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New Mechanic Implemented

I've had this project in the works for a while, and I can finally reveal it to you! I'm really happy to introduce a new game mechanic that will help you improve during your playthrough and become stronger.

At a certain level, clicking became pretty useless. It was often wiser to focus on villagers. But now, clicking is always viable because it scales with the number of clicks—yes, really!

Alright, enough teasing! To explain: I've added a new in-game button next to the crafting button (the "V" key also works) to open a new menu where you can upgrade your click based on the type of resource clicked.

Each click on a tree grants experience to level up Lumberjacking. The same goes for Mining and Berry Harvesting.

XP gain is 1 by default and stacks with XP upgrades in the Constellation.

Each level gained in a skill increases a resource multiplier. This bonus, of course, synergizes with the "Gentle Harvester" constellation, which allows you to gather more resources.

For the launch, I'm playing it safe. I believe I’ve made leveling up quite slow and ensured the multiplier increases gradually but exponentially.

I’m looking forward to your feedback on the Discord server to fine-tune these numbers!

Oh, and there's also a stat that shows how many resources you collect by type.