotfix that addresses several cases where the X-Universe police have been getting a little over-zealous. We hope this small update helps those of you who have run into these issues.

[h3]7.10 Hotfix 3 Changelog[/h3]
  • Fixed several cases of police incorrectly becoming hostile to player.

Have you seen the "25 Years of X" video on our YouTube channel yet? Be sure to check it out and share your memories in the comments.

[previewyoutube][/previewyoutube]

Celebrating 25 Years of X!

On a fateful day, test pilot Kyle Brennan made a jump from earth into the X Universe with the iconic Xperimental Shuttle. This set in motion the events in X: Beyond the Frontier, which was released in 1999, and started the X series of games.

This year marks the 25th anniversary of the X series!

For two and a half decades we have explored space, immersed ourselves in lore, managed economic empires, and fought in epic battles, through several main game releases, numerous add-ons, expansions and major updates - and we are far from done!

We would like to take this opportunity to reminisce a little about the past 25 years of X games, and have prepared a video in which Bernd Lehahn, creator of the X Universe, takes a flight down memory lane. Enjoy!

[previewyoutube][/previewyoutube]
[h3]Celebrate the X series during the Steam Space Exploration Fest![/h3]
From September 2nd to September 9th, 2024, Steam is celebrating our favourite genre with its "Steam Space Exploration Fest". Whether you want to complete your collection of X games or jump into the X Universe for the first time, now is the best moment to do so!



Thank you all for following us on this quarter-century-spanning journey, and for being a vital part of our history. We are truly privileged to have such a great community.

Feel free to share your favourite memories from your years with the X series in the comments below.

See you in space!

Update 7.10 Hotfix 2 released

[h2]7.10 Hotfix 2 Changelog[/h2]
  • Fixed all ships becoming unresponsive to orders if repeated order to mine or salvage becomes invalid.
  • Fixed turret and drone control on ships sometimes not acquiring new targets when player is nearby.
  • Fixed savegames with broken player position while in control of docked ship.
  • Fixed Sapporo blueprints not being patched in saves where research was ongoing.
  • Fixed broken radar visibility ship mods (affected mods will be re-rolled).