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X4: Foundations News

7.50 Public Beta 5 Hotfix 1 now available

We're just popping in briefly with a small hotfix for Beta 5.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Hotfix 1 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Fixed another case of subordinates refusing to engage hostiles (problem introduced in 7.50).

7.50 Public Beta 5 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 5 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • New Feature: Behaviour Inspection Mode.
  • New Feature: Velocity indicator.

  • Added option to invert joystick axes for radial menu selection.

  • Improved Unknown Structure and Displaced missions of HQ story.
  • Improved capital ship movement when attacking stations.
  • Improved launching and docking of cargo drones sent to pick up containers.
  • Improved reactivity of throttle increase and decrease buttons.
  • Improved visibility of ecliptic lines on Gravidar.

  • Changed default cargo drone mode to "Collect selected".

  • Fixed Nila Ti sometimes spawning too far away from player during Boron story.
  • Fixed mission guidance sometimes breaking when pointing towards Astrid Brantlee Northriver's Competition mission of Avarice story.
  • Fixed freighter in Going Offensive mission potentially arriving at un-sabotaged dock.
  • Fixed Basic Chassis Mods research mission not starting under rare circumstances.
  • Fixed Turning the Tide achievement not always unlocking.
  • Fixed AI ships being able to quickly change directions during boost or travel mode (problem introduced in 7.50).
  • Fixed subordinates not following commander after sector transition if commander has order to dock.
  • Fixed combat subordinates sometimes becoming unresponsive to attacks.
  • Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed cargo drones from other ships launching to collect cargo when set to Collect selected.
  • Fixed Yaki Kuraokami not using turrets to disable non-capital ships they intend to capture.
  • Fixed sync points of Coordinate Attack orders getting lost when loading a save.
  • Fixed mass traffic flight pathing issues in Boron XL Ship Fabrication Bay.
  • Fixed option to Join Position Defence not appearing when it should (problem introduced in 7.50).
  • Fixed successfully built fleet replacement ships reporting construction issues (new feature in 7.50)
  • Fixed Comm Interact menu option mistakenly showing "Too far away" (problem introduced in 7.50).
  • Fixed stuck game when reverting DLSS option change under certain circumstances (new feature in 7.50).
  • Fixed excessive UI glow on colour coded trade offer prices in map (problem introduced in 7.50).
  • Fixed emulated mouse cursor sometimes jumping to center of screen when using gamepad.
  • Fixed ships retaining Travel Drive effects after surrendering.
  • Fixed space suit dock hatch not closing on Mako.
  • Fixed several causes of crashes.

7.50 Public Beta 4 Hotfix 1 now available

We're just popping up briefly with a small hotfix for Beta 4 that ensures small and medium ships can dock properly.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 4 Hotfix 1 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Fixed small and medium ships strafing around dock target and not being able to dock (problem introduced in 7.50).

7.50 Public Beta 4 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

--> Find out more about the "Flight Mode Update" and the current Public Beta.

[h2]7.50 Public Beta 4 Changelog[/h2]
(visit our forum for the full 7.50 changelog overview)
  • Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
  • Added more new gravidar modes (new feature in 7.50).
  • Added stardust intensity setting for accessibility.
  • Added support for -nomods command line parameter.

  • Improved behaviour of complex fleets moving between sectors.
  • Improved travel mode usage of wingmen in player-led formations.
  • Improved coasting after boost with Flight Assist off.
  • Improved braking with Flight Assist off (problem introduced in 7.50).
  • Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
  • Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
  • Improved ship handling by reducing maximum acceleration impact of full cargo hold.
  • Improved readability of Initialising message when starting or loading game.
  • Improved rendering of checkbox, dropdown and flowchart UI elements.

  • Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
  • Fixed Trading Lessons mission of Avarice story not completing.
  • Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
  • Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
  • Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
  • Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
  • Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
  • Fixed inaccurate beam turrets and improved general weapon accuracy.
  • Fixed incorrect dock position when docking at certain launch tube docks in reverse.
  • Fixed various problems with ships undocking from launch tubes.
  • Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
  • Fixed police belonging to player faction chasing troublemakers to other sectors.
  • Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
  • Fixed Teuta ships sometimes not finding salvage in scrap fields.
  • Fixed player-owned crew sometimes bailing into escape pods.
  • Fixed subordinates of replacements not updating their default order (new feature in 7.50).
  • Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
  • Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
  • Fixed game start description texts being cut-off under certain circumstances.
  • Fixed position of signal leak indicators when UI Scale is not 1.0.
  • Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
  • Fixed several causes of crashes.

Merry X-Mas and a Happy New Year

Dear X-fans, we would like to wish you a Merry X-Mas and a Happy New Year!



Another year has almost passed, and once again, a lot has happened in our beloved studio and with our game. As always we've worked tirelessly, and have brought you two very important things for X4: Foundations:
  • The 7.00 major update, which introduced numerous new features, improved upon lots of existing ones, and fixed various bugs.
  • The X4: Timelines expansion, which offers a unique game mode, in which you can play different historic and skill-based scenarios, and even compete against the scores of your fellow players.

This year also marked the 25th anniversary of the launch of our very first X game, X: Beyond the Frontier. We celebrated it with a fantastic sale and a heartfelt "Thank You" video from our Founder and Managing Director, Bernd Lehahn.

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You helped grow our wholesome community: our Official Forum, the X4: Foundations Steam Forum, the X4 Subreddit, and even the Egosoft Discord gained thousands of new members who now have welcoming places to connect. Thank you. If you're looking for an overview of all our communication channels, please visit our Linktree.

So what's next, you might ask?
Long story short: we are far from being done with X4: Foundations, and boy, do we have some goodies in the works for you. You might have already seen our recently released Roadmap for X4, which loosely outlines what you can expect in the future. Let's focus on what's coming in the first quarter of 2025:
  • Flight Model update: We're deploying a major update that will enhance the flight model of all ships, among other things. This is no small change, as it will affect every pilotable spacecraft. Their specifications and movement will vary significantly depending on which engines and thrusters you install. We kindly ask that, if you have the time and energy, you join the Public Beta and share your feedback.

  • "Mini DLC 1": Well, what could this be? "Introducing a fan-favourite ship"? But there are so many to choose from! Eventually, we had to pick one, and we've gone with arguably the "bestest ever" option: The Hyperion, as the game's very first Expeditionary ship!
So, what is the Hyperion?
Our Veteran players are hopefully already screaming in joy at this point. If you take a closer look at the X-Mas Postcard above, you might be able to find the ship under the numerous festive ornaments. The Paranid Hyperion has quite the story, having played a major role in X3: Reunion's Bala Gi missions. It was a fan-favourite vessel from the start, and we hope that it will meet your expectations in X4: Foundations as well! To tease you a little, we think you will consider it as one of your larger "daily drive" ships, but don't let its size fool you; it will easily outrun and outmanoeuvre its adversaries, and will make short work of smaller targets quickly and efficiently. It also comes with a brand-new classification: an Expeditionary ship. What could this mean? Time will tell!



We hope you've enjoyed playing our games and felt welcomed in our community. Here's to another great year!

Best wishes,
The Egosoft Team