Cash_Out has been updated to 0.13.0.0!
Probably picked a bad day to update after so long, but no, development isn't dead. As Cash_Out is in the final polishing stages of developing, this is a major QoL update. (That's part of the reason why this update took so long,)
Development still isn't done of course, next update SHOULD be the localization update. I'll be adding full support to change localization. I don't know how long this'll take, there's quite a lot to add in this case.
Enjoy!
Additions
- Enemies can now carry dry ice bombs.
- Added the ability to determine the rate in which the client and server send info to eachother with the /rate command.
- Smoke grenades can now spawn in Co-Op.
- You can now unlock golden items without steam, they'll be fairly expensive though...
- -$25000 stolen overall - Golden Shirt
- -$35000 stolen overall - Golden Pants
- -$50000 stolen overall - Golden Hat
- -$60000 stolen overall - Golden Guns
- -$75000 stolen overall - Gold Rush
- -$25000 stolen overall - Golden Shirt
- The Proximity Trap can now spawn again.
Balance
- Ice no longer damages enemies when they break out of it. (This has always been odd and not really well implemented.)
- Increased the speed of the Hockey Stick.
- Reduced the damage caused by the stun effect against players in Co-Op.
Bug Fixes
- Fixed a crash related to the skeletons that spawn with the jack-o-lantern hat.
- Fixed an issue where killed enemies would never drop clothing items.
- Fixed an issue where the Candy Cane item was not working as intended.
- Fixed a visual issue with weapon sprites.
- Fixed an enemy reload visual related issue.
- Fixed a glitch where The Goon weapon wasn't properly reducing damage taken.
- Fixed a visual issue with the Hockey Stick.
- Fixed the surgical gown not working properly.
- Fixed hacker clothing not working offline.
- Fixed some minor lighting issues.
- You can no longer switch weapons when swinging a blunt object.
- Smoothened enemy movement in Co-Op.
- Fixed a crash with glass walls in Co-Op.
- Fixed a crash in Co-Op when pausing.
- Fixed a visual issue with flashbangs in Co-Op.
- The Spiked Plank now functions properly online.
- Fixed several Co-Op visuals.
- Fixed a glitch with career mode files with modded options.
- Fixed the sniper damage bonus.
- The surgical mask now works with regular ammokits.
- Fixed a problem where the compact HUD was giving less "auto-aim" then the detailed hud.
- Fixed a visual problem with the visual setup.
- Fixed an issue where stores in coop were not spawning the same always.
- Fixed an issue with shock damage in coop.
- Fixed an issue caused by trying to make two IP servers on the same port.
- Fixed multiple issues related to players leaving during the character creation screen in co-op.
- Fixed a bug where buying clothing in co-op was impossible even though your inventory was not full.
- Fixed a potential crash when starting co-op. (This only recently started popping up in testing, but for all intents and purposes it SHOULD have been happening before as well.)
- Fixed a problem where Organ Transplant wasn't working properly.
- Fixed a problem where Voodoo melee damage wasn't working properly.
- Fixed the statistics.
Balance
- Changed the distribution of weapon rarity.
- All weapons can now be generated with 4 stats minimum, the rarity will determine the amount of stats you get even more now.
- Reduced the amount of health heavy guards have, and increased the amount of health light guards have.
- Changed how much enemy aim and movement speed scales.
- Enemies will now drop the proper amount of ammokits and healthkits in coop.
- Enemy EMP grenades now only deal 3 stacks of shock damage instead of 6.
- Changed the scaling for ammokits
- Normal - 1/4 of weapon ammo. (unchanged)
- Tiny - 1/5 of weapon ammo. (up from 1/10 of weapon ammo)
- Big - 1/3 of weapon ammo. (down from 1/2 of weapon ammo)
- Huge - 1/2 of weapon ammo. (down from 3/4 of weapon ammo)
- Normal - 1/4 of weapon ammo. (unchanged)
- Enemies will now have more health and deal more damage in career mode. (This was supposed to be a thing, but it was never applied.)
- Easy - 10% more health and damage dealt.
- Normal - 20% more health and damage dealt.
- Hard - 30% more health and damage dealt.
- Easy - 10% more health and damage dealt.
- Changed the way ammo generation works.
Other Changes
- Players can no longer enter the car if everyone isn't nearby in Co-Op. (Was causing some issues where a player died and everyone else was in the car.)
- Enemies can now carry items in co-op, which means the bomber can now spawn too.
- You can now see where enemies are going to spawn in Co-Op.
- Settings are now saved across matches in Co-Op.
- You can now inspect enemy weapons and items in Co-Op.
- Updated several menu visuals to be more consistent.
- You'll now start with some items in career mode.
Development still isn't done of course, next update SHOULD be the localization update. I'll be adding full support to change localization. I don't know how long this'll take, there's quite a lot to add in this case.
Enjoy!