A Wizard's Lizard: Soul Thief 0.11.0
Happy Friday! We've got a new patch for you with bug fixes and some new content. We're actively working on the Wizard's Lab dungeon, which isn't playable just yet, but we're aiming to have it ready by the of April. Here are this week's changes:
Don't miss our weekly alpha video which demos a few of the changes.
Also, we'll be demoing A Wizard's Lizard: Soul Thief at PAX East 2016 so make to look for our booth if you'll be attending.
- Fix player inkwell attack
- Polish player pig head
- Restore floating effect
- Make merchant possessable (first pass)
- Add new Spinneret wand
- Replace monsters with static trap in Floor Vents room in the Kitchen
- Pig Heads now attempt to avoid Floor Vents
- Remove orthogonal restriction from Crow and Spook player detection
- Crows and Spooks now attempt to avoid Thorns
- Fix bee spawner attack
- Nerf, polish angel statue
- Add Green Orb Stand and Green Orb to Wizard's Lab
- Add Orb Stand and Red Orb to Wizard's Lab
- Stub out Wizard's Lab (can't get there yet)
- Senso Spikes and Rune traps now only react to players, monsters, and critters
- Visualize and polish item cooldown expiring
- Added bee book to the library (you might need to revisit a challenge!)
- Fix books in coolbox UI
- Fix credits title graphic
- Remove wizard from starting room
- Reduce audio volume by half
- Add a slight buff to Raga's movement speed
- Track best time and display on blackboard
- Once you kill the monsters and the doors open in a room, they now stay open
- Add blackboard toy to display stats
- Bugfix: Prevent crash when controlling player
- General bug fixes and polish
Don't miss our weekly alpha video which demos a few of the changes.
Also, we'll be demoing A Wizard's Lizard: Soul Thief at PAX East 2016 so make to look for our booth if you'll be attending.