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Sniper Tactical News

Cancelled

Dear Players,

Sadly we have been unable to drive the game into full state and leave the Early Access. Therefore we have decided to cancel this game development and focus on last final project of ours. The game will be permantently removed from the Steam store.

Thank you for your support and perhaps we will meet again.
Devs

Update 1.4



Hey guys!

Last update before leaving Early Access.

Changelog:
ADDED: Support for 5:4 resolutions
FIXED: Glitchy ragdoll behaviour during scaled time
FIXED: Level 21 collision tweaks
FIXED: Shooting range


Again thanks for your continous support!

Update 1.3



Hello!

With this update we are closing in our main goal which is to close Early Access. This update will increase amount of playable levels to 25 missions.

This update also includes improved and optimized graphics on all levels, new hostage & enemy characters and optimized weapons.

Changelog:
ADDED: 13 classic mode levels and varied difficulty
ADDED: Indication of weapon used to beat level on leaderborad (will add filtered scoreboards in next update)
ADDED: New character models
ADDED: New weapon - Buzzard bolt-action-rifle
ADDED: New optic meshes
ADDED: Overhead indicators for good and bad guys
ADDED: Skip controls jibberish buttons (F) in the tutorial mode - will put you right in tutorial map classic mode
ADDED: Lightning optimisation on all levels
FIXED: Levels split between classic mode and horde mode
FIXED: Weapon no longer gets stuck on fast changes of lowered/raised state
FIXED: Reorganised the economy of the game, semi-auto guns harder to buy
FIXED: Some SSAO related effects improved
CHANGED: Players receive smaller amount of coins pers completition on level (2x less)
CHANGED: Levels are now reorganized but for those who already completed them, your scores remain untouched and you instantly unlock multiple new levels

Please note: once we go full release, all leaderboards will be reset.

Update 1.2

Bug #534: General: Cannot play Mission 7 from main menu
Bug #536: General: Changed achievements limits
Bug #537: Leaderboard: Time bug
Bug #538: Level 2: Bug with disappearing map object while throwing grenade stance
Bug #540: Level 6: Mission even if accomplished is not in main menu
Bug #541: Enemy: Capsule collider instead of a box
Bug #542: Enemy: Added more sniper rifles for countersnipers
Bug #543: Level 3: Hostage can get stuck on a weapon crate
Bug #544: Level 5: Wrong position of one of the enemy guard
Bug #545: Level 8: Hostage have some problems with going to the next roof level
Bug #546: General: Poor framerate on weaker PCs
Bug #547: Interface: Sights get rescaled after first shot

You can report issues directly here:
Official Public Tracker

Update 1.1

Addressing some of the issues reported by users.

Bug #522: Training Mission: Cannot see sniper
Bug #524: General: hostage does not move when all enemies are dead.
Bug #525: General: Can't launch mission 7 from mission selection menu
Bug #527: Mission 11: the AA missile shooting down the helicopter right at the beginning of the mission appears to be coming through a wall?
Bug #528: More intuitive grenades
Bug #530: Level 9: Enemy soldier is going through building
Bug #532: Level 2: Invisible collider at sniping position 1
Bug #533: Improved Hall of Fame

You can report issues directly here http://redmine.fragoutstudio.com